Crusader Kings III

Crusader Kings III

Private Army: Improved House Guard
99 Comments
LegionRIP May 2 @ 12:13am 
try editing this into the 01_maa_elite_house_guards.txt file under men_at_arms_types folder.

add this just under: type = heavy infantry

house_guard = {
type = heavy_infantry
# This condition ensures recruitment is only possible with warfare_legacy_5
can_recruit = {
exists = dynasty
dynasty = {
has_dynasty_perk = warfare_legacy_5
}
}


for cavalry add just under type = heavy_cavalry

house_cavalry = {
type = heavy_cavalry

# This condition ensures recruitment is only possible with warfare_legacy_5
can_recruit = {
exists = dynasty
dynasty = {
has_dynasty_perk = warfare_legacy_5
}
}

the rest of the codes in the file remains the same
Rykhath Mar 29, 2024 @ 7:36pm 
I can fix this so you don't get them by default.
FTale Jan 24, 2023 @ 4:03pm 
too unbalanced mod
jzachar1 Jan 19, 2023 @ 5:40am 
Will be all over this mod if there is a way to fix the issue of everyone having it
sanjin84 Jul 17, 2022 @ 7:16am 
Hi. Any way you can fix the mod so not everyone gets this at the beginning?
Arathen May 19, 2022 @ 11:12am 
Confirming that everyone gets it at the 867 start date which makes weak vassals extremely dangerous in factions for example. Really frustrating gameplay as no matter how much more troops you have you will lose if more then one enemy is fighting you. -unsubscribed until fixed
LonelyCookie Mar 3, 2022 @ 9:05am 
Looks like EVERYONE gets them at the 867 startdate by default making it horribly unbalanced.
Papa Feb 17, 2022 @ 9:18pm 
plz!!!!!!!!!!!!!!!!!!!!!!!!!!
Raven7_be Feb 13, 2022 @ 2:12am 
update plz!
Khanz1 Feb 11, 2022 @ 6:05pm 
Please update for 1.5
Lololo Feb 9, 2022 @ 4:29pm 
Hi,I love this mod.It doesnt work atm. Can u update it?
Nozuki Jan 24, 2022 @ 1:31pm 
Work or this need an update?
♠ FallenSoul [O.S.S] Dec 14, 2021 @ 1:12pm 
Please Update
LegionRIP Dec 14, 2021 @ 12:53pm 
the MAA names are wierd in my game. Instead of just house guards i get _defaulthouseguard can anyone help?
Richard Mc Nutbuster Dec 5, 2021 @ 8:05am 
whats borked on the mod?
DUX Dec 1, 2021 @ 9:12pm 
Pls update :steamsad:
random roadblock Oct 7, 2021 @ 7:48am 
cool and good
The Guard Of God Sep 29, 2021 @ 3:03am 
plesea update....
10sunbee Aug 26, 2021 @ 9:05pm 
good job
GrimTheOneEye Aug 6, 2021 @ 8:13pm 
for anyone looking at this mod, it is out-dated and doesnt work anymore at current build. you will have to go back to use this
Cachorro Samurai Aug 6, 2021 @ 1:37pm 
Hey! Is this savegame compatible?
MEEPBUD Jul 31, 2021 @ 4:56pm 
If I wanted to change the name of the house guard in the files, what would I need to do?
kiakill Jul 22, 2021 @ 9:46pm 
Does this mod need to be updated?
DanielTBrendan Jul 9, 2021 @ 4:04pm 
Where did you get the art for the unit cards, its fantastic!
Youli Adams May 21, 2021 @ 2:29am 
看不到该模块
Nozuki Apr 25, 2021 @ 1:09pm 
Is this need an update?
离子 Apr 3, 2021 @ 6:24pm 
Why can't I see this module in the game
Memir Masher Mar 24, 2021 @ 7:38am 
Honestly this is a great idea. OG house guard was just trash.
thecrazy13 Feb 1, 2021 @ 9:01am 
can only use each once?
Platonov Jan 30, 2021 @ 9:32pm 
No size increase following those screenshot. Is this correct ?
13804905298 Jan 17, 2021 @ 8:46am 
it s worked . Sadly , these two units can not be updated . its scale is so small that even valueless than elephantry .
Henryk Jan 8, 2021 @ 11:51am 
Okay nevermind, for any fellow idiots like myself, you actually have to get the dynasty perk under the military tree that adds the household guard lol
Henryk Jan 8, 2021 @ 11:44am 
Godammit, it's such a shame. There are so many mods on the workshop that sound downright amazing like this, but then they simply don't work
Banger05 Dec 29, 2020 @ 3:43pm 
do not woke
louy_93 Dec 27, 2020 @ 4:57pm 
same thing, it didnt work, anyone got it working?
MuBaiimba Dec 20, 2020 @ 12:51am 
It doesn't work.I didn't see Elite House Guard and Elite House Cavalry.Nothing changed
Moloch Dec 16, 2020 @ 12:38pm 
ty for the update mate
Sina Dec 14, 2020 @ 1:01am 
how it works!
Nothing to see at all?
StormFather  [author] Dec 6, 2020 @ 3:58pm 
Mod has been updated to 1.2.x, PDX changed the way men at arms units were stored but its tested and should now work.
F1tgal911 Dec 6, 2020 @ 1:38pm 
Can someone add a version tag to the mods?
James Dec 4, 2020 @ 10:00pm 
UPDATE
mateusg Nov 27, 2020 @ 9:13pm 
sadly....
Arnolf Hüttler Nov 25, 2020 @ 9:10pm 
Doesnt work anymore
zlatky Nov 25, 2020 @ 11:48am 
This mod ain't working - can you update it, plz?
Waruiko Nov 13, 2020 @ 6:27pm 
I would recommend adjusting them to be slightly better than the best MAA for their type statwise and letting you buy up their numbers like a normal MAA and adjusting price to reflect that. Say 120% the stats and 200% the price to offset the lack of upkeep. That and expanding it so each type of unit has an option.

If you want to include a siege option [combat engineers] might work. I know they used dug tunnels and primitive explosives during the later mid evil periods to take down walls and forts during sieges.
Waruiko Nov 13, 2020 @ 6:22pm 
The big problem with vanilla House Guard is't that they had underwhelming stats, it was that you could not buy up their size bast level 1 and that seems to be the same problem here. I do think giving several unit type options is a good idea but the truth is even if I had unlimited gold to buy them but not maintain them and this mod active it sill wouldn't be worth grabbing these units over generic light cav. From a stats perspective 1700 light cav beat out the house guard from this mod, and because the counter mechanics are directly tied to having more MAA than the other stack to determine how effective the countering is the low numbers of the house guard make their universal counter ability super meh.

ToastyMedic Nov 6, 2020 @ 8:35am 
Hey I've had trouble with the mod working, I've reinstalled and tried running it alone but neither resolve the problem of the house guard not showing up.
StormFather  [author] Oct 26, 2020 @ 3:37pm 
Thanks 크번빌 ill review it and then put it in! :)