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i may make a new mod in the near future but probly nothing as ambitious as the dovahkiin compound
quite a shame really, i always liked the lute.... it had alot of potential
at any rate even disabling Havok physics on objects dosent seem to do it and thats the only way i know to stop an object from moving
i dont plan on doing any more work on this mod, its too touchy but its still fun as is and i put massive hours into the details of the exteriors
i cant figure out why the books endup on the floor since the interior of the mannor is just a coppy of the original Bards collage with the npcs and markers removed.
but no matter what i do those darn books wont stay on the shelf lol
in my game the only npcs that fight are the dogs and guards but that was fixed for my game with the last update i released
(i like the dragon statues)
unless you swam under the rocks in the valley if that is the case i may build there in the future but not any time soon
otherwise im not sure what 2 bridges you are talking about maybe more info would help
i cant just change whats required the mod contains content from dawnguard therefore dawguard is required if i removed the dawnguard items the mod would be broken
maybee a new mod in the future but not a remake
The only two things I wish (so far) is that I could have my adopted children live there and that there be a more organized armory of sorts - maybe with a collection of (more) armor dummies. I'm not sure if that's at all obtainable, but I would really love to have that option available.
I appreciate the time you and energy you put into this wonderful escape. Thanks again.
when/if i do ill probly release an update
Question though: Any chance of making this a place to bring the family?
there seemes to be an UNKNOWN factor in my mod that randomly makes my npcs turn on eachother i have no idea how or why this happens, every report i have gotten on this issue has been for different npcs
i hope these issues are not to intusive, i tend to find them a bit funny most of the time
the compound is above Robbers gorge, high up on the cliff also close to Crabbers Shanty and Ortheim in the hold of Hjaalmarch multiple rivers merge at waterfalls here