XCOM: Chimera Squad

XCOM: Chimera Squad

Aimed Shot
14 Comments
Balagan Jun 7, 2022 @ 9:56am 
Hehehe. trade-offs of life. I, for one, keep hitting the wrong key when trying to "queue" quick actions (like move + evac). regardless, i appreciate all your work. thx
ADVENT Avenger  [author] May 22, 2022 @ 8:50pm 
I thought about it but my bars were so full!
Balagan May 22, 2022 @ 8:18pm 
Hey there. great mod!

a little suggestion to make it even better:
make it so the button become DISABLE (instead of disappearing). this way everything remains on the same hotkeys.
Brain_is_Back Dec 12, 2021 @ 10:35pm 
THIS, is KOREAN Localization.

LET THE COMMENT BE HERE.

if someone need this, they will use this.

https://drive.google.com/file/d/1ISce-mZmRmNwtRJqizEBBaAIiPF521QK/view?usp=sharing
ADVENT Avenger  [author] Mar 5, 2021 @ 3:03pm 
New version up in a few secs, excludes Bound from Shooter.
S. Agent Gadriel Mar 5, 2021 @ 2:04am 
She can also hunker down while binding someone using your mod, but that one makes sense, as she's passing up choking her target out to drag them both to the floor.
ADVENT Avenger  [author] Mar 5, 2021 @ 12:22am 
Oh wow ill double check that tomorrow
S. Agent Gadriel Mar 4, 2021 @ 9:05pm 
Torque can fire this while binding someone.
tastiger841 Dec 10, 2020 @ 2:43am 
Any chance porting this to xcom 2?
ADVENT Avenger  [author] Nov 14, 2020 @ 9:57pm 
I've updated the Sleeper Agent mod so that if you use TeamUp or Sleeper Agent you dont have 2 dead icons in your toolbar, they will just disappear for the rest of the mission to reduce clutter. I am unable to increase the maximum abilities per toolbar and -bg- will probably not port his mod to this game.
lolic_lol Nov 11, 2020 @ 11:58am 
The return of the classics)
ADVENT Avenger  [author] Nov 7, 2020 @ 12:23am 
- Moved the icon to the right of the pistol shot
- Renamed the in game text of Fire Weapon/Standard Shot to remove grammatical errors (Blueblood fires their pistol -> Unit fires its pistol)
ADVENT Avenger  [author] Nov 7, 2020 @ 12:07am 
I'm stupid and I forgot to add the ability to pistols, this is now fixed. They don't use StandardShot, they use PistolStandardShot so Blueblood and Cherub should work.

Having an ability that tries to detect if you have 2 AP or not and if you moved before or have extra or less AP is way more complex. We also have a philosophical difference, I find Chimera to be barebones and I enjoy more stuff in my hotbar (for this game, not for XCOM 2).
José Nov 6, 2020 @ 6:35pm 
I think that it should be a passive that gives you the bonus when you fire your weapon with 2+ AP. There's gonna be mods later on that clutter the ability sections, so might as well, since firing already ends the turn. You could tweak to +15 for characters that could fire twice.

Just a suggestion.