Transport Fever 2

Transport Fever 2

Track/Street Builder Info
78 Comments
VacuumTube  [author] Feb 6 @ 11:59am 
The unit is ‰ (promille/ Per mille)
Buck Fell Feb 6 @ 8:11am 
I feel like I missing something, all the slopes are off by a factor of 10. For instance a 200m length of track with a 8m rise is listed as 40% instead of 4%. If you stretch a track out across a hill it will limit at 75% rather than the in game limit of 7.5%.

I'm suspicious there's been some in game change in the last 6 months, hard to believe nobody noticed before. Or maybe I'm missing something very basic.

Great mod btw, many thanks for it.
Sgt.Johnson Jan 9 @ 12:53pm 
works fine, no update needed
VacuumTube  [author] Sep 26, 2024 @ 12:05pm 
does it? in which way?
Ragno Sep 26, 2024 @ 6:55am 
Hi, this mod need update after TF2 last patch?
mmcomes2u Aug 1, 2024 @ 4:46am 
cool danke
Genosse_Cookkiieezz May 27, 2023 @ 12:25pm 
Jap. Ich danke dir.
VacuumTube  [author] May 27, 2023 @ 11:05am 
ist es jetzt besser?
Genosse_Cookkiieezz Mar 25, 2023 @ 8:18am 
Moin, ich habe aktuell das Problem das das Infofenster nach dem Gleisbau nicht mehr verschwindet und dann immer im Weg ist. Das Fenster verschwindet erst wenn man das Schienenmenu verlässt. Hat da jemand eine Lösung parat? An einer anderen Mod kann es eigentlich nicht liegen, da es vor dem Deluxe Update ordnungsgemäß funktioniert.

Aufjedenfall danke schon mal für eventuelle Lösungvorschläge und ein schönes Wochenende.
poruatokin Mar 13, 2023 @ 6:52pm 
Thank you!!
VacuumTube  [author] Mar 13, 2023 @ 9:14am 
res\config\game_script\track_street_builder_info.lua Line 84
poruatokin Mar 12, 2023 @ 11:27pm 
OK, would you mind explaining which file?
VacuumTube  [author] Feb 4, 2023 @ 2:23am 
There is already an offset to the curser. You can increase it in the files.
poruatokin Feb 3, 2023 @ 6:23pm 
Great mod, but is there anyway to make an offset from the current cursor position so the it doesn't get in the way so often?
Snazz May 25, 2022 @ 1:13am 
Could use a more transparent background and or smaller font, feels like it gets in the way sometimes.
RWeb82 Dec 20, 2021 @ 11:58am 
Great mod! Any way to see the angle of a road crossing? I'm banging my head against the wall trying to get perfect 90 degree crossroads now that snapping doesn't seem to be working for me since the summer update.
Thunderbert Dec 2, 2021 @ 9:27am 
Easily the most important mod out there.
VacuumTube  [author] Nov 6, 2021 @ 2:16pm 
Hey guys, new update.
The field is now disappearing correctly again. I suspect this was coming from the summer update. However, no one complained.
Also, there are some preparements for another mod that I will release the next days.
For all changes, see Github.
pete_someguy Aug 22, 2021 @ 2:00pm 
Thank you so much for this. Award provided! It will aid in building level track so much easier!
VacuumTube  [author] Aug 5, 2021 @ 5:22am 
yes c is the max slope of all segments.
v is the general speed limit of track or street type. c means the geometric curve limit, for straight pieces this should be very high (I have no idea why it's not infinity or what those values are)
Uranium51 Aug 5, 2021 @ 4:50am 
Can you please explain what the data means?

i.e. the slope says a% > b% (max c%). So, a and b are the slope at the start and end, where c is the maximum slope anywhere in between?

Also for the sleep limit, what is the curve speed limit? e.g. v: 90 km/h (c: 720 km/h). Shouldn't speed be lower at the curve? Thanks in advance.
Dourbracken Jun 18, 2021 @ 5:50am 
Thanks!
VacuumTube  [author] Jun 18, 2021 @ 5:30am 
> track_street_builder_info.lua > L75 > (%.0f°) change the 0 to 1
Dourbracken Jun 18, 2021 @ 3:31am 
One idea, would it be possible to add one or two decimal points to the angle indicator?
ellessar79 May 27, 2021 @ 3:20am 
Thx ! I can t play without it anymore !
Panzertard May 16, 2021 @ 11:30am 
Dear Op, thank you for this one. For making it more findable on the workshop could you perhaps please include tags such as: ruler, distance, measure, engineering
Those where some of the keywords popping into my mind as I was searching for your excellent little util. Thank you and keep up the great work. o7
sergetechone Mar 12, 2021 @ 4:47pm 
Thank for that mod. It will be one of my "must have" mod before I do any play
Kakaroto_edvan Feb 26, 2021 @ 1:52pm 
ótimo item,perfeito.
Jumbo Shrimp Feb 24, 2021 @ 9:12pm 
I was wondering, does this mod help in getting the roads aligned with the test of the town's street?
D13RKES Feb 15, 2021 @ 8:47am 
any imperial measurement option...feet/miles?
VacuumTube  [author] Feb 13, 2021 @ 1:12am 
already included
MerfWorks Feb 12, 2021 @ 6:08pm 
Awesome mod! Wish I had found this sooner. I am used to playing Cities Skylines which is heavily modded as already noted below. Any chance of adding angles (degrees) to the mod? With both distance and angle information streets, for example, could be built in perfect geometric shapes.
A Guy Called Pi Feb 11, 2021 @ 4:05pm 
This is cool as hell. Completely missed this mod!
Crunchberry947 Feb 9, 2021 @ 2:34pm 
Excellent mod...very useful.
Sgt. Foose Jan 14, 2021 @ 2:24am 
Very nice!
VacuumTube  [author] Jan 12, 2021 @ 8:57am 
This is on purpose. When the height difference is <1m it is omitted.
You can hover on the box and in the tooltip there are always all information.
(actually height is the z axis in the game)
villavine10 Jan 12, 2021 @ 5:52am 
@VacuumTube You know how when ever you slope the tracks your mod shows the difference in height in m. Can that always be shown and not restricted only to when the tracks are sloping?
VacuumTube  [author] Jan 12, 2021 @ 1:05am 
Y axis what do you mean?
villavine10 Jan 11, 2021 @ 11:44am 
Can there be a Y axis option. Or if there is can it be displayed at all times?
Evil.Iguana Jan 4, 2021 @ 8:35am 
Not a big deal at all. I just started playing and, coming from playing a heavily modded Cities:Skylines, I just jumped into modding this one head first. I'm sure i'll finish the campaign in a week or two and get into the endless sandbox of the other game modes. Just figured that I may as well make a note of it so that, even if it's not quickly fixable, the next person who has a problem doesn't go crazy trying to figure it out! Any way keep up the good work!
VacuumTube  [author] Jan 4, 2021 @ 1:31am 
thank you, I found the problem. But I have to do some further tests, at the moment I can't garantuee compatibility with the campaign.
Evil.Iguana Jan 3, 2021 @ 11:03am 
So today when Ii tried it I couldn't make it crash, but it generated a ton of lag (typical, just not followed by CTD) and I saved the stdout.txt for you. [drive.google.com]
VacuumTube  [author] Jan 3, 2021 @ 1:49am 
Can you post a error message or stdout?
Evil.Iguana Jan 2, 2021 @ 7:08pm 
Seems to cause crashing in some campaign missions but no others. Rather peculiar behavior. Load order doesn't seem to change that. Maybe something interacting with specific game scripts in those missions? Way above my pay grade but figured it's worth a mention.
Qewer Jan 2, 2021 @ 8:49am 
Is there a way to toggle on and off ingame?
Happy1661 Dec 3, 2020 @ 10:27am 
Is this mod apply with underground station ?
Pizzaguy Dec 1, 2020 @ 11:59am 
now all my grades dont have to be 25%!!!
frank.blumenland Nov 30, 2020 @ 1:03am 
vielen Dank eine wirklich gute Mod..! E.,nimmt euch ein beispiel an solchen Moder
VacuumTube  [author] Nov 30, 2020 @ 12:53am 
As you can see from the screenshot it is only in english
Tsass Nov 29, 2020 @ 6:16pm 
Is it only in German