Install Steam						
					
				
				
									login
											 | 
						language
						
																																					简体中文 (Simplified Chinese)
																													繁體中文 (Traditional Chinese)
																													日本語 (Japanese)
																													한국어 (Korean)
																													ไทย (Thai)
																													Български (Bulgarian)
																													Čeština (Czech)
																													Dansk (Danish)
																													Deutsch (German)
																																							Español - España (Spanish - Spain)
																													Español - Latinoamérica (Spanish - Latin America)
																													Ελληνικά (Greek)
																													Français (French)
																													Italiano (Italian)
																													Bahasa Indonesia (Indonesian)
																													Magyar (Hungarian)
																													Nederlands (Dutch)
																													Norsk (Norwegian)
																													Polski (Polish)
																													Português (Portuguese - Portugal)
																													Português - Brasil (Portuguese - Brazil)
																													Română (Romanian)
																													Русский (Russian)
																													Suomi (Finnish)
																													Svenska (Swedish)
																													Türkçe (Turkish)
																													Tiếng Việt (Vietnamese)
																													Українська (Ukrainian)
																									Report a translation problem
							
						
											




The root cause of the crashes turn out to be, no surprise in hindsight, ethics/n/civics classic.
This turned out to be crippllng OR killing 3 other mods as well.
I switched out to "Bug-Branch" and all of the crashing instantly stopped. Going to have to play a bit, but at least I CAN now.
@DaViper Same Goes for you, But if it Runs Fine Alone, Re-Add it to the Playset and Slowly Remove each mod and Testing it to see IF it Crashes. if it does then keep that disabled and move onto the next one. Once you disable a Mod and it Stops Crashing, Re-Enable the Others and try running it again. That should help Debug your Issue.
Should no longer have the breaking issue of the techs not coming up and many more fixes to catch up to the game version
Thanks to FebHare and Xahkarias for the PRs with all the changes!
And sorry for the delay, I'm really short on time lately...
effect add_deposit = pw_d_ark_project
that for example it the ARK project that i had to manually add back to my planet.
#Society: ARK Project -> 100
option = { #Access
name = {
trigger = {
NOT = { has_country_flag = pw_grand_archive_ARK_project_completed }
}
text = pw_grand_archive.ARK_project.assemble
}
name = {
trigger = {
has_country_flag = pw_grand_archive_ARK_project_completed
NOT = {
has_country_flag = pw_grand_archive_ARK_project_secrets
}
}
text = pw_grand_archive.ARK_project.delve
}
name = {
trigger = {
has_country_flag = pw_grand_archive_ARK_project_secrets
}
text = pw_grand_archive.ARK_project
}
custom_tooltip = pw_grand_archive.1.tooltip
hidden_effect = {
country_event = {
id = pw_grand_archive.100
}
}
}
Thx in advance
Link do pack de tradução - https://steamcommunity.com/sharedfiles/filedetails/?id=3498553777
Thank you for updating, I love your mod!
first time poking this mod and thus far it's been cool and made my eccumenopoli more interesting
Working with no issues and updated values for 4.0 from what I can tell
Sorry for the delay, but I do hope everyone can keep enjoying the mod on the new update still
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3498221753