Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Castle Siege
30 comentários
beyond this voice 4 out. 2016 às 1:47 
so nice, but buggy, which makes it unplayable.
defending team cant leave spawn house. °°
LoRDHitMan  [autor] 4 jul. 2014 às 9:01 
спасибо
lowbfg 4 jul. 2014 às 9:00 
та ты Геникален
LoRDHitMan  [autor] 4 jul. 2014 às 8:53 
да
lowbfg 29 jun. 2014 às 14:46 
ты сам это сделал Кален?
LoRDHitMan  [autor] 26 mai. 2014 às 22:45 
nah u just press a button and then wait for about 15 sec and it will be placed
timbot93 26 mai. 2014 às 14:29 
ok :D i was trying to say that i hope there are no difficulties to build things in a first person game! the idea is good though
LoRDHitMan  [autor] 25 mai. 2014 às 2:21 
i've read ur comment like 10 times, but i still can't understand it)
timbot93 25 mai. 2014 às 1:49 
ok i understand! but isnt that realy hard to have a game system where you can build things here? make shure that this looks smooth and nice sir ;)
LoRDHitMan  [autor] 15 mai. 2014 às 12:48 
it's a trebuchet. and red color means that it's not placed yet. green means that it's being build.
timbot93 15 mai. 2014 às 11:02 
noo the catapult in green/red colors
LoRDHitMan  [autor] 6 mai. 2014 às 13:18 
yeah, i'm up for it. what do u mean, strange color? u mean the text in the top left corner? if so, than i added it to the video only.. quality of the video is bad, i've uploaded a shorter version with a way better quality..
timbot93 6 mai. 2014 às 8:49 
ahhh sorry i ment Competition :D
why are some objectives in strange colour in your vid?
LoRDHitMan  [autor] 5 mai. 2014 às 21:15 
timtonsing, what do u mean by "conquest!"?
LoRDHitMan  [autor] 5 mai. 2014 às 21:15 
Tried playing with ai.. for some mysterious reason they act extremly damn, gonna try to fix that problem.. also noticed that some spawn points might make the spawning unit to get stock, gonna fix that now.. new build should come out soon..
jace unborn 3 mai. 2014 às 11:24 
Will be thorwing on our server shortly
timbot93 3 mai. 2014 às 4:43 
do you take part on the conquest! you have a good feeling for map design and atmosphere in a medieval setting
LoRDHitMan  [autor] 30 abr. 2014 às 19:21 
fixed every bug that i could find. infrom me if u'll find any.
LoRDHitMan  [autor] 27 abr. 2014 às 7:24 
rams are almost ready, just have to add some particles and a few sounds..
found ladders issue, fixed one of them, but i have to apply that change to the other ones..
LoRDHitMan  [autor] 22 abr. 2014 às 1:22 
ty) did u launch it? i wanna know if all of the kismet sequences work properly, cause there's like 2k of them) the ladders r broken, i know that)
Yarnu The Dog 21 abr. 2014 às 22:01 
Awesome! :D :masonfist:
LoRDHitMan  [autor] 21 abr. 2014 às 20:44 
just finished making objectives.. shit ton of pain in the ass.. map is almost ready, just need to add more light, fix some things and make ramming matnee for the gates and fix the ladders..
LoRDHitMan  [autor] 6 abr. 2014 às 8:04 
It is, I've actually know what kind of objectives I'm going to add, but it's gonna take some time for me to figure out how can make them real..
Yarnu The Dog 6 abr. 2014 às 5:23 
Hows it looking Hitman? Is this intended for a TO? :catapult:
LoRDHitMan  [autor] 3 mar. 2014 às 6:31 
cause it's offline atm. gonna go live when i'll be editing.
~JEWISH~MEDIC~WARSAW~ 3 mar. 2014 às 5:57 
channel just shows infomercials
LoRDHitMan  [autor] 2 mar. 2014 às 5:26 
If anybody wants to see the progress of this level, check out my twitch channel - http://www.twitch.tv/ilordhitmani
Kalisti 24 fev. 2014 às 4:31 
got me starting to wonder if you could have teams / units of bots assigned to a player commander.....
LoRDHitMan  [autor] 24 fev. 2014 às 4:01 
well, one team must hold the castle. the other one must capture it. originally i wanted players in the castle to just keep killing ais and survive waves, but i thought that it would be cooler to have players vs players.
Kalisti 24 fev. 2014 às 3:29 
fascinated by what you mean by Horde mode - sounds v interesting :-)