Crusader Kings III

Crusader Kings III

Use Levies Wisely
18 Comments
Jizz_Lord123 Jun 28, 2024 @ 12:28pm 
work with deciesive battle?
Ri'Zakar Dec 25, 2022 @ 9:43pm 
@Pagan Guy it's very easy to change values of this mod yourself, just edit z_ulw_defines in
\Steam\steamapps\workshop\content\1158310\2258781927\common\defines
with a Notepad. Default levies reinforcement speed is 0.03 (this mod's 0.01), MAA is 0.1 (this mod's 0.05)
Pagan Guy Dec 10, 2022 @ 1:39am 
It would be great if you were to implement a game rule for those changes. I would love MAA to replenish around 3/4 of normal value
ac566  [author] Feb 12, 2022 @ 1:06pm 
@CrazyMe it doesn't really need a update, but I bumped the version to make it not flag up as incompatible
CrazyMe Feb 11, 2022 @ 12:30pm 
If you have a chance, could you please update this mod. It is great. Thank you!
ac566  [author] Aug 25, 2021 @ 10:08pm 
@TheHalfwayXBray I think it can go a bit lower, but not less that 2 decimals
@AlexiosTheSixth late reply but this mod won't fix the steamroll once it gets rolling. It does make dogpiles more punishing though
TheHalfwayXBray Aug 25, 2021 @ 11:28am 
is it possible to make the number even lower, I tried to mod it myself by setting the number to 0.00001 and from testing the ai is still getting 24 levies per month. is the number you set the lowest it can go or no?
AlexiosTheSixth Jun 27, 2021 @ 8:30am 
This seems like the perfect mod for my megacampaign, but I am afraid that it is going to make wars too easy because the AI will have no levies at all. How does this mod generally affect the AI?
ac566  [author] May 30, 2021 @ 11:56am 
Yeah I think I'll come back to modding the next update, haven't played in months now
Irrelevant May 30, 2021 @ 9:42am 
Hey, are you planning to update the mod for the Royal Court update? Its one of my favorite mods for CK.
Abraham Feb 1, 2021 @ 6:51am 
hye, i wanna ask, why my levies are not replenish?
pipsqueak Jan 22, 2021 @ 12:29pm 
Hi ac566. I'm testing you mod and I like it. Thank you. I think we share similar views about slowing down wars, expansion and levy replenishment. I do think that the mod may benefit from a lesser penalty. Would you consider reducing the penalty a little? Or decreasing the levy replenishment penalty and increasing the M@A replenishment penalty slightly?
Hybris Jan 5, 2021 @ 12:06am 
I understand. I know that touching things like buildings means in turn touching a lot of other things. I always figured it would be some kind of custom stand alone trait that does -100000% to levy size or something like that. A black hole if you will. I will look at that mod you suggested though. Best of luck.
ac566  [author] Jan 4, 2021 @ 10:28am 
@Hybris Unfortunately that requires changing how buildings work which would break with other mods that touch buildings. Not impossible, so I might consider. If you want no levies entirely, take a look at DmD, I believe they're changing to a system like that in their next update.
Hybris Jan 3, 2021 @ 1:20pm 
I would love to see a mod that severely slashes the maximum size of your levies. I usually manage to get a very large empire and focus on developing it all (buildings, traits, etc...) but in turn I wind up with levies so large that they error out and go into the negative numbers.
Depending on play style and mod setup you can easily use this to make a nightmare mode where you have virtually no army outside of your elite units.
Gilgamesh Nov 30, 2020 @ 2:22pm 
10/10
ck_thegreat Nov 27, 2020 @ 4:44pm 
Thanks for the quick update. I can't play without this mod anymore lol
Extourmed Oct 22, 2020 @ 5:08am 
Well done. The vanilla replanishment is super fast. Sometimes I lost my entire army and just way a few months and have it back and then win the war. This isn't very realistic. Cool mod