The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Dovahkiin Compound & Valley
104 Comments
HurricainReaperProductions Mar 14, 2015 @ 5:36am 
to edit steam versin download the basopt program from the nexus it will give you everything that is in the steam files bsa then all you do is delete the bsa file and reate a new one with the updates
TheDarkJediKnight Mar 13, 2015 @ 1:29pm 
...and that is why I have to keep telling people I meet to invest in a external flash-drive to save a copy of their files to. Sadly, it is a lesson all of us almost always learn too late.
MedicineManRx  [author] Aug 27, 2014 @ 6:43am 
sadly i cant tweek any of my previously created mods due to a computer virus that killed my hdd before i got arond to backing up my master files and opening the steam version for editing keeps giving me trouble

i may make a new mod in the near future but probly nothing as ambitious as the dovahkiin compound
MeatWad Aug 26, 2014 @ 11:43pm 
Could these bugs be caused by some data that may not be loading properly? I find that to be the case sometimes. Since its a copy of a place that exists in the game you might want to try twicking the place a bit and see if expanding it might help Ive had similar problems with mods myself
Jade Lotus Aug 14, 2014 @ 9:09am 
Love mod just would like to use bookshelves to store books and pickl ones up off floor. Perhaps a bit more light inside seems a bit dark. Other than that you did amazing job on it. xoxo
MedicineManRx  [author] Mar 20, 2014 @ 8:47am 
i agree
copley28 Mar 20, 2014 @ 7:48am 
the bards college was and has always been a joke.... lets see the quests were bugged from launch and 2 years plus later people don't think it important enough to fix....

quite a shame really, i always liked the lute.... it had alot of potential
MedicineManRx  [author] Mar 20, 2014 @ 7:29am 
could be..
at any rate even disabling Havok physics on objects dosent seem to do it and thats the only way i know to stop an object from moving

i dont plan on doing any more work on this mod, its too touchy but its still fun as is and i put massive hours into the details of the exteriors
copley28 Mar 20, 2014 @ 6:13am 
the bards college has several npc's always moving around, its likely that the npc's mess with stationary object placement.... and because you copied the area... you get the same problem
MedicineManRx  [author] Mar 20, 2014 @ 5:56am 
its no problem this mod was a huge project for someone with my current modding skills
i cant figure out why the books endup on the floor since the interior of the mannor is just a coppy of the original Bards collage with the npcs and markers removed.

but no matter what i do those darn books wont stay on the shelf lol
gsladier Mar 19, 2014 @ 10:11pm 
ok i just hoped of the game for a minute to leting you know that a maybe bug is also not wanting me to book books the the bookcases and the books that are alredy in them always end up on the floor sorry to be a bearer of bad news MedecinemanRx :S
MedicineManRx  [author] Mar 19, 2014 @ 7:55pm 
well its not intentional the mod has a mystery bug that makes my npcs fight eachother in some peoples games but not all....strange, very strange. ...anyway thay cant kill eachother so i just sit back and watch the halarious fight ensue

in my game the only npcs that fight are the dogs and guards but that was fixed for my game with the last update i released

gsladier Mar 19, 2014 @ 7:46pm 
hi there yesterday i went to the Dowakin compound and valley using the fast travel arrow. Everything worked great . however, once in the compound one would be foller female was trying to kill a guard. One question is it done in purpose. great mod so far
MedicineManRx  [author] Feb 28, 2014 @ 1:04pm 
lol :) ok i know where you are talking about.... i think
copley28 Feb 28, 2014 @ 12:16pm 
i traveled to the compound from Rorikstead, followed the road till i came to two bridges near a bandit ambush site.... when i entered the compound i was right at the stables....

(i like the dragon statues)
MedicineManRx  [author] Feb 28, 2014 @ 7:28am 
Thank you copley28 for your input, but im not sure i understand what areas you are refering to

unless you swam under the rocks in the valley if that is the case i may build there in the future but not any time soon

otherwise im not sure what 2 bridges you are talking about maybe more info would help
copley28 Feb 28, 2014 @ 3:01am 
like the set up so far... what would you possibilities of making the road way connect to your bridges and making a guard wall (something interactive with a gate and locking function) (wrap the wall on that side of the hill with a guard tower.... there is also a huge open area between the two bridges.... i have no requests/suggestion yet for that area.... but it would be a shame not to use it.
MedicineManRx  [author] Feb 23, 2014 @ 8:43am 
..Realy?....i just said no other versions will be made sorry

i cant just change whats required the mod contains content from dawnguard therefore dawguard is required if i removed the dawnguard items the mod would be broken
GorillaGamer Feb 23, 2014 @ 6:04am 
hey man i really would appriceat it if you made it hearthfire or normal or anything other than of dlc plz?!
MedicineManRx  [author] Feb 22, 2014 @ 6:27pm 
sorry Gmoddin this mod took a month of frustration to compleat i wont be making another version

maybee a new mod in the future but not a remake
MedicineManRx  [author] Feb 22, 2014 @ 6:25pm 
Thank you mpdina :)
Sad Lad Feb 22, 2014 @ 3:54pm 
can you try and make a version that doesnt require any dlc please
mpdina Feb 21, 2014 @ 8:16pm 
I have had several house mods at this point and I just wanted to say Thank You! This is wonderful, the best I have had yet! Very well thought out, I moved in tonight! :)

The only two things I wish (so far) is that I could have my adopted children live there and that there be a more organized armory of sorts - maybe with a collection of (more) armor dummies. I'm not sure if that's at all obtainable, but I would really love to have that option available.

I appreciate the time you and energy you put into this wonderful escape. Thanks again.
MedicineManRx  [author] Feb 20, 2014 @ 6:38pm 
:)
76561198097652178 Feb 20, 2014 @ 5:03pm 
i have a siberian husky called dakota :D
MedicineManRx  [author] Feb 19, 2014 @ 8:32pm 
TY! :)
jjasman5 Feb 19, 2014 @ 7:36pm 
outstanding MedicineManRx. Thanks! I don't have the tallent, but I recognize it when others do. Keep up the good work!
MedicineManRx  [author] Feb 19, 2014 @ 6:12am 
i cant figure out how to make it so you can move in your family
when/if i do ill probly release an update
5CylTerrorist Feb 18, 2014 @ 9:24pm 
@jjasman5 Dont thin so since its not in one of the options when you want to tell them where you live.
jjasman5 Feb 18, 2014 @ 8:29pm 
Nice, very nice. Not having any problems with the mod.
Question though: Any chance of making this a place to bring the family?
Captain Spud Feb 18, 2014 @ 4:18pm 
the dogs seem to win all the time
MedicineManRx  [author] Feb 18, 2014 @ 12:25pm 
thats what i do, infact i find it quite funny
5CylTerrorist Feb 18, 2014 @ 7:07am 
It reminds me on how the Companions are always having friendly fist fights. So I just stand back and watch them fight.
MedicineManRx  [author] Feb 17, 2014 @ 4:26pm 
yeah i cant fix the dog problem but at least they cant hurt eachother much
Captain Spud Feb 17, 2014 @ 11:42am 
i've been having the dogs and guards attacking the staff
5CylTerrorist Feb 17, 2014 @ 6:15am 
dogs are still fighting the guards...lol.
Soloson1 Feb 15, 2014 @ 6:32pm 
cool but the houses are similiar to games original homes. nice but not totally unique/ out of this world if you get what i mean.
MedicineManRx  [author] Feb 11, 2014 @ 9:40am 
np :)
Blade Feb 11, 2014 @ 9:36am 
thanks
MedicineManRx  [author] Feb 10, 2014 @ 3:24pm 
:) ty
76561198113494493 Feb 10, 2014 @ 3:18pm 
Very nice mod for Dovahkiin, i like it most. Thanks
MedicineManRx  [author] Feb 9, 2014 @ 1:20pm 
i just added 2 screenshots showing the 2 markers i hope this helps those who dont see the markers
Blade Feb 9, 2014 @ 11:33am 
*no
Blade Feb 9, 2014 @ 11:32am 
Wait mo I was wrong havent found it any help
Blade Feb 9, 2014 @ 10:55am 
Found it
Blade Feb 9, 2014 @ 10:33am 
Don't have markers where am I looking what do they say?
MedicineManRx  [author] Feb 9, 2014 @ 8:13am 
carla is the cook this is the first report of her being attacked
there seemes to be an UNKNOWN factor in my mod that randomly makes my npcs turn on eachother i have no idea how or why this happens, every report i have gotten on this issue has been for different npcs

i hope these issues are not to intusive, i tend to find them a bit funny most of the time
Astaldo711 Feb 9, 2014 @ 7:40am 
Seems a decent mod, enjoying it so far. Have one issue though, everyone keeps attacking an NPC named Carla.
MedicineManRx  [author] Feb 7, 2014 @ 5:07pm 
there should be 2 markers 1 for the compound and another just south of Markarth off the edge of the map that takes you to the valley wich has a teleport to the compound

the compound is above Robbers gorge, high up on the cliff also close to Crabbers Shanty and Ortheim in the hold of Hjaalmarch multiple rivers merge at waterfalls here
JeCrispe Feb 7, 2014 @ 2:23pm 
i dont have a new marker i mean