Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I think the display is bugged, as I've used some backwards formulae there.
It might make more sense when you have higher Cunning stat. I'm not sure.
The effects worked correctly when I wrote it, but I haven't had a chance to test whether someone changed the scaling functions, or whether it is just confused.
-Black Binder
Change notes too long for the comment box, so I've actually used the Change Notes section for once.
Not only that, but the quest didn't complete, ie it was still grey/white and not green like it's supposed to and the clouds still hang over Derth like the quest was still in progress. I even went in to make sure that it was actually done and then it was still the grayed out Derth that happens when the elementals are attacking.
Clearing this quest out with Anglowen and the mages works just like normal and when I manually triggered this quest and competed in in Developer Mode without the Verdan't class pack then the quest proeded just like normal for the Anti-Magic characters.
Yo, so I think this Mod may have messed with the Anti-Magic Reward from Storming the City.
I have played a few Anti-Magic characters and every time they killed the Tempest the quest didn't properly update. The screen popup telling me that a new portion of the quest has happened, but when I go turn in the quest to the Protector then all I get is the fungus unlock/boost and don't get the Anti-Magic Adept bonus that Mana-Clash is supposed to get.
Decimal duration does have meaning however. The game ticks at 10 separate steps per turn.
Wyrmic stuff: Flyby Slash counts as a teleport for out of phase buffs, which is presumably not intentional, although it does go through walls, which seems really likely to get people stuck behind inescapable barriers, incidentally.
Corrected Blink Claw.
Stopped my Summon Control talent clashing with the Pheromones talent (which was written on top of the old Summon Control talent). Unsure if I should just nuke my Summon Control talent and let people use Pheromones. If anyone reads this and has an opinion, please tell me.
Rewritten Flood. Now has some effect before creatures run out of air, and does less damage than it used to against creatures that have run out of air. Please give feedback on scaling and balance.
Rantha the Abomination now has some Blink Drake talents. Enjoy.
Wing Buffet is likely worse than Sand Breath, as the stun is only a 25% chance whereas the blind is 100% chance. Wing Buffet gets slightly higher starting damage, but the difference will quickly become trivial.
Wing Buffet does more damage than Sand Breath because blind is a much better side effect than knockback.
Another example would be the tier 4 skills of wind compared to sand. Both are physical dmg, both scale off str, but as im looking at it now, the base game's sand does 56 dmg on my lvl 8 with 31 str, while the mod's wind does 80.
Dread Howl should really not crash anymore this time. (1 Dragon Turtle was forced to use the talent repeated at me until I was sure.)
Noxious Gasses can now be deactivated.
Range Amplification Device now works with Aurora, Tremors/Earthshaker, Pure Spring/Whirlpool, Noxious Gasses, Mist Cloak, Rainfall, Bolts from the Blue and Zephyr/Typhoon.
Tangling Vines should no longer choke the game.
See here for patch notes: http://forums.te4.org/viewtopic.php?p=238356#p238356
I'm slowly working through some overhauls and bug fixes to make these work properly with v1.6.
error = "Game version: tome-1.6.5\
Addons: ashes-urhrok-1.6.0[O], items-vault-1.6.0[O], verdant-1.5.10[X!], possessors-1.6.0[O], orcs-1.6.0[O], cults-1.6.0[O]\
\
Game version (character creation): tome-1.6.5\
Lua Error: /data/timed_effects/mental.lua:1898: attempt to perform arithmetic on field 'combatMindSpeedChange' (a nil value)\
At [C]:-1 __mul\
At /data/timed_effects/mental.lua:1898 long_desc\
At /mod/class/uiset/Minimalist.lua:1154 handleEffect\
At /mod/class/uiset/Minimalist.lua:1360 displayBuffs\
At /mod/class/uiset/Minimalist.lua:2012 display\
At /mod/class/Game.lua:1900 "
seen = true
reported = false
(Although what I really need is the time to take a week off so I can fix everything.)
Woodsman class doesn't provide the Shoot talent, and as such is incapable of equipping bows whatsoever. If you had it start in a location where the woodsman could learn said talent, then you didn't consider races that override the class start location.
Due to the error happening inside someone else's addon, I can only guess as to the cause, but I suspect you might have an out of data version of the Arcanum Class Pack addon active, as I can't replicate the error and remember this sort of problem in the past.
Current version number for Arcanum is 2.2.13.
There won't be anything relevant written in there anyway.
Its working fine on my end, so is your addon version 2.2? And are you getting any healing from the Fog cloud?
I'll think about it though.
Also incorporating a large pile of Druid feedback and looking into a strange bug that has broken half the Weathers/Seasons.