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I never noticed this before as I said, so I don't know if it just bugged out this time or it was always there.
I'm fine, thanks for asking. Unfortunately, I haven't found out yet what exactly has changed in the file structure.
I tried out the other city sets to maybe orient myself on how they are structured.
But unfortunately, one of the recent updates seems to have just fundamentally changed the way cities load in the game, and they didn't work either. T_T
I tried it, but unfortunately I can't see what I could change to make it work.
Unfortunately, I couldn't find any questions or solutions on the Internet either. :/
Do you know one where it work because I got the same problem with others one ? Some city mods are so old than they even don't show a city lol
Maybe Stellaris modding den can help ?
I was able to replicate the error. Instead of the modded city set, a vanilla set is displayed and the figure has no animations. :/
I honestly don't know how to fix this, and I can't find anything about this problem on onlineeither.
But what I will do over the course of the week is compare the mod here with other city mods where it works.
Maybe then I can find the error and fix it.
PS : Game is quite fun atm you should return to it for a bit if you have time !
Or are the city graphics now also animated?
I just haven't played the game in a while so I don't know.
So for every city set you add, you'll also add a city set and vice versa.
The Revisited mods generally don't contain graphics, which is why the original mods by Silfae and also this one are listed as dependencies.
If you use another mod that covers silfae's portrait but doesn't include the cities (or does include the cities but without a ecumenopolis version) then sure, go ahead.
I'm getting a few weeks off from work at the end of august however, and if I'm up to it, then I'll see what I can do.
I'll keep that in mind for when I'm making a compatibility patch.
I'd probably need to resize the images or expand them upwards to make them fill out the resized city screens.
Yeah but if I'd do that then I'd probably make a seperate mod for it, since this one is about silfae's stuff.
I'm currently taking a break from the game however but I'll be back into modding when I to resume playing stellaris on some point.
Atm I'll just keep my mods updated in case if any new patch breaks them.
Anyways, now it's corrected.
And me for the Hollow one I guess?
http://stellarismods.net/silfaes-city-sets-updated-mod-2/
There, apparently someone has already uploaded it on some site.
All I can say for sure is that it works for me when activated, regardless if I activate it along with any of the other mods that I'm using.