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add this just under: type = heavy infantry
house_guard = {
type = heavy_infantry
# This condition ensures recruitment is only possible with warfare_legacy_5
can_recruit = {
exists = dynasty
dynasty = {
has_dynasty_perk = warfare_legacy_5
}
}
for cavalry add just under type = heavy_cavalry
house_cavalry = {
type = heavy_cavalry
# This condition ensures recruitment is only possible with warfare_legacy_5
can_recruit = {
exists = dynasty
dynasty = {
has_dynasty_perk = warfare_legacy_5
}
}
the rest of the codes in the file remains the same
better!
Nothing to see at all?
If you want to include a siege option [combat engineers] might work. I know they used dug tunnels and primitive explosives during the later mid evil periods to take down walls and forts during sieges.
https://drive.google.com/file/d/1SuCcWzeDBu20dSTaD-se6pQk2ujKNY6M/view?usp=sharing