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It's probably a mod conflict on your end, which I unfortunately can't do anything about. You should check your mods and see if any add new types of skeletons or any other recruitment mods you may have added.
The recruitprisoners mod is great and has a lot for rewriting world-event-triggering and oddball mod enemies - but I'm not tap dancing for basic-ass bandits when half the time it doesn't recognize that I DO have food in my inventory (maybe that's on me for not moving it out of my backpack idk and idc.)
No problems with this mod so far (but again, basic enemy use only so I'm not exactly straining it.)
I'm assuming it's because I've captured downed attackers of my base.
Nothing productive to add, just thought I'd share.
Haven't tried capturing anyone else.