Don't Starve Together

Don't Starve Together

Heap of Foods
1,225 Comments
Kyno  [author] Nov 5 @ 6:28pm 
@GhostFire Insn't that a game feature already? Pretty sure you can disable them through World Settings.
GhostFire Nov 2 @ 4:25am 
Could this mod possibly disable the monkey island and pirate monkey attacks in the game?
非·谈兵 Oct 30 @ 9:37am 
Thank you very much for your reply. My friends and I really like your mod and it has brought us a wonderful time. Best wishes
Kyno  [author] Oct 29 @ 5:24pm 
@非·谈兵 As I mentioned before, I don't have enough spare time right now to proper develop and test a fix for it, but I have added another check for regrowth in this hotfix and the mechanic can now be toggled on/off via Mod Configuration if the issue persists. I'll look into it in further updates, let me know if it still happens though.
非·谈兵 Oct 29 @ 10:19am 
Could you please fix the infinite mushroom replication bug I described above? Our current workaround is to disable world regeneration entirely, as enabling it causes the mushrooms to multiply indefinitely.
@Kyno
Kyno  [author] Oct 29 @ 7:01am 
@皮皮虾 Its just a old warning not exactly a bug that could cause something.
皮皮虾 Oct 29 @ 6:35am 
When we played we found a bug:
Warning: Calling Recipe from a mod is now deprecated. Please call AddRecipe from your modmain.lua file.

Please change the original Recipe (...) code to add the recipe in modmain.lua using the AddRecipe(...), and then fix this bug.
(请把原本Recipe(...)的代码改为在modmain.lua中使用AddRecipe(...)函数添加配方,然后修理BUG)
IrisHannibal Oct 25 @ 6:26am 
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非·谈兵 Oct 24 @ 9:27pm 
On a server with only this mod enabled, we have reproduced the bug of abnormal mushroom regeneration, which causes the number of mushrooms on the server to continuously exceed the original world's mushroom cap.
The specific situation is: after activating the Celestial Tidal Storm and observing mushroom trees during the full moon, we queried the global mushroom count before and after this event, and found that the total number of mushrooms had changed.
Pinging @C_RAIsw for visibility
Kyno  [author] Oct 24 @ 5:50am 
@泰菲糖 Every change history can be seen in here: Changelogs Pineapple Bushes and Truffles are non transplantable and are exclusive to Seaside Island and Deciduous Forest respectively.
泰菲糖 Oct 24 @ 3:00am 
Can I ask what has been updated? I really enjoy playing this mod, but I never understand what's updated each time. Also, how do you grind the truffles using the grinder? Can truffles and pineapples be transplanted at home, or I hope Sami can sell pineapple seeds.
泰菲糖 Oct 24 @ 2:59am 
可以问一下更新了啥吗,我特别喜欢玩这个模组,但每次更新都不明白更新了些什么,还有那个松露怎么用研磨器研磨?松露和菠萝可以移植回家吗,或者萨米那里希望可以卖菠萝的种子
C_RAIsw Oct 24 @ 12:37am 
There are no mods that affect the world's regrowth; only four information display mods and Heap of Foods mod are installed. After clearing most of the mushrooms, no more overgrown mushrooms seem to have been found. Further tests will be conducted later to check if there will be an abnormal number of mushrooms.
Kyno  [author] Oct 23 @ 9:26pm 
@C_RAIsw Sure, let me know if this continues to happen. I've added an extra check to make sure this doesn't happen again. Are you using any kind of mod that does something to the world regrowth?
C_RAIsw Oct 23 @ 9:24pm 
We will continue monitoring and at the same time rule out interference factors from other mods. Best regards.
Kyno  [author] Oct 23 @ 11:55am 
@C_RAIsw are you sure about this? I mean mushrooms transforming into Mushtrees during full moon nights are a thing from this mod, but it does not spawn new ones in the proccess.
C_RAIsw Oct 23 @ 11:09am 
During my playthrough of this mod, I noticed an abnormal mushroom regrowth rate. The server has only installed this one mod that affects world generation. Initially, mushroom trees started spawning on the surface; now, with the server running for 350 in-game days, the number of red mushrooms in the overworld has reached 1,958, and green mushrooms 1,417, causing frequent server lag. I hope this bug can be verified and fixed as soon as possible, as it severely impacts the gaming experience.
豆丁小萨 Oct 22 @ 2:48am 
What is the function of Enchanted Golden Apple?
C_RAIsw Oct 21 @ 11:14pm 
Thanks for your answer.
Kyno  [author] Oct 21 @ 10:57pm 
@C_RAIsw That was a bug, they shouldn't drop that.
C_RAIsw Oct 21 @ 10:55pm 
Today's update has caused the Sugar Butterflies to no longer drop ghostflower.I hope you can fix this bug.
Dylan Oct 21 @ 4:05pm 
Does it have compatibility with beefalo milk?
Darren Oct 21 @ 11:17am 
oh ok, thanks for the answer :47_thumb_up:
Kyno  [author] Oct 21 @ 10:53am 
@Darren You can't.
Darren Oct 21 @ 10:31am 
@Kyno, can you plant the pineapples? Doesnt seem to be able to dig it
Endriver Oct 21 @ 10:22am 
The code "c_hofsammywagon()" is useful !
Thank you :steammocking:
Kyno  [author] Oct 20 @ 6:35pm 
@Darren TAP was discontinued unfortunately.
Darren Oct 20 @ 5:22pm 
@Kyno, alright, thanks. I figured out the hydroponic farm, its from TAP (your other mod), I think its just purely decorative right?

Because the hydroponic farm was under farm and gardening tab, but I also cant seem to place it, in the sea/land
Kyno  [author] Oct 20 @ 4:56pm 
@Darren I don't recall any hydroponic farm from this mod. For Pig King trades you need to enable Retrofit Trades option to do that.
Darren Oct 20 @ 12:46pm 
hi @kyno, how can I put the hydroponic farm? I also cant seem to place it and I cant trade with pig king for the spotty shrub
Kyno  [author] Oct 20 @ 9:37am 
@Hunkydoodle, I have no plans on doing that at the moment. Each mod is already big on its own, breaking the mod apart would be of significant work, this mod adds several items from Shipwrecked, you would end up with duplicates or copycats that doesn't work as it should.
Hunkydoodle Oct 20 @ 8:46am 
would you consider separating the gorge and brewing parts of this mod into other mods? I'd like to be able to use them with Island adventures. It would also be cool to use them with feast and famine, but since they both add gorge foods that could be a problem. Feast and famine is already compatible with island adventures though, so maybe there's a way to use the same method and make it compatible?
imelman Oct 19 @ 6:45pm 
Never thought I would seen a addon that implements Hamlet/Shipwrecked/Gorge content to base worlds faithfully unlike tropical experience which has plenty of bugs and low quality icons/art for items, on top of things like making koalephant tracks impossible and so on. Though the worst one came in Woodlegs rescue, where he uses pig sounds/behavior of all things as a NPC.

Yours in comparison is very good, Gorge ones are an faithful recreation of what the event was, while the other two world's content are placed as close to where it makes sense the most, and while its not compatible with actual shipwrecked/hamlet world addons, what it adds makes exploring ocean less boring when you have work to do.

Oh and exclusive dishes cannot make me wait for Warly's skill tree, he needs it as many, many mods add his abilities while making him obsolete at same time. And the fact he's most team reliant of all means playing solo with him is a huge annoyance when you cannot eat dried food and such.
Kyno  [author] Oct 19 @ 2:51pm 
@Chest Worth The giant crops art were made based on the already existing crops, except for one that was made from scratch, but yeah its basically trial and error since Spriter is very limited.
$$$[Stefan]$$$ Oct 19 @ 8:38am 
The potato bag stopped working.
Chest Worth Oct 19 @ 1:30am 
Hey Kyno! I was wondering if you could answer this question I have- When you were creating the Spriter images for the Giant crops did you have to make individual sprites from each angle of the large crops or did you have spriter do that for you?

Im specifically asking because I am currently trying to make mod stuff that uses a lot of sprites for items that need to be carried on your back.
Also that if you found any way to make the process easier in general for rotating them at an angle or you just know the angle at which they are all rotated because I cant seem to find this info anywhere.
Kyno  [author] Oct 16 @ 7:20pm 
@Endriver Try using the following console command: c_hofsammywagon()
Endriver Oct 16 @ 3:05am 
My world doesn't have Sammy's Wagon... :steamsad:
Can you give me the ITEM_CODE or check the generate-ruler ?
BACONS_REVENGE97 Oct 12 @ 8:50pm 
hello, I am working on a personal mod for buff timers and really like your mod. was adding several of the buffs from it to show up but for some reason all the coffee type buffs won't refresh their duration. because of that I noticed that the mod config option for coffee buff duration just doesn't actually work. not asking you to do anything, but thought its good info for you to know
Kyno  [author] Oct 11 @ 7:38am 
@唯我阿离依旧 Read patch notes for more information, Coffee Plants can now only be planted on Sandy or Fumarole Turfs
Kyno  [author] Oct 11 @ 7:37am 
@Ikki Nope.
Ikki Oct 11 @ 1:07am 
is it already compatible with tropical experience?
唯我阿离依旧 Oct 11 @ 12:23am 
咖啡丛没法移植了,之前还可以,找不到原因种不下去种不下去,能帮忙答疑下吗
Kyno  [author] Oct 10 @ 5:15pm 
@rgranda33 Additionally, if you retrofited your world to include the new content, there are new ocean setpieces that guarantees the Sugar-Free Nukashine too.
Kyno  [author] Oct 10 @ 5:12pm 
@rgranda33 Sammy has 10% chance to sell Sugar-Free Nukashine. His inventory changes every day. Spoiler: He will gift you his Hat if you give him a Carrot Cake.

@Pimpolho da 011 There are no dishes for Truffles yet. Think of it as a cactus for Deciduous Forest for now.
rgranda33 Oct 10 @ 4:49pm 
@Kyno what am I supposed to give to Sammy to be rewarded? I've tried almost everything such as food and trinkets but came up empty. Also how do I unlock sugar-free nukashine in the trades?
? Oct 10 @ 7:14am 
What i can make with truffles?
第五声 Oct 9 @ 3:33pm 
更新后加载也太慢了吧,每次启动服务器都得半天,目前还发现和绳索桥模组冲突,直接游戏崩溃
Kyno  [author] Oct 7 @ 7:40am 
@hjf0517 That does not explain much, what you can't do? actually craft or place? And what house, wurt's fishermerm hut?
hjf0517 Oct 7 @ 3:57am 
cant make mermhouse :steamsad: