Europa Universalis IV

Europa Universalis IV

Toaster Universalis 1.33
207 Comments
Traceletz Mar 18 @ 11:41am 
Still works, makes playing Meiou and taxes doable even on super potato laptop
TEDAC77 Oct 25, 2024 @ 12:07pm 
Works for me @El Birri
El Birri Apr 24, 2024 @ 7:14pm 
hmmm if the mod is ok in 1.36 then maybe update the post cus the last update was 2 years ago
Antares Oct 14, 2023 @ 1:26am 
Never played EU 1/2/3 but this is how I'd imagine some of them could look like
Mukaparska Sep 21, 2023 @ 6:01am 
Nah, it was some sort of a conflict with some of my own edits in files and some mods I guess. I got it to work eventually after tweaking.
Kitsune  [author] Sep 20, 2023 @ 9:18am 
@mukaparska You have to downgrade all your settings mate.
Mukaparska Sep 19, 2023 @ 8:55am 
So why exactly doesn't my map have matte grey color like this? There's this ugly glow on everything where used to be mountains and other shapes, like in the vanilla. Unplayable.
radiofreewilly Aug 27, 2023 @ 9:06pm 
Map mods can be run on all patches, so it doesn’t need an update
PortSonic Jul 19, 2023 @ 11:03pm 
I hope this mod gets update someday.
Zoey Apr 4, 2023 @ 8:31am 
Here's hoping the mod gets updated soon.
hz.ember Feb 10, 2023 @ 5:42am 
update pls
dacopup Feb 4, 2023 @ 1:55am 
in 1.30.6 will work?
Szymon Oct 31, 2022 @ 10:02pm 
LIFESAVER
DxG6767 Sep 24, 2022 @ 7:06am 
Nvm it is microwave universalis
DxG6767 Sep 24, 2022 @ 7:05am 
Is there a way to show units? it helps me know where they are moving when i can see the models
êl sùcrë dé näb Sep 16, 2022 @ 6:46am 
Yo, the discord link is invalid, also, could you add "compatibility" to using "draw_water=no" in your mod? as in: atleast painting the sea in some blue color instead of full black/red so the sea tiles can stil be read? that would add a bit more performance
bosco8179 Sep 13, 2022 @ 6:00am 
Hello,
Would you like to update the mod?
Wongjunkit Jul 27, 2022 @ 6:31am 
Is this compatible with anbennar? If it is, do I put this above or below the load order?
knighttheconman Jul 7, 2022 @ 1:02pm 
can you make this mod compatible with my Texas Instruments™ TI-84 Plus Graphing Calculator? i have trouble running it and is very slow :steamthumbsdown:
EndOfCenturyConqueror Jul 1, 2022 @ 7:16pm 
Yo this mod is great, i finally managed to finish my fist ever campaing to 1821 with this
I was wondering what was the compatibility with other mods such as Extended timeline, Veritas Et Fortitudo or MEIOU.
Kitsune  [author] Jul 1, 2022 @ 1:53pm 
yes it does
lansones Jul 1, 2022 @ 9:49am 
does this improve the speed of the game?
SEZER May 18, 2022 @ 7:00am 
@Ypulse its not a bug its why its called Toaster EU4
SEZER May 18, 2022 @ 6:05am 
Everything is great, but my eyes hurt because of what the rivers look like. It would be nice if they were somehow improved or at least had a different color than the water in the oceans. It blends too much together. Could you do anything about this fact?
Ypulse May 7, 2022 @ 5:05pm 
Terrain mapmode is bugged, everything is white colored
Havuclu Portakal May 7, 2022 @ 3:02pm 
i am having problems playing on my automatic toothbrush, cant assing generals properly. please fix
Kitsune  [author] Apr 7, 2022 @ 6:59am 
done
Benito Tortellini Mar 21, 2022 @ 7:10pm 
Any chance for an update to 1.33 soon?
Darkim00n Mar 13, 2022 @ 4:32pm 
Please, update to 1.33
swiemirk Feb 26, 2022 @ 2:21am 
When I booted up microwave universalis (the one with units on) it works. So it must be some problem with disabling unit meshes/animations. If you have any idea what to do with it I'd be glad.
swiemirk Feb 26, 2022 @ 2:10am 
[virtualfilesystem.cpp:255]: Failed to find pre specified enumerate for 'localisation/replace'(.yml, (null), -1)
[localize.cpp:671]: Localization hash collision found, check text.log
[virtualfilesystem.cpp:255]: Failed to find pre specified enumerate for 'localisation/replace'(.yml, (null), -1)
[localize.cpp:671]: Localization hash collision found, check text.log
[persistent.cpp:87]: Parsing Error. File: "interface/assets/dharma_mapitems.gfx", Error: Unexpected token: objectTypes, near line: 2
[pdxmeshtype.cpp:153]: Could not find mesh file gfx/models/default_port.mesh for default_port, switching to gfx/models/test_object.mesh
[pdxassetutil.cpp:1354]: Didn't find skeleton in mesh file
[pdxmeshtype.cpp:326]: Animation [cavalry_horse_attack_animation] is not compatible with mesh [cavalry_horse]
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[pdx_entity.cpp:2045]: Entity already exists with version 0. Set a higher version when creating entity AYU_INFANTRY_1
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swiemirk Feb 26, 2022 @ 2:10am 
Ok I checked and if I start without veritas et foritudo (but still on 1.31.6) I can declare on Hungary, but if I start with veritas but in 1444 (veritas normally starts earlier) I crash while starting the game, so it's not a timeline problem. So it's definately a problem between veritas and your mod (since alone they work ok, just not with each other).
swiemirk Feb 26, 2022 @ 2:09am 
Hi, the game crashes when I call Hungary to war. Specificaly, it crashes the day after the call to war (probably because the units start moving only then). If I disable the mod, I can call Hungary no problem and I can see their units. If I load the game after calling them but with the mod, it crashes on loading the game. I have all the dlcs except leviathan and origins, but I'm playing on version 1.31.6, because Veritas et Fortitudo works on that. Here you have the beginning of the crash file, the rest of it looks the same as the few lines I agve you - it just calls more and more of different units. It seems to have a problem with animations. Have any idea how to fix that?
It happens both when I have the units dlc enabled and disabled.
Kitsune  [author] Feb 2, 2022 @ 4:11pm 
You welcome. And im going to experience sunni byzantium and form roman empire :d
darthvader9714 Feb 1, 2022 @ 5:43am 
Thanks for this mod from the other side of the Aegean. I can now play as a cursed Orthodox Ottoman Empire and colonise America
designaka Jan 30, 2022 @ 12:21pm 
hocam büllüğünü yiyeyim. teşekkürler
RuvaaK Jan 27, 2022 @ 10:08pm 
Sağolun hocam
Kitsune  [author] Jan 27, 2022 @ 2:11pm 
hocam dereotu için çalışmalara başldık. Gelişme olursa ben sizi bilgilendireyim
RuvaaK Jan 27, 2022 @ 9:42am 
Hocam tahta dalı içinde gelir mi malum pc pc değilde
►DonLipton◄ Jan 26, 2022 @ 8:36am 
I still have lags af. Maybe my PC is wooden?
Kitsune  [author] Jan 22, 2022 @ 7:05am 
I updated the mod to version 1.32. I was very busy so sorry for being late. I tried things to fix bugs and improve performance. Now the performance for my computer has increased even more and I don't have a bug with armies. Please keep sharing your Feedback. If there are still I will fix the problems as soon as possible.
Pacco ✩♡uwu♡✩ Jan 21, 2022 @ 1:17am 
Update
menel Jan 15, 2022 @ 2:07am 
@Grombrindal it does work just checked it
Grombrindal Dec 7, 2021 @ 2:18am 
does this work for 1.32
Hessuu Nov 29, 2021 @ 2:11am 
An absolute chad of a mod for not-so-chad computers.
shammar Nov 19, 2021 @ 3:10pm 
can the unit selecting bug be FIXED?
Gorzux Nov 17, 2021 @ 5:53am 
I tried to play with it and it didn't load the game. It loaded infinitely without actually letting play the game. Hope the best to update the mod asap thx great mod
Kitsune  [author] Nov 16, 2021 @ 2:48pm 
As i know, there is no any problems except unit selecting bug. So you can still play with 1.32
Gorzux Nov 16, 2021 @ 7:30am 
Is it recommended to play this mod in version 1.32 right now???
Kitsune  [author] Nov 15, 2021 @ 4:46pm 
Hocam ayarları kısman lazım