RimWorld

RimWorld

Pawns are Drowning
45 kommentarer
g3 23. okt. 2022 kl. 2:46 
does this work in 1.4
Chisato 6. sep. 2021 kl. 2:48 
miku567 5. sep. 2021 kl. 13:55 
@Chisato can you upload it?
why are we here? just to suffer? 22. aug. 2021 kl. 0:26 
1.3?
I blame Earthshaker 14. aug. 2021 kl. 14:14 
1.3?
Chisato 7. aug. 2021 kl. 4:46 
I recompiled it for good measure (source is included in the steam download) and updated the tags in about.xml, works fine in 1.3.
Ayane 25. juli 2021 kl. 20:25 
I've tested it, it's working as is in 1.3
Dizzy Ioeuy 24. juli 2021 kl. 11:51 
Betrayer! LOL! That mod is overkill- I just want my pawns to die in water. That's all. :(
123nick  [ophavsmand] 24. juli 2021 kl. 3:46 
For now, if you want drowning, Natures pretty sweet (continued) adds a drowning mechanic similar too mine, and a lot of other cool stuff. its what im currently using.
123nick  [ophavsmand] 23. juli 2021 kl. 23:36 
ill see if i can update for 1.3. May already work just fine and need some about.xml changes, might need to get visual studio too cahnge the plugin. idk yet. Thanks for the support.

Ayane 23. juli 2021 kl. 0:04 
Has anyone tested if it works or not with 1.3?
Dizzy Ioeuy 20. juli 2021 kl. 11:11 
Mod is dead in 1.3 though... right?
condottiere 19. juli 2021 kl. 22:39 
I love to hate this mod. :D I'm in my first jungle colony with it, and all that dark green marsh water is a lot more dangerous in the middle of a fight, now.
Genaeve 31. maj 2021 kl. 12:21 
I love this mod. I just wanted you to know!! :MysteriaGodOfDeathHappy:
Ascythian 25. feb. 2021 kl. 20:06 
Can pawns drown naturally or do they need to be incapacitated while in the water?

If they can't then maybe a % chance of drowning combined with traits like strong swimmer/poor swimmer?
Mur Derer 14. feb. 2021 kl. 23:16 
I agree with Geojak. A bit better performance optimization would be nice
Geojak 11. feb. 2021 kl. 10:54 
but this should definitely be base game. made the game devs decided to ingetrate it, it could be done in a more perfomant way
Geojak 11. feb. 2021 kl. 10:54 
nice mod, unfortuenly quite TPS taxing.
Miyuri 11. feb. 2021 kl. 8:09 
溺れる!溺れる!
要溺死了!要溺死了!
123nick  [ophavsmand] 1. feb. 2021 kl. 12:44 
@the_abiogenist

i mean, it depends. You can disable drowning for any race in the mod settings, i like too go ahead and disable it for all mechanoids. Sorry they arent disabled by default.

On the other hand, one could maybe see it as short circuiting due too water on delicate components. although i sorta think mechanoids would be atleast waterproof. But its up too you really.

If they still drown with drowning disabled for them in the mod settings, then thats a bug. Tell me if it happens.
Undeadbanana 30. jan. 2021 kl. 17:32 
fyi, if you enjoy playing marshy or swampy areas don't enable this mod. You won't make it in time to people who fly in on drops. Forgot I had this mod and saw people dying from events, didn't care until it was one of my colonists and I checked his log.

Don't be like me and forget that even though it's green, it's still water. :steamsad:
Red 10. jan. 2021 kl. 21:58 
I guess it makes sense abiogenist, most machinery doesn't take kindly to being waterlogged.
Snail Molester 5. jan. 2021 kl. 14:02 
In water chimps will drown.:Rivals:
the_abiogenist 9. dec. 2020 kl. 8:36 
I noticed downed mechs (because of what the hack) drown. Is this intentional?
Nimble102 30. nov. 2020 kl. 3:54 
Alright, that makes sense. Im not exactly a person who knows modding well so your reply helped me understand. Thankyou for explaining.
123nick  [ophavsmand] 30. nov. 2020 kl. 2:51 
NEW UPDATE! now you can set which races can drown, and which apparel makes you immune too drowning!
123nick  [ophavsmand] 30. nov. 2020 kl. 2:50 
@Nimble102
that.....shouldnt be this mod. i mean, ive had similar times where adding some extremely small mod ends up with big, completely unrelated issues. but this mod, im running it with 359 others ( heres my mod list: https://gist.github.com/8ff472fd2858d421d2bbc67fb7bc4e18 ) and it works fine, although i had too had some help from someone too edit some files too get rid of weird bugs (an erroring plugin or smth caused everything too be bugged). so in that case, adding this mod too your modlist might end up breaking it in a similar way. but, when you have a lot of mods its hard too see how they all interact.

You can try asking for help on the Rimworld discord, in the troubleshooting channel, with posting your logs, or the Rimworld Mod Market can help aswell, perhaps.
Nimble102 30. nov. 2020 kl. 2:14 
With this mod i encountered a glitch where one of my pawns didn't want to move unless drafted. Oddly enough they started to move when they were hungry, but after eating the simple meal they stood in one place. Im playing with a lot of mods but none of them affect movement, and this glitch happened when i started to play with this mod, so i sadly had to remove it from the playthrough to fix the problem.

I'd love this glitch fixed unless its a one-in-a-lifetime glitch, since this mod would be great to have.
Dizzy Ioeuy 28. nov. 2020 kl. 15:56 
Life preservers! LOL
123nick  [ophavsmand] 28. nov. 2020 kl. 8:33 
@Arendeth
Soon, ability too disable drowning for specific races will be added

@Hurgablurg
Soon, ability too add a tag too apparel that prevents drowning will be added

these 2 things will come in same update, probably wont take any longer than a day or 2 at most, but maybe a couple hours at soonest.
SimKDT 28. nov. 2020 kl. 6:46 
Wow
I blame Earthshaker 27. nov. 2020 kl. 19:04 
Seems like this mod needs integration with the Nature's Pretty Sweet mod (since that also adds swimming). However, that mod hasn't been updated for months, so prolly not something that needs to be addressed that soon...
nukechicken64 27. nov. 2020 kl. 16:10 
A PAWN HAS FALLEN IN THE RIVER IN GENEVA REMOVER OUTPOST 2
Holgast 27. nov. 2020 kl. 16:08 
I like this a lot, it reminds me of MGSV where if an enemy is knocked out while face down in water, they can drown (and ruin your no kill run)
Hurgablurg 26. nov. 2020 kl. 23:24 
Is there a compatability with EVA (SOS2) tagged armours to prevent drowning?
Seems silly that a sealed helmet should allow a pawn to drown.
OptimusPrimordial 26. nov. 2020 kl. 14:44 
Sharks need to move to breathe, if it's knocked unconscious it will suffocate.
Arendeth 26. nov. 2020 kl. 5:50 
is it possible to exclude certain npc types like sharks from biomes: islands (with terrainmovement kit active)
Dr. Ben Carson 25. nov. 2020 kl. 15:19 
Awesome!
Draegon1993 25. nov. 2020 kl. 15:11 
My my, this will be awesome for Biomes! Islands and other Biomes! mods that are water heavy!
Dizzy Ioeuy 25. nov. 2020 kl. 14:36 
I'm so tempted but... my colonists... they die so much so ready so many so ways so often so sad so....
OH WTF I'll DO IT!
123nick  [ophavsmand] 24. nov. 2020 kl. 23:40 
@Krazyfan1 maybe in the future, if they have a high breathing stat theyll take longer too drown i think.so you could give them higher breathing ability

@literally yeah, its save game compatible.
literally 24. nov. 2020 kl. 16:22 
save game compatible?
Krazyfan1 24. nov. 2020 kl. 10:53 
what about race mods that don't breathe? or the fish one? could they have an immunity?
Kangaroo Salesman 24. nov. 2020 kl. 8:39 
Hmmmmm. Yes.
Praise the Sun 24. nov. 2020 kl. 8:00 
now i can drown prisoners, very nice.