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No, I'm not going to do LOD/lower poly versions.
Nor am I giving permission to anyone to rip and redo any models, especially for BZCC.
5000 triangles is high poly in the mod, but an LOD2 or LOD3 for many modern games. As well, I suspect the real problem with slow downs is the normal map (which can be turned off) with the game lighting, and texture size (which can also be lowered). Also, resolutions higher than 1920 x 1080 will cause slowdowns.
Asking because while I got your permission to make the expanded mod, I'm adding a few extra maps of my own and they're going to feature a *lot* of units.
I'm wondering if I can get some lower quality variants of the units to improve performance for these missions? I.e. taking out the pilot cockpits, etc.
I'm with an RTX 4060 and some of the levels, if you get a bunch of units all around, can even hamper my FPS, even on lowest settings!
1. Is horribly written English.
2. Doesn't give any clue at all what an "AMUF" or an "SLF" is.
It says "Deploy to factory and armory". What the heck are we supposed to deploy _to_ the factory and armory? And the Recycler doesn't make anything that can be abbreviated as "AMUF" or "SLF".
Fix that, please. Fix the English in the objective text.
It feels amazing, and was an instant blast from the past but better in every way we could have imagined. Thank you for this, one of my favorite mods for a game ever!
What i havent figured out, can you pack/repair the recycler or other buildings once they are placed?
Shamelessly did it with free cheat BUT i hope i can replay it normally :)
Constant stream of MBTS and Grendels ontop of Mammoths and Golemns 4 each, even on Medium (Start to finish) and Easy (Attempt), theres no intervals to catch a breather at all on that damn mission. Is it supposed to be THAT difficult? Rushing, Turtling, Ground gain, nothing matters while you cant just be bothered to get a sizeable force that doesnt consist of turrets 60% for control.
7.6/10, will probably bump this up the more i play.
(EVEN with free resources they will steamroll you until you hunker and Daywrecker strikes)
With this update, players should not see any difference in cutscene appearance between the current .185 stock game, or the current community patch.