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I am not planning to further maintain this project and don't know about the other author and if there's interest to maintain it.
Unfortunately there is no mechanism to concatenate several compressed circuits yet.
The input colours don't have to be necessarily unique for the circuit to work, however you'll likely need to check with the gate tags, whether the IO id numbers match the original circuit. Using unique colours for inputs or outputs respectively, is the convenient way. Inputs and outputs are handled separately, so you can use red as input and output, without any colour collision.
I'd appreciate if you also could give any specifics, that I should know about, when looking into the blueprints :)
Creating another guide (and maybe a video) or updating the current one, which explains the way this mod works more thoroughly, is on my to do list now.
If you've got further questions, post them in the Q&A discussion, so others can profit from our discussion and can find them more easily in future :)
You don't have to think about the propagation delay of signals or the hold time for inputs. So if you have some kind of vanilla circuit which needs to take the signals propagation into consideration, it won't behave the same in the circuit block, since there is no such thing as a signal propagation.
The other mod I mentioned is currently being developed by a fellow mod developer and I don't know when they're going to make it public 🤔.
I followed all the rules in the guide; I just think I don't understand how this mod works behind the scenes. Could you explain why some logic does not work the same when scanned or give me a link that will show me. This is one of my new favorite mods, but I would like to know how to use it to its fullest potential.
Somebody else currently is working on a mod which adds a logic gate which, when used in a normal circuit, behaves the same way as a compressed circuit does. They and I are working together to support those custom logic gates in this mod.
Problems might arise like how other mods implement the respective logic behind their parts. Different developers chose different conventions and trying to consider every single one of them would take an enormous amount of work, requiring a large group of people coordinating and working together in their free time and making their mods compliant with some specification.
I hope this answers your questions :)
I still didn't get myself to record a quick demonstration video which was suggested before 👀
We could use some modules of the code and repurpose them and add another block which specifically works with the number logic from the Mod Pack. I'd have to look into that at a later time. Currently there's another feature in work though, which allows to create sequential circuits. Sadly I can't promise anything right now regarding number logic.
If you have a specific idea that might fit well into the theme of this mod, please write it in the feature request discussion. I'd be happy to hear about it :)