Don't Starve Together

Don't Starve Together

Heap of Foods
1,115 Comments
ICECOLDWRXST 11 hours ago 
I love this mod, but I am glad you fixed it, now I can get back to cooking :resmile:
Hawthorn 16 hours ago 
Wow, update speed is unbelievable! 🚀 Kudos to you!
Kyno  [author] 17 hours ago 
@夏目 Did you try rolling back a few days?
夏目 18 hours ago 
Yesterday I turned off your mod and today after you fixed it, I opened it again. None of the items in the world are regenerated, I followed the prompts in your mod and tried to regenerate the items, but failed. Do I need to open a new gear?
Queron 19 hours ago 
@Kyno: Thank you for fixing it so fast! <3
Kyno  [author] 20 hours ago 
It should be fixed now. Sorry for the trouble caused.
shdhxd Jul 4 @ 11:46am 
暂时好像会引发二次进入无法进去
傻不拉几小仓鼠 Jul 4 @ 8:53am 
aaaaaaa
M1tsyh2 Jul 4 @ 8:47am 
i need this mod!!!so fix it plz TATTTTTTTT
Hawthorn Jul 4 @ 8:45am 
Klei's latest update added a security measure that prevents loading old saves using the 'Heap of Foods' mod (new saves work fine). It's heartbreaking that I can't access my long-term world now. Hoping for a fix soon!:eagletear:
Simon Jul 4 @ 6:54am 
:steamsad::steamsad::steamsad::steamsad:
Can't host unless I disable this mod with most recent update.:zagpls::zagpls::zagpls:
Cliffford W Jul 4 @ 5:21am 
Klei has done some security measures with DST.
Which might have caused the worlds to no longer work on pre-existing worlds.
It is being investigated as far as im aware.
❄✨ Ice ✨❄ Jul 3 @ 11:50pm 
Can't host unless I disable this mod with most recent update
Firewolfcaves Jul 3 @ 6:21pm 
Mod corrupted old world from the newest update, my friend can't even launch his game :(
ICECOLDWRXST Jul 3 @ 6:09pm 
So strange, Pre-existing worlds dont seem to work since the update, but newly generated worlds with heaps of foods works...

I'm stumped how that is even possible.
lowe_441 Jul 3 @ 3:44pm 
This mod doesn´t work with the ne update Klei dropped, when trying to start the server it says "There was some sort of trouble starting the server, please try again" But that does not help. So uhh could you update the mod for us ? Would be real nice of you!
[CCG] Zuterdd Jul 3 @ 3:43pm 
At present, this mod appears to be non-functional. It does not seem to operate correctly, even when applied to existing worlds. Consequently, any world utilizing the mod fails to launch successfully, rendering gameplay inaccessible until the issue is resolved.
Queron Jul 3 @ 1:44pm 
This mod does not work with the newest update, but just on existing worlds (new worlds are working fine so far). May have to do with the updated floater (maybe there was a change to the ocean because of this).
ICECOLDWRXST Jun 29 @ 7:33pm 
Just letting you know, the tooltip for the noxious froggle bunwich on the loading screen is mispelled. Instead of saying frogs are passive, it says frogs are pacific. Like pacific ocean, not passive
Cliffford W Jun 25 @ 9:17am 
im curious if using dynamic assets would smh help the load times.
The Guide From Terraria Jun 24 @ 3:49pm 
Is it me or is this mod not causing the new wagstaff endgame structure to spawn for the warbot and scion fight
Zkar Jun 23 @ 4:35pm 
Mod crashes with "Use main menu in game" tested in a newly generated world with only those 2 mods
L喵喵 Jun 22 @ 8:46am 
Hello, I found that the interface of the recipe mod crashes when opening it:torielsad:
gorp 4 Jun 21 @ 9:01pm 
hi sorry to ask but does the trades with the pig king for wheat not work on a pre exsisting world? That is the only way i can get any wheat or the spotty shrubs.
Pearl Jun 18 @ 7:22am 
Can I have the console command to generate the islands? The c_hoflayout()
Kyno  [author] Jun 17 @ 8:18am 
@PinwheelSystem Where does the wrong canned food text appears?
PinwheelSystem Jun 17 @ 5:07am 
Bug report: Crash.
Some brewing pages are broken, ones I found were Mocha and Mead, which crash game when I try to add them to brewbook.

Text oddities: Canned foods display kyno_beancan and kyno_tomacan instead of canned tomato and beans respectfully, not sure if this is intentional or not

Mocha recipe displays text "chocolate_blackx coffee beans" instead of correctly displaying the recipe amounts.
Mead recipe displays "2x {ing}, 1x ice" instead of "2x honey, 1x ice"

will keep you posted if I find more.
PinwheelSystem Jun 17 @ 4:58am 
probably my favourite DST mod of all time, I can't play without it ^^
是啊是啊 Jun 13 @ 8:14pm 
这里面的暗夜灯会自动生成影怪,不停的刷新。能取消这一项吗
春日野猪 Jun 13 @ 9:48am 
感谢,更新了之后, wagpunk_arena_manager布景可以正常生成了
Kyno  [author] Jun 13 @ 7:25am 
@春日野猪 Could you send the full server_log.txt in our discord?
春日野猪 Jun 12 @ 10:49pm 
使用这个模组会阻止新版本奶奶岛上瓦格斯塔夫的垃圾堆的生成
穿一件森 Jun 12 @ 9:47pm 
Hello,with the new upgrade,the mod had crash.
: Disabling workshop-2334209327 (Heap of Foods (更多料理)) because it had an error.
: Mod: workshop-2334209327 (Heap of Foods (更多料理)) Registering prefab file: prefabs/k_meadowisland_mermhut
lstsn Jun 12 @ 6:30pm 
Hello, thank you for your great mod!

I encountered an error when loading the prefab k_meadowisland_mermfisher.
It seems that the file is named K_meadowisland_mermfisher.lua (with an uppercase "K"), but the game is trying to load it with a lowercase "k", which causes an error on Linux systems that are case-sensitive.

Could you please rename the file to k_meadowisland_mermfisher.lua (all lowercase) to fix this issue for Linux users?

Thanks again for your amazing work!

---error---

[string "scripts/mainfunctions.lua"]:160: Error loading file prefabs/k_meadowisland_mermfisher
Shpyke Jun 12 @ 6:09pm 
The newest patch is crashing my dedicated server at the moment

[2025-06-13 03:08:38] [master]: CurlRequestManager::ClientThread::Main() complete
[2025-06-13 03:08:38] [master]: HttpClient2 discarded 0 callbacks.
[2025-06-13 03:08:38] [master]: Shutting down
i am stupid Jun 12 @ 5:26pm 
Unable to start dedicated server,Prompt for this log.

[00:00:54]: Disabling workshop-2334209327 (Heap of Foods (更多料理)) because it had an error.
[00:00:54]: Mod: workshop-2334209327 (Heap of Foods (更多料理)) Registering prefab file: prefabs/k_meadowisland_mermhut
[00:00:54]: Check for write access: TRUE
[00:00:54]: Check for read access: TRUE
[00:00:54]: Available disk space for save files: 5337554 MB
[00:00:54]: ModIndex: Load sequence finished successfully.
[00:00:54]: Reset() returning
Kyno  [author] Jun 12 @ 12:55pm 
@ICECOLDWRXST I'm not sure about that, it works just fine for me, I'm only using this mod of course. It can be an issue if you're using other mods that include duplicate recipes.

@weaqr Gorge Cookware was made in a way that's not compatible with Craft Pot, the author would need to tweak the mod to make it work with this one. Although it uses the same recipes as a regular Crock Pot.
ICECOLDWRXST Jun 11 @ 11:45pm 
Is craft pot broken with this mod? The scroll menu for it, does not show exactly whats needed for a lot of recipes, shows blank tiles when scrolling also.
weaqr Jun 7 @ 9:08am 
"Q: Is this mod compatible with Craft Pot Mod?
A: Yes. It is! Craft Pot Mod should be able to tell you every recipe this mod has."
Sort of, those gorge cookwares don't
mollyliu Jun 3 @ 2:41pm 
@Kyno thanks!
Kyno  [author] Jun 2 @ 3:23pm 
@licet_insanire Not needed, it's just there in case people want to use along side the main mod.
licet_insanire Jun 2 @ 11:20am 
hello! the mod requirements in the workshop say the mod for extra warly spices is required, but from your description I had understood that one could use just this mod (without that other one) and still play. could you clarify this point please?
Kyno  [author] May 28 @ 11:46am 
@lock in Refer to pinned threads for recipes
lock in May 28 @ 8:22am 
So I put in 3 Dragon Fruit inside the keg, is it supposed to turn into sludge?
ICECOLDWRXST May 28 @ 1:13am 
Sorry just one last message, Island adventures + Heaps of Food works perfectly, no cave issues
Kyno  [author] May 27 @ 7:33am 
@JoyBoy check the pinned thread for artisan goods.
Kyno  [author] May 27 @ 7:32am 
@󰀧haimelo󰀧 @mollyliu Use the Cleaver tool
󰀧haimelo󰀧 May 27 @ 6:51am 
If I'm holding an axe or hammer, is it correct that certain activities will be activated for coconut and pineapple? Even if I'm holding a tool, when I hit the cursor on that fruit, only the pick-up will be activated.
mollyliu May 27 @ 2:50am 
hey, I dont think we're able to crack coconuts and pineapples anymore