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- There are no displacements in this map, and as well, I didn't know how to do them well when I made this. (For reference, my first published instance of a displacement is in IT'S HIGH NOON - the railway experience , as the coal in the coal car) The greater exterior of the map was also harder to scope, as you really only see it in the low-poly model on the screen in Shocked Exclamation Scientist 's lab.
- Oh yeah, I did omit the Clockmaker's Chamber, didn't I. Huh.
- The clock puzzles are a little buggy, but I do appreciate your appreciation of the functionality I added! Adds more fun to the experience. I love gimmicks in a map.
Though the texturing could've been better, the brushwork itself was utterly fantastic. However, the best part of this map HAS to be the included functionality! I love that you included the fan in the Drafting Office, the bomb dispenser in the Container Yard, the front door's clock puzzle (despite the fact I couldn't get it to open), and, of course, the crown jewel... The clock will occasionally chime! THAT is cool.
Like I said, a solid map overall. I'd be excited to hear if you ever got around to updating/finishing it, but if not, what we have is still neat
-The map's textures are all default HL2 and haven't been scaled particularly well. Not a huge deal; a tip of mine to capture the more "solid" feel for certain brushes is to pick a texture of the correct color, then scale it to like, 1000 or something to get a solid color (if I don't want to import a custom texture).
-The outside landscape is very bizarre; understandable, as displacements can be tricky to make
-The Clockmaker's Chambers have been omitted from the second floor. In the front entrance (the Warehouse), right after the player enters, there's an elevated walkway directly in front of them with a door. The clockmaker's chambers should be behind that door, THEN the roundhouse.
https://steamcommunity.com/workshop/filedetails/discussion/2523093846/5755024051047044616/
As well, the Ko-Fi link at the bottom of every one of my descriptions is a quick and easy way to deliver payment.
its sad that darkmoon gets litle recognition
I REMEMBER THIS
EVERY ROOM IS SO RECOGNIZABLE ADIOSBHDUSDSDJSDI'
Well, if you ever change your mind and stumble across some currency hidden in a wardrobe, I'll be here.
Unless you have no quality standards, that is.
If you're talking about the Treacherous Mansion, that's not his house, he just happens to use it as his base.
I wasn't aware King Boo held/acted in plays.
I would add a bit more to the canyon surrounding the clockworks rather than it being filled with water, but other than that, this is a great first step
I look forward to seeing if the other 4 mansions are made, but I will suggest taking your time on some of them ESPECIALLY the Treacherous Mansion, seeing as that one has a lot of details to keep track of *cough cough* the gaping chasm *cough*
Again though, that one's also only getting back on if it's commissioned. I'd also be more ready to do that over the LM2 mansions.
I'll probably remove it if this ever gets continued.
those are all their own cans of worms to open.
I could, however, be convinced, if you or a friend provided some financial support via the Ko-Fi link in the description.
i want gloomy manor, haunted towers, secret mine, and treacherous mansion