ICBM
Parabellum Mod (Naval Super Mod)
218 Comments
degt May 14 @ 2:06pm 
maybe if you spent more time working on the mod instead of changing the loading screen to say "eating shmuck" there be a lot less UI_string_missing
R-Str1ker May 14 @ 2:06pm 
Naval Super Mod does not equal naval overpowered. Literally nothing can counter navy, not even missile batteries. What a joke. Dawn at midnight on top
topwew Mar 9 @ 11:30pm 
This is probably my favorite mod, but 2 of the 3 games ive played ended up freezing before the end game :(
hurricane tundra Mar 4 @ 8:10am 
use unclechronic's mod
Aidensman Feb 16 @ 4:54pm 
SAM_Mk2 and ABM_Mk2 missing? Tried a clean install and game integrity checks with no change.
DragonZord2030 Sep 20, 2023 @ 1:35am 
Only errors are user errors because there is nothing wrong with this mod at all so maybe instead of complain do this thing called think and look up a YT video for help before sounding so entitled.
Kingmoney916 Sep 2, 2023 @ 11:39pm 
@TheRealCriky how did you fix the SAM_Mk2 and ABM_Mk2 error?
CasperTheRamKnight Aug 26, 2023 @ 9:21pm 
is there ground military units on this one?
fish3464 Aug 22, 2023 @ 9:38am 
does the ai use this mod?
ThePurplbaron Aug 21, 2023 @ 4:18pm 
the mod freezes at the start of mid game for me, plz help
Unclechronic Jun 8, 2023 @ 4:42pm 
also a couple Minor QoL fixes/changes I made that improved gameplay, such as adding proper UCAV loadouts upon researching it as its pretty useless as is, Beefing up the battle cruisers with more armaments, adding Attack Helos to the LHA, as an amphibious assault ship should carry more Helos and Drones than fighter jets, and offering more ways to launch a Skyfall cruise missile, and fixing a number of Round icons, and a couple minor errors that really affected nothing.
Unclechronic Jun 8, 2023 @ 4:40pm 
Alright, over the last month I've worked to fix the longstanding issues of this mod, and I've developed a number of easy fixes you can choose to implement yourself for a much better experience to those still enjoying ICBM, and those new to it. Tar5us if you see this, please implement these easy fixes so we can all enjoy this as intended :steamthumbsup:

-The Special Mission Sub, (N)UUV's and Mini sub, all have a "CanBeBuilt No" value in the Units.txt file, removing these allows use of them once again. Furthermore, you are going to need to either copy, or write explosion data for the NUUV, as without this nothing exciting happens.

-The Blacksite and LHA Carrier do not appear in the construction menu in-game due to a coding error in the ISR's ability to transport ground troops within the units.txt file, Using "CanCarryUnit" over "CanHostAircrafts" makes them appear as they should. Simply swap the values as its already there, just not correct.
TheRealCriky May 5, 2023 @ 7:06am 
nvm fixed it, cheers
TheRealCriky May 5, 2023 @ 7:05am 
When i try to load it, it says that SAM_Mk2 and ABM_Mk2 couldnt be found. is there a fix for this?
astro2xl Apr 20, 2023 @ 8:49am 
this mod consistantly crashes for me, and I also dont know how to use the skyfall device, its not launched from a ship like the art suggests. nor from any aircraft I can find.
hurricane tundra Feb 27, 2023 @ 7:37am 
Special Mission Submarine is broken please fix
TheStarTrekGuy2009 Feb 26, 2023 @ 5:17am 
the name
TheStarTrekGuy2009 Feb 26, 2023 @ 5:17am 
for me it shows the mod red
oio Nov 20, 2022 @ 4:13pm 
if you use custom gdp controls, this mod will not work anymore
Aradragoon Oct 8, 2022 @ 6:15am 
mod is great but lots of crashes are a bit of a drag
DerHusti Sep 10, 2022 @ 1:22am 
The game crashes after I attack an enemy frigate north of Russia. I can replicate it every single time :O
Shotty_gunny Aug 24, 2022 @ 1:05pm 
is there a guide? or doc with information
原来你也玩原神 Aug 6, 2022 @ 4:10am 
it reports 'error parsing file:carrier_stealth.midx,0, unexpected ident found'
RED Jun 29, 2022 @ 9:20pm 
please make it compadible with gdp multiplier
Joey May 21, 2022 @ 4:31pm 
Why cant i select hypersonic missiles in their siloes?
Aliensaber May 7, 2022 @ 11:46pm 
I keep getting an error when i try to run the mod. cant find U_Torp_warhead
Her¤i№&CofΓeE Apr 30, 2022 @ 2:53am 
the best mod
can you add chinese
Joey Apr 6, 2022 @ 5:12pm 
Hypersonic missiles not in silo select list
Variable_Delta Apr 1, 2022 @ 12:26pm 
the ships with mines and sonar do not replenish
L_Chabb Mar 23, 2022 @ 5:57pm 
@jak9494 the answer is is The Heavy Cruiser in this mod
but Idk if its in any or all other mods that this is true
jak9494 Feb 11, 2022 @ 10:13am 
How do you launch the Skyfall missiles? I have them built but cannot figure out where to launch them from
Ufnv  [developer] Feb 11, 2022 @ 1:17am 
To play Parabellum on the new map (Detailed Earth) without new technologies interfering it, here is a small patch:

https://steamcommunity.com/sharedfiles/filedetails/?id=2749807509
Undertaker Jan 16, 2022 @ 11:49am 
no
BelkanWitchcraft596 Jan 12, 2022 @ 5:03pm 
Is it compatible with dawn at midnight? That would be awesome.
Joey Dec 8, 2021 @ 1:13pm 
How do i paste pictures, btw?
Joey Dec 8, 2021 @ 1:13pm 
I can't activate the mod.
It says "Technology not found SAM_MK2_and_ABM_MK2
Restoring the previous mod config.
illy Nov 25, 2021 @ 3:18am 
so its compatible with dawn at midnight too right?
TAR5US  [author] Nov 15, 2021 @ 2:06pm 
There's an update to the vanilla game coming. I might revisit some things then but finding the time is hard right now.
JJMan26 Nov 15, 2021 @ 2:15am 
Is there any way to get new content for this mod or am I a spoiled brat that only wants more :D
I think that your mod is 80% of the game for me.
Thank you so much
TAR5US  [author] Nov 14, 2021 @ 7:46pm 
I haven't updated the mod in a long time SouthArmyGuy. I put the Skyfall on the Heavy Cruisers so you need the Naval Engine boost techs to unlock the ship.. Skyfall are cruisemissiles that act like aircraft but crash into the target. The UCAV is a drone launched from attack helo act the same way but not much damage.
RebelRabid Nov 8, 2021 @ 2:24am 
Anyone else not understanding how to launch the Skyfall nukes? I unlock them and the UCAV, along with everything else to launch them, but they just sit there on my left panel covered in red.

What am I doing wrong?
nathan Oct 3, 2021 @ 6:20am 
well dang i cant produce 1,000 mirv nukes before i start shooting everyone
nathan Oct 3, 2021 @ 6:19am 
hmm ok
TAR5US  [author] Sep 18, 2021 @ 11:19pm 
( the tech tree has nothing to do with it, I'm just sayin if you wait too long the AI will build way too many units for the engine to handle. I dont have a unit cap)
TAR5US  [author] Sep 18, 2021 @ 11:17pm 
It is due to vision and having too many units on the map updating the vision cache. It used to be much worse. Try to avoid using too many mines, buoys, and cheap units or play with less players. It is usually not an issue in multiplayer because the rad timer goes up before this happens. It has nothing to do with the mod except for maybe some customer units that have multiple radars. It happens in Vanilla too. You can't have the entire tech tree unlocked you have to choose your path and attack when you can win.
nathan Sep 11, 2021 @ 9:25am 
and a minute or so before i crashed i wasn't lagging as much because i started nuking cities, mobile sams, and i think they were called interception sites where they shoot down ICBMs and stuff
nathan Sep 11, 2021 @ 9:23am 
AGT_ZURU my game slowed down like yours where if i scrolled in it would do it like 3~5 seconds later and around 20 minutes (not in game) i crashed
nathan Sep 11, 2021 @ 9:21am 
Stuart the same thing just happened to me
AGT_ZURU Aug 12, 2021 @ 4:18pm 
Stuart -
What are your System Specs?

My Game tends to slow down rather than actually stop, but this is after 12 In-Game hours. This is caused by there being just too much stuff on the Map.
Stuart Aug 6, 2021 @ 11:59am 
Hi All, Does anyone else suffer from crashing around the 1hr (real time) mark? I Think it is mod related rather than game. Thoughts?