Crusader Kings III

Crusader Kings III

Immersive Toponyms
379 Comments
Frettchen Nov 24 @ 3:39pm 
ah i see, thank you very much
Ed Balls Nov 23 @ 2:35pm 
great mod
Scratchmen  [author] Nov 22 @ 2:41am 
@Frettchen Ofc there are german localisations, I just forgot to upload the preview image. Still no gothic thou.

@Shazzer Yes, the landed_titles folder contains these titles, and I have to edit each one manually to make them work in the game.

@Grimsvar Thank you :) Although my work has slowed down, my European, MENA and African graphics are almost done. After that, there are only 3-4 sets left and I can finally get to the AUH graphics :) It will be well into 2026 before the first update is out and I will still have a lot to do with it after that. But thank you for your patience, it will be worth it :)
Grimsvar Nov 21 @ 8:51pm 
This is just so good, thank you for the update! I'm also super excited to see the new update of More Holding Graphics. :)
Shazzer Nov 21 @ 5:25pm 
Do you edit every single one of those titles manually?
Frettchen Nov 21 @ 4:14pm 
still no germanic or gothic?
Scratchmen  [author] Nov 21 @ 3:52pm 
@Shazzer Sadly no, the latin language is still missing, but I definitely want to do it after I finished with the rest of Asia
Shazzer Nov 21 @ 1:01pm 
One question, does this mean every county reconquered by the Romans will have it's original Latin name?
Scratchmen  [author] Nov 21 @ 12:51pm 
@everyone Cheers! I updated k_gobi, k_otuken and k_zanj with their missing localisation. So now every new location in the "old" map got it's own contents. It's finaly time to move forward the new part of the map :) Oh, and I updated the maps in the preview section too.
Scratchmen  [author] Nov 15 @ 2:38am 
@Fylfot Wow, that's a pretty wild idea, what can I say? :D Right now the priority is to fill in the areas that were newly added to the vanilla part of the map with content. And only then can the new Asian territories come.
Fylfot Nov 14 @ 12:19pm 
Brother, I love your mod, can you please add some Scandinavian or Norman toponyms in Malay archipelago? Pleeeaaaaseeee
PommesBudenBesitzer Nov 12 @ 4:50am 
@Scratchmen ok :(
Scratchmen  [author] Nov 11 @ 10:00am 
@PommesBudenBesitzer Erm, that's entirely my fault. When I was doing the Italian translations, I totally forgot about the Latin language. I'd like to make up for it someday, but it's not a priority for now.
PommesBudenBesitzer Nov 11 @ 3:27am 
Another thing I wanted to say, is there a bug concerning latin toponyms? I've recently restored rome but it seems like some locations aren't named latin.
Scratchmen  [author] Nov 10 @ 10:36am 
@Grimsvar @PommesBudenBesitzer Thanks guys :) I usually work on the mod at work when I have some free time. But last week there was a week long network outage at the office, so I really couldn't do anything else but mod. A little bit of luck in the bad luck :D
PommesBudenBesitzer Nov 10 @ 7:33am 
You are the greatest ck3 mod developer I've met. I read your comment about the updating probably taking a few weeks, decide to comment because I can wait and this mod is really cool and you answer BY UPDATING THE MOD ON THE SAME DAY! Goat of ck3 right here
Grimsvar Nov 9 @ 11:11am 
Yes! Thank you for updating this wonderful immersive mod. Great modders like you are so valuable as you really breathe life into a part of the game which lacks any flavor at all and makes my CK3 experience just that much more enjoyable. :)
Scratchmen  [author] Nov 9 @ 8:22am 
@PommesBudenBesitzer Thank you, today is your lucky day then ;)

@everyone The mod is up-to-date now :) But there isn't any new content in the mod yet. There are new regions within e_mongolia, that's what I wanna update next time. With that, every pre-AUH region'll be covered again. That's when I can finaly start to work on the new regions. Cheers!
PommesBudenBesitzer Nov 9 @ 6:59am 
I so f###ing love this mod. Soo excited when it's updated to auh. I'm giving an award here
Scratchmen  [author] Nov 2 @ 8:42am 
@Balmung I already started to working on it. A couple of weeks probably. First I wanna release an up-to-date version, then I can start to add new contents to new parts of the map :)
Balmung Oct 31 @ 10:09am 
I'm aware that it will be a long process, but I eagerly await the update. It's so *weird* looking at the map and seeing "Hungary" and "Croatia" instead of "Magyarorzag" and "Hravstka". And of course "Byzantine Empire" instead of "Latin Csaszarzag" =P (last game was wild, byzzies got absolutely smashed by a first crusade Frankokratia)
Scratchmen  [author] Oct 29 @ 3:52pm 
@Альфа 1918 Hmm ... well :D First I have to update the mod. Which won't be an easy process. I have to transfer everything one by one to the new version. Dunno when I can finish it. Then the new content can come :)
Альфа 1918 Oct 29 @ 3:10pm 
So much for "fully covered" hmm? :)
terratian Oct 24 @ 5:22pm 
ive had this mod since 2022 and i wanted to say that its one of my favorites
Scratchmen  [author] Oct 12 @ 6:55am 
@JMPaintain I didn't modify them, only the location names. Possibly other mods cause the problem.
JMPaintain Oct 11 @ 9:50am 
How can I stop the culture,heritage and faith names from changing in the various languages? This mod never used to change these aspects aswell?
Balmung Oct 1 @ 3:00pm 
Like, I can hybridize Permian (Finnic-Ugric) and Chuvash (Turkic), keep both the Permo-Ugric Heritage and Language, and still wind up with Turkic toponyms. Ideally, I'd use the Finnic-Ugric toponyms where they exist, and then the Turkic ones where the former don't
Balmung Oct 1 @ 2:52pm 
When hybridizing cultures, what determines whose toponyms are used?
Scratchmen  [author] Sep 30 @ 2:14am 
@abdullah.m Strange, because in my side I don't see any problem with the Canaries
abdullah.m Sep 29 @ 1:55pm 
so i just noticed a bug the country of Achinech in the canary islands seems to be bugged because the county shows no culture or faith when the mod is activated, ive put it in the playset alone and found it is definetely this mod causing the bug however it is not that damaging to gameplay but just thought id let you know
Scratchmen  [author] Sep 10 @ 10:05am 
@Loam eater It'd be good, but currently I just try to maintain the mod. It'll be a "nice" run, when I have to update my mod for the Asia DLC. So many new regions to add.
Loam eater Sep 9 @ 5:48pm 
Are you gonna add more toponyms to Celtic, Albanian, and Caucasian?
Scratchmen  [author] Aug 24 @ 12:20pm 
Thank you for the reports. Didn't test the mod during a long run, so I'll try to figure it out, what cause the problem.
KingGebroe Aug 24 @ 3:12am 
Yeah. Getting a crash a few years in whenever I use it (1069 in a 1066 start).
Delizius Fiisch Aug 21 @ 7:08am 
I love this mod. Unfortunately the game keeps crashing around 890 and I did three playthroughs but it keeps happening
Byzantine Biscuit Aug 20 @ 9:28pm 
Amazing work! Not gonna lie, the Albania screenshot made me chuckle. Let us not rest until Albania has a unique name for every core of Byzantium!
PsusennesI Aug 20 @ 2:23pm 
mod dosent work for me and the names still stay the same as in vanilla
Scratchmen  [author] Aug 14 @ 11:09pm 
Strange, in my side I didn't experience any issue
emeraldzon Aug 14 @ 12:40pm 
mod is crashing
Fylfot Jul 29 @ 9:13am 
Please update the mod. Recently, it started crashing after about forty minutes of gameplay
Cris_Ly May 22 @ 6:38pm 
Amazing work! The best toponymy mod out there!! Would love if it had better compatibility with some cultures that have unique name lists in CE and RICE though :c (like Dalmatian, Arpitan, RICE siberian cultures, etc)
Scratchmen  [author] May 7 @ 1:00pm 
@Trench You're welcome :) I'm currently in maintenance mode, unfortunately I don't have much capacity for new content right now. But hopefully this will change with the China DLC :)
Trench May 7 @ 7:56am 
Thank you for all your hard work on this, I feel like I cant play the game without this :steamthumbsup:
ΧΡHΣΤΟΣ850 May 1 @ 9:06am 
aah okay yeah i had the same issues.
Scratchmen  [author] May 1 @ 8:19am 
@ΧΡHΣΤΟΣ850 There they are, just Steam likes to delete my preview maps sometimes
ΧΡHΣΤΟΣ850 Apr 30 @ 12:33pm 
any updates on Greek names for Persia and Afganistan?
Scratchmen  [author] Apr 28 @ 12:46pm 
@deausiflack Good to hear that :)
deausiflack Apr 28 @ 12:40pm 
@Scratchmen Okay, I uninstalled then reinstalled CK3, verified the files, and uninstalled and reinstalled my entire mod-list. That seems to have fixed the issue
Scratchmen  [author] Apr 28 @ 10:59am 
@deausiflack I really "like" modding in these cases, because I can't recreate any of the bugs. The layout of my 867 map is the same as vanilla. The clothes of the Pope is fine, and in India, the only naked characters I see are those who follow the Yapaniya Jain religion, which is normal. So honestly I'm clueless.
deausiflack Apr 28 @ 10:24am 
In addition, I'm not sure if it's CFP or MHG or MHG+CFP compatch, but one of those three mods makes it so that capes worn by characters are glitching out and appear to be all over the place (the Pope for example) and the Eastern characters (ones in India and Bangladesh) appear naked. Just wanted to bump it