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https://steamcommunity.com/sharedfiles/filedetails/?id=2831167383
This adds about 1100 additional shapes, including triangle and inverse corners up to 4m tall in the 3rd dimension, along with more gradual slope transitions and offsets, and many more curve block options. It has been split up into two smaller mods this time, a "common" materials version, and a second with everything else. Lead is also included this time. Make sure to note the install notes on each mod's page.
An example from another game is space engineers, it has half blocks and their slopes and corners.
I normally wait untill ive experienced the base game before i use mods so i can tell when something is and isnt modded but this mod will forever be enabled.
My only complaint there isn't a 5m beam slope in here. Vanilla has a 4m beam slope and this must-have mod adds 2m & 3m beam slopes, but not a 5m beam slope!
Major update with new blocks and menu re-arrangements is planned, may take a good while though.
Slope transitions more than 1 block wide (and preferably smoother than the vanilla ones).
Explanation:
Say you want to turn a 3m slope into a 2m slope. But to make the boat look good, you want that transition to happen over 2 meters. How do you do that? Well, you have to do a lot of messing with decorations/mimics to make a 2m to 3m slope transition 2 meters wide. And that's no good. Thus, in this case we'd want something like a "2m to 3m slope transition 2m" to fit that gap.
(oh, and that block would be 3x1x2 in size)
as an example of what I mean, think of a 4 meter triangle corner, facing forwards. If you raised the tip of the triangle corner by 1 meter on the z axis, you would be able to use it to make a gradual curve both upwards and to the side rather than only being able to really do one at a time. I hope I explained it adequately, I'm not great at words.
Anyways, thankyou for your consideration.
And Happy-Guy, that's probably a thing that should be added just to even out the list.
Hope that helps :)
Devs are notorious for being general lazy assholes that refuse to even begin working on things if they're remotely """big""" or """complicated""" features or changes.
So technicly I unable to download it.
Can i download an erlier version of this somehow?
System.NullReferenceException: Object reference not set to an instance of an object at Assets.Scripts.Persistence.BlueprintFile.Load (System.Boolean imposeName)[0x00034] in <8aef19bdd9bc4a15b78b1e8504c828e4>:0 at BrilliantSkies.Ftd.Steam.Uis.Vehicles.Consume.SteamWorkshopSaver.GetSubmission (System.Byte[] data,System.String name,Assets.Scripts.Persistence.BlueprintFileModel& model) [0x000c8] in <8aef19bdd9bc4a15b78b1e8504c828e4>:0
Then mod file downloaded also marked as corrupt file
Personally I can't imagine not playing without this mod anymore. All of the extra shapes and sizes have streamlined building a lot. My favorite addition has been the new beam slope sizes. If you could also include beam slopes of 5m-8m to match the beams, that would be awesome! No pressure to do that though. I'm really enjoying the 8m beams too. For huge sections, I can not only build faster but also use less blocks. I'm sure this will help reduce the strain on the PC for large creations.
This honestly makes the game feel complete; these shapes should be in it already, or at the very least the beam slopes and corner pieces. It would be cool to see this get mainlined. I feel comfortable leaving this installed without fear of an update breaking things and preventing me from using any of my craft. Thanks for all of your hardwork on this mod and I hope you continue to support it in the future :)