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I haven't put rotating snap point due to stacking (in that case you wouldn't be able to see units under others).
For the replacement armies, you can access them by doing "click right, state -> 2" in eligible units to access the replacement armies for :
- German 2nd, 4th, 6th, 8th, 9th, 11th, 13th, 16thn 17th Army.
- Soviet Southwestern Army.
The initial setup is wrong. There's two copies of the Soviet 5-3 Southwest Army on the board (there should be only one) and the replacement 3-3 / 2-3 Southwest army chit doesn't exist.
The gravity on the dice is way too low.
Every hex should have a rotating snap point.
There should be exactly 8 Soviet trenches and 4 German ones. (The rules explicitly say that these are limited by the number in the box)