Tales of Maj'Eyal

Tales of Maj'Eyal

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Verdant Class Pack
   
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1.967 MB
Feb 7, 2014 @ 8:13pm
Nov 20, 2020 @ 9:02pm
39 Change Notes ( view )

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Verdant Class Pack

Description
Forum Thread: http://forums.te4.org/viewtopic.php?f=50&t=40502

Content is modular and various sections can be disabled via the options.

Primary Features
Druid class:
Uncast spells to produce nature based magical effects.
Its an agile nature mage, but can be played as a fighter/mage hybrid, or as a summoner hybrid.
Uses staves, alchemist gems and equilibrium.
Werebeast Class:
Werebeast fits somewhere between Cursed and Wyrmic, with a touch of Rogue thrown in.
Flavour is you have been cursed by nature's hate at those who harm it.
Can be played with conventional weapons or dual mindstars, stealthy or heavy.
Uses both Hate and Equilibrium.
Woodsman Class:
Archery, Summoning and Traps.
Use whatever you need to survive.
Summoner:
A full rework is available.
Allows you to command your critters to attack or defend.
Wyrmic:
A few talents improved and many new categories.
General:
Loads of nature based artifacts.
A few of new inscriptions.
Oozemancer can get the Wild-gift/Symbiant category.

Druid Info

Zigur:
As Druid's use spells they cannot become a Zigur follower, as this would make all their talents unusable.
However, you can still attempt to join Zigur, you might get something special instead.

Categories:
Wild-gift/Land
Wild-gift/Seas
Wild-gift/Winds
Wild-gift/Woodland
Wild-gift/Minerals
Wild-gift/Weather
Wild-gift/Moss
Wild-gift/Volcanism
Wild-gift/Boreal
Wild-gift/Jungle
Wild-gift/Natural Cycles
Wild-gift/Eyal's Embrace
Spell/Staff Combat
Cunning/Herbalism
Wild-gift/Call

Werebeast Info

Categories:
Wild-curse/Wolf Aspect
Wild-curse/Treant Aspect
Wild-curse/Shark Aspect
Wild-curse/Eagle Aspect
Wild-curse/Ritch Aspect
Wild-curse/Silent Hunter
Wild-curse/Psiclaws
Wild-curse/Snake Aspect
Wild-curse/TigerAspect
Wild-curse/Bear Aspect
Wild-curse/Croc Aspect
Wild-curse/Fungus Aspect
Cursed/Rampage
Cursed/Predator
Wild-gift/Hunter

Woodsman Info

Categories:
Cunning/Stealth
Cunning/Trapping
Cunning/Woodcraft
Cunning/Poisons
Wild-gift/Summon-melee
Wild-gift/Summon-utility
Wild-gift/Summon-commands
Technique/Marksmanship
Technique/Archery-utility
Technique/Bow-fexibility
Technique/Combat-Training
Cunning/Survival
Cunning/Herbalism
Wild-gift/Hunter

Summoner Info

Two new summonable critters and revised summoning categories.

New Categories:
Wild-gift/Summon-commands
Wild-gift/Summon-techniques
Wild-gift/Symbiant

Wyrmic Info

New Categories:
Wild-gift/Sea Drake Aspect
Wild-gift/Wind Drake Aspect
Wild-gift/Hunter
Wild-gift/Wild Drake Aspect
Chronomancy/Blink Drake Aspect
Corruption/Blood Drake Aspect

Talent changes:
Lightning Speed now converts your damage to lightning for your next hit.
Wing Buffet replaced with Ember Scales: a flamey aura sustain.
122 Comments
HousePet  [author] Aug 13, 2021 @ 6:28pm 
As in the preview?
I think the display is bugged, as I've used some backwards formulae there.
It might make more sense when you have higher Cunning stat. I'm not sure.
The effects worked correctly when I wrote it, but I haven't had a chance to test whether someone changed the scaling functions, or whether it is just confused.
Darbie Aug 11, 2021 @ 12:53am 
Just DL'd this mod, Master Herbalist is either bugged or showing incorrectly. It's effects get worse/lower as you put more points into it.
ajohnemus Mar 17, 2021 @ 11:44am 
Thank you for keeping this updated

-Black Binder
Goatmaster3000 Nov 28, 2020 @ 2:41pm 
I know I'm a bit late but really cool to see this updated, it's my favourite class mod.
HousePet  [author] Nov 20, 2020 @ 9:05pm 
Updated for v1.72:

Change notes too long for the comment box, so I've actually used the Change Notes section for once.
HousePet  [author] Nov 20, 2020 @ 4:03pm 
Thanks, will check it out.
TheInsanity556 Nov 20, 2020 @ 1:15pm 
Part 2

Not only that, but the quest didn't complete, ie it was still grey/white and not green like it's supposed to and the clouds still hang over Derth like the quest was still in progress. I even went in to make sure that it was actually done and then it was still the grayed out Derth that happens when the elementals are attacking.

Clearing this quest out with Anglowen and the mages works just like normal and when I manually triggered this quest and competed in in Developer Mode without the Verdan't class pack then the quest proeded just like normal for the Anti-Magic characters.
TheInsanity556 Nov 20, 2020 @ 1:15pm 
Part 1

Yo, so I think this Mod may have messed with the Anti-Magic Reward from Storming the City.

I have played a few Anti-Magic characters and every time they killed the Tempest the quest didn't properly update. The screen popup telling me that a new portion of the quest has happened, but when I go turn in the quest to the Protector then all I get is the fungus unlock/boost and don't get the Anti-Magic Adept bonus that Mana-Clash is supposed to get.

HousePet  [author] Oct 24, 2020 @ 3:51am 
Those are some good points. I'll see what I can do about them.

Decimal duration does have meaning however. The game ticks at 10 separate steps per turn.
Null_Error Oct 22, 2020 @ 8:10am 
Druids: The description of the Hedge talent for some reason talks about a decimal duration, in contrast to every other summon in the class, which seems odd. Also, the various Woodland summons seem wildly underpowered (the fact that Poison Ivies get dexterity, which early on makes them dodge half of the hits they'd retaliate against as their only damage, doesn't help). Also, the description of the Hedge talent for some reason talks about a decimal duration, in contrast to every other summon in the class, which seems odd.

Wyrmic stuff: Flyby Slash counts as a teleport for out of phase buffs, which is presumably not intentional, although it does go through walls, which seems really likely to get people stuck behind inescapable barriers, incidentally.