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but it's a lot of work, so I understand that it's not a priority.
If you have motivation to work more on this mod, and have the time for this of couse, I'm sure it could be amazing and even better than the other Mods like this who are for most of them very old.
Still a great job, well done
It would be better to have an option to choose whether damage is displayed or not
What this mod does is just record what you do, and recalculate everything to give an estimate number on health/stats. If you already have access to those stats reveal mod in the server, i suggest you keep using them instead of this, as this mod will use a decent amount of caculation per frame just to estimate stuffs.
Also, I had tried with no server mods (no insight and such) and no client mods except yours and it still crashed...
I just logged on the server and it let me in with the test password...
not sure why it still crashes when there is no insight mod on the server.. when I did not have it on there at the time for testing that is.
I really want to use your mod.. it would make it so much better for me to play the game.. anyway ... again ty for trying to help.
And i cant join (maybe US server too far for me)
I mainly wanted to use this for Beefalo taming in hopes it would show me the Obedience/Hunger status while riding. I play with others and their servers and hope this can be fixed in the near future.
Thanks for the hard work you put into this mod, but it needs a little hot fix atm.
[00:02:46]: workshop-2316507379
[00:02:46]: [Debugger]: Bad mod detected, disabling...
[00:02:46]: [Debugger]: Done. Marking disabled_bad...
[00:02:46]: [Debugger]: Done.
[00:02:46]: workshop-2316507379
[00:02:46]: [Debugger]: Bad mod detected, disabling...
[00:02:46]: [Debugger]: Done. Marking disabled_bad...
[00:02:46]: [Debugger]: Done.
[00:02:46]: Stale Component Reference: GUID 102708, scripts/entityscript.lua:1199
[00:02:46]: Stale Component Reference: GUID 102708, scripts/entityscript.lua:1199
[00:02:47]: Force aborting...
[00:02:46]: [Debugger]Function myDisplayError is invoked!
[00:02:46]: [string "scripts/entityscript.lua"]:1247: assertion failed!
LUA ERROR stack traceback:
=[C]:-1 in (global) assert (C) <-1--1>
scripts/entityscript.lua:1247 in (method) GetDistanceSqToInst (Lua) <1246-1251>
scripts/entityscript.lua:1254 in () ? (Lua) <1253-1255>
=(tail call):-1 in () (tail) <-1--1>
../mods/workshop-2316507379/modmain.lua:1575 in (upvalue) IsLeaderNear (Lua) <1573-1578>
../mods/workshop-2316507379/modmain.lua:1619 in (field) fn (Lua) <1586-1646>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:240 in () ? (Lua) <224-298>
[00:04:02]: [Debugger]Function myDisplayError is invoked!
[00:04:02]: [string "../mods/workshop-2316507379/modmain.lua"]:547: attempt to perform arithmetic on local 'x0' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2316507379/modmain.lua:547 in (upvalue) AddInst (Lua) <508-604>
../mods/workshop-2316507379/modmain.lua:1641 in (field) fn (Lua) <1586-1646>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:240 in () ? (Lua) <224-298>
LUA ERROR stack traceback:
scripts/componentactions.lua:2433 in (method) RegisterComponentActions (Lua) <2415-2437>
scripts/entityscript.lua:614 in (method) AddComponent (Lua) <591-617>
scripts/prefabs/oceanfishingrod.lua:155 in (field) fn (Lua) <115-184>
scripts/mainfunctions.lua:336 in () ? (Lua) <325-371>
=[C]:-1 in (method) SpawnPrefab (C) <-1--1>
scripts/mainfunctions.lua:389 in (global) SpawnPrefab (Lua) <382-391>
../mods/workshop-2316507379/scripts/weaponfetcher.lua:19 in (method) AddItemToCache (Lua) <13-28>
../mods/workshop-2316507379/modmain.lua:877 in (upvalue) GetWeaponRange (Lua) <874-884>
../mods/workshop-2316507379/modmain.lua:1022 in (upvalue) GetDamage (Lua) <1005-1109>
../mods/workshop-2316507379/modmain.lua:1222 in (field) fn (Lua) <1192-1228>
i dont know if it caused by conflicts with other client mod and what does that mean
Multiple health bars at once
spiders have so little health, so it's already predictable
Friend, I know you don't care much about suggestions, but I'm asking please if you have a way to add a key to hide or show the MOD's HUD it would be very useful and good, sometimes when there are many enemies together at the same time it gets very confusing .
For example 30 spiders together. my eyes hurt
Or add an option to remove small animals that have large quantities? like spiders, I don't know
one of the working on server mod :'(
#[字符串
"../mods/workshop-2316507379/modmain.lua"]:1882: atte!to index field 'ThePlayer' (a nil value)
“../mods/workshop-2316507379/modmain.lua”]:1882:atte!索引字段‘thePlayer’(一个零值)
#LUA ERROR stack traceback:
#Lua错误堆栈跟踪:
scripts/scheduler.lua:186 in (method)OnTick (Lua)<164-216>
脚本/调度器.lua:186 in(Method)OnTick(Lua)<164-216>
self =
赛尔夫=
running = table: 00000000930787EO
Run=表:00000000930787EO
waitingfortick = table: 0000000093078380hibernating = table: 0000000093077930tasks = table: 0000000093077BBOwaking = table: 00000000A01396DO
等待方=表:0000000093078380Hibernating=table:0000000093077930任务=表:0000000093077BBOoth=table:00000000A01396DO
compatability with wanda's damage buffs, currently it just always says 98 damage, you just need to put in the same algorithm used in game
make it compatible with the item info client mod, that mod is somehow realy good at knowing all the stats of items even in mods, dont ask me how but they do
https://i.imgur.com/5Yfi8mw.png
scripts/entity
[00:08:24]: [Debugger]Function myDisplayError is invoked!
[00:08:24]: [string "scripts/entityscript.lua"]:1221: assertion failed!
LUA ERROR stack traceback:
=[C]:-1 in (global) assert (C) <-1--1>
scripts/entityscript.lua:1221 in (method) GetDistanceSqToInst (Lua) <1220-1225>
scripts/entityscript.lua:1228 in () ? (Lua) <1227-1229>
=(tail call):-1 in () (tail) <-1--1>
../mods/workshop-2316507379/modmain.lua:1260 in (upvalue) IsLeaderNear (Lua) <1259-1261>
../mods/workshop-2316507379/modmain.lua:1302 in (field) fn (Lua) <1269-1325>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:235 in () ? (Lua) <219-293>
This mod is only a workaround for players play on servers without mod that show hp, for server that already have mod showing hp, this mod is useless, as it cant be 100% accurate.