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Just wanne thx for the awesome work and the great inspiration!
Greatings from north germany!
On the exit event do the fade out.
On the new map add an autorun event that fades in then erases itself (with erase event). The result is an autorun that triggers once whenever the map is started, which is exactly what is needed here.
I found it's sometimes also good to also manage the BGM in the same manner (if you do so turn the automatic BGM in the map properties off). It allows things like slowing down the fadeout of the old map's BGM if there's going to be a pause in the next map appearing (such as when transfering to a map that activates MGC's Mode 7 scripts)
When the is screen faded out/in in the above manner (with paired exit/enter events) it also allows setting up things like rotation, color tints, etc in advance of the map fading in (you don't see a 'normal' map fade and having the effects apply visibly afterwards).
Except, since I use now my profile to copy-paste my references... I was hoping to find your Tutorial Town's YouTube channel link in your description.
The first playday, when "mom" calls you home in the evening. The screen just turns black after that. I thought, "maybe I'm sleeping or something". But then I tried to move and stumbled accross something. When I pressed "Z", it activated the dialog. So, the game continues, but the screen remains black, and I can't do anything about it. But I can open the menu, and I see it. But nothing around.
You can also search "tutorial town" to find the episodes. And the subscribe button will download the editor file and autoupdate it if I make any changes. Thank you very much for your support!
A lot of finesse and subtilities in it. I suspect you like Red Dwarf ;) (that and a Game of Stools)
It is promissing; you did a lot of things I would had simply put an X on it because I would had tought it too complicated. Now... To find a certain mountain with that lance or listen 5 more hours of making-of? (jk, love both)
Script 'Yanfly Ace Class System' line 761: NameError occured.
undefined method `add_formation_command' for class `Window_MenuCommand'
Otherwise I'm enjoying the YouTube videos and eye here and there the structure of the game. I might try easy things before asking hard ones for the games in my head. ;) I have a 2D animation background and lots of ideas, scripts and stories on my shelves and drawers. At least an easy game maker keeps me in check upon what to do with them. (I'll tackle graphics another day)