The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Dead Things (that don't respawn) stay
38 Comments
ThePastaManCan🤷‍♂ Jan 3, 2023 @ 2:37pm 
Still no honour still no works, silly boys.
ThePastaManCan🤷‍♂ Jan 6, 2021 @ 1:04pm 
You cant spell honour without run.
ProvokingPerch  [author] Jan 6, 2021 @ 12:41pm 
Good sir you bring my questionable honour into question.
ThePastaManCan🤷‍♂ Jan 3, 2021 @ 10:31pm 
Thank you very much for uploading such a cool useful mod that really makes the game more interesting!

Do you think you can update it so it actually works though you silly boys? <3
Vivek1993 Nov 10, 2018 @ 8:04pm 
Its alright :)
ProvokingPerch  [author] Nov 10, 2018 @ 8:19am 
I'm not sure. I haven't played this game in a long time, let alone tested the mod. So I cannot say for certain! Sorry
Vivek1993 Nov 10, 2018 @ 7:17am 
So is this mod working or not? So dead bodies not gonna disappear right?
ProvokingPerch  [author] Aug 22, 2016 @ 11:25pm 
Alright so this mod didn't work for me with all my other mods enabled but after I disabled all the others it did, so I'd reccomend putting this mod last in your load order or as far down as you can.
ProvokingPerch  [author] Aug 22, 2016 @ 1:27pm 
I've tested the mod out today and it seems to have no effect. Is it working for anyone else?
ProvokingPerch  [author] Sep 25, 2015 @ 9:55am 
With the space. Same as any other game settings you put 'setgs', space then the command.
Sycadale Sep 24, 2015 @ 3:39pm 
So I would say 'setgs ihourstorespawncell *Number*' or without the space?
ProvokingPerch  [author] Sep 20, 2015 @ 3:43pm 
You can, however, determine the time it takes to respawn a cell and make it a ludicrously high amount, and thus stopping the enemies from that cell respawning, which should make their bodies stay untill the end of time, buuuuut stops those enemies from EVER respawning . That console command is 'setgs iHoursToRespawnCell' all lowercase. 24 is the default reset value for every cell, and it's also the default time a dead body takes to disappear if you leave it alone for that long, which probably isn't a coincidence. Also, let me know if the dead bodies in those big scripted Star Wars Battlefront-esque percentage based fights don't stay, because this mod SHOULD make them all stay and, well, this mod's title would be somewhat inaccurate and misleading if they don't. If that is indeed the case, I'l see if I can fix it.
ProvokingPerch  [author] Sep 20, 2015 @ 3:43pm 
Not all of them, it's been a long time since I tested it out but the ultimate deciding factor is whether it respawns. I do know that at least some (Maybe not all) bandit camps have respawning enemies (The one that comes to mind is that whiterun mammoth prison thing), in which case the corpses' owners will become alive bandits again to fill in all the empty slots, resulting in the dissapearance of the corpses.
Sycadale Sep 20, 2015 @ 2:32pm 
So, If I clear a fort of bandits, the Bodies will stay? Thank you!
Now we finally have a meaning to dispose of corpses.
ProvokingPerch  [author] Sep 20, 2015 @ 11:18am 
No problem. And if guards don't respawn, then they stay. And vice versa.
Sycadale Sep 20, 2015 @ 10:10am 
Ok, Thanks.
ProvokingPerch  [author] Sep 20, 2015 @ 1:31am 
Should do, it changes basic ingame console variables that should carry over to anything that can die.
Sycadale Sep 19, 2015 @ 3:38pm 
And guards?
Sycadale Sep 19, 2015 @ 3:38pm 
By the way, does this also include 'Main Characters' from Mods aswell?
Sycadale Sep 19, 2015 @ 3:07pm 
Thank you!
So, basically, Things with Names (Lorina, Nord Guy, Ect.) Will stay, but things without names (Bandit, Rabbit, ect.) Won't stay? Ok
ProvokingPerch  [author] Sep 21, 2014 @ 1:37am 
alright, swanky
Wolfy21_  [author] May 25, 2014 @ 7:31am 
thanks..
ProvokingPerch  [author] May 25, 2014 @ 7:18am 
you were its inspiration
Wolfy21_  [author] May 25, 2014 @ 5:12am 
Im aparently a contributor in this..
Sloppy Sausage Feb 23, 2014 @ 7:24pm 
Well it worked for me and it never crashed but yea :P
D3ADTOADKING Feb 23, 2014 @ 3:27pm 
LOL WRINKLY PRUNE THINGS XD
ProvokingPerch  [author] Feb 23, 2014 @ 12:13am 
the mod was kinda broken anyway, it was related to crashes after about 3 ingame days when the bodies became those wrinkley prune things
Sloppy Sausage Feb 22, 2014 @ 9:22pm 
I still have the Decomposition mod downloaded from nexus not sure if its up to date i think so but i'm not going to upload it to anywhere for Stealing/Copying/Not Knowing How To Update It To The Latest Version Of Skyrim. Plus I would feel wrong doing that unless someone pleaded me to...Anyway this mod is good
D3ADTOADKING Feb 22, 2014 @ 12:22pm 
kay
ProvokingPerch  [author] Feb 22, 2014 @ 10:51am 
make dead things stay
D3ADTOADKING Feb 22, 2014 @ 10:03am 
what does this so exactly?
ProvokingPerch  [author] Feb 21, 2014 @ 10:21am 
cause of the pressure i guess. also it was featured on loads of skyrim mod videos. that or he felt like it http://www.youtube.com/watch?v=pVUkZhZ4n3w
LINDINLE Feb 21, 2014 @ 8:14am 
why the hell did they do that?
ProvokingPerch  [author] Feb 21, 2014 @ 1:05am 
fraid not, this only changes basic code. someone did that awhile ago but then deleted it
LINDINLE Feb 20, 2014 @ 5:27pm 
can you make it so they rot?
ProvokingPerch  [author] Feb 20, 2014 @ 2:51am 
please do
-==+The_Consumer+==- Feb 19, 2014 @ 4:29pm 
ima try it out :D
ProvokingPerch  [author] Feb 19, 2014 @ 1:41pm 
lemme know if it works, it should do. also, enemies or animals that respawn i dont think stay but any named characters should do