Surviving Mars

Surviving Mars

ChoGGi Construction Layouts
57 Comments
Nyx (She/Her) Aug 23 @ 4:20am 
fair enough ;P
asking because that comes out to *more* power than a solar array for not much more cost before cost reduction techs
ChoGGi  [author] Aug 22 @ 3:35pm 
50/50 ;)
Nyx (She/Her) Aug 22 @ 12:12am 
any chance for a repeatable pattern of small solar panels, in the shape of the Solar Array?
ChoGGi  [author] Aug 11 @ 9:05pm 
Updated, thanks
Windaar Aug 10 @ 10:32pm 
I just installed this and I love it! One thing: the "Service Slice Amphit" has a diner and not an infirmary.
ChoGGi  [author] Aug 20, 2022 @ 9:33am 
v0.8
Fixed Large solar panels acting as small panels.
Moved stir+trib to Power (instead of Infrastructure).
Dra Aug 19, 2022 @ 12:58am 
i have the same problem like the other guy, solar grid is shown as big solar panel but only produces like the small one, no option for Stirlings + Tribby, may i suggest adding some sort of layout with artificial sun?
pastebin of my log: https://pastebin.com/sDd24tCQ

maybe it has some issues with me not having all dlc's ?
i have loaded only your mods to my new game
ChoGGi  [author] Apr 16, 2022 @ 9:37am 
Mephet'ran Apr 16, 2022 @ 3:59am 
Hm. Maybe it conflicts with other mods. K.
Anyway thanks for your work. Your mods are awesome
ChoGGi  [author] Apr 15, 2022 @ 5:57pm 
Mephet'ran Apr 15, 2022 @ 5:44pm 
Big wind turbine layout broken at all, wrong placing. Error with big solar panel that counts as small. Small wind turbine layout works fine. Didn't use others.
ChoGGi  [author] Apr 15, 2022 @ 8:33am 
Works fine here.

You gotta enable mods in mod manager to use them, if that's not what's broken then saying what's broken helps me fix it (log files also help).
Mephet'ran Apr 15, 2022 @ 3:35am 
Mod is broken
ChoGGi  [author] Oct 8, 2021 @ 5:53pm 
I'll add them to the list
ibatullindenis Oct 8, 2021 @ 8:12am 
yes, but this layout can be used for other sizes as well
ChoGGi  [author] Oct 7, 2021 @ 6:36pm 
Those mega domes?
ibatullindenis Oct 7, 2021 @ 10:57am 
Can you please make production layouts (9 extractors per deposit). For example like this [i.imgur.com]
Maybe some connected domes like https://i.imgur.com/qvHp1Wm.png this[/url
Galatian Oct 1, 2021 @ 1:47pm 
Just came here to post the same thing...already posted to the Paradox Forums, because I thought it's some issue with Picard, but alas it seems that the large solar panel layout truly only produces two energy per large solar panel instead of the 5. It's also not just a tooltip error.
ChoGGi  [author] Sep 25, 2021 @ 4:51pm 
You might've found a bug with layouts... I'll have to dig around.
Hate Bear Sep 25, 2021 @ 3:34pm 
It also wasn't "on" this time when I started the game, despite the fact that it was in effect on a save that I hadn't enabled it on before. I'm not really sure what's going on with it lol.
Hate Bear Sep 25, 2021 @ 3:33pm 
A few more details: when you place the layout, they are labelled as just solar panel, and they take the same resources, maintenance, etc. as a small solar panel, but they take up space and use the large solar panel model on the map. I built a few things then placed the panel array then saved shortly after. I hope that sheds some light on the issue. There are a few oddities in the mod.
Hate Bear Sep 25, 2021 @ 3:05pm 
Instead of zipping all my logs, I think I will just delete them all, restart my one game, and reproduce the issue in one log.
ChoGGi  [author] Sep 24, 2021 @ 5:02pm 
I'll take of log file of when this happens? https://steamcommunity.com/sharedfiles/filedetails/?id=2391106222
ChoGGi  [author] Sep 24, 2021 @ 5:02pm 
odd
Hate Bear Sep 23, 2021 @ 11:04pm 
Hey, I realized earlier this evening that some of the layouts misplace buildings, like if you build the "bunch of large solar panel" or what have you it builds the large panels but they have the power production of regular panels, so instead of 5 power they give you 2.

It also seems like turning the offline copy of this mod off and starting a new game does not actually remove the layouts, so perhaps the code may be duped somewhere or the game itself is doing something bizarre there--not sure.
ChoGGi  [author] Sep 17, 2021 @ 5:12pm 
SyntheticGravity Sep 17, 2021 @ 1:41pm 
Can I get a link to the modders discord? I can't find one anywhere that's still valid
ChoGGi  [author] Sep 13, 2021 @ 9:46pm 
your "first" building is at 0,0 then you get to figure out where the other buildings go (you'll need the origin hex of them, the one they rotate around). It's slow and boring if you've got a few to add.
rexowo Sep 13, 2021 @ 8:51pm 
ooo thanks. It shows but it moves when my cursor moves.
need some time to figure out how everything works :P
haven't done coding or modding before
ChoGGi  [author] Sep 13, 2021 @ 8:40pm 
shift-f3 I believe shows it?
rexowo Sep 13, 2021 @ 8:24pm 
I cant use 'that mod' cuz its outdated and not compatible to the current version...

Is this the github example that you mentioned?https://github.com/ChoGGi/SurvivingMars_CheatMods/tree/master/Mods%20ChoGGi/Example%20Layout%20Construction
i got ecm but I'm not sure how to see the position numbers.

Thanks a lot for making so many awesome mods for this game, saw your name everywhere when i'm checking out which mods to use.
ChoGGi  [author] Sep 13, 2021 @ 10:54am 
> Is it possible to capture a build and add it as a layout?
Sure, use that mod ;)

I have an example one on my github, and you can use ecm to see the position numbers needed
rexowo Sep 13, 2021 @ 10:21am 
How to create my own layout? I don't have a particular layout in mind but something like dome with apartment and service slice inside, self sufficient dome in different size and different variation of service slice and park slice (eg, shop, playground and nursery).

I saw a layout capture mod in nexusmods but unfortunately it is not working and not updating also (https://www.nexusmods.com/survivingmars/mods/131?tab=description) . Is it possible to capture a build and add it as a layout?
ChoGGi  [author] Sep 9, 2021 @ 6:45pm 
I've actually got some I was in the middle of adding then kinda gave up (lotta slow annoying math to do). so I'll take a screenshot, but no promises.
SyntheticGravity Sep 9, 2021 @ 4:09pm 
Can you add layouts for groups of six extractors with a corresponding depot and large dumping site?
Acrivec Jun 16, 2021 @ 8:14am 
Large Panel Slice has wrong icon. I've been thinking it's Large Solar Panels in a slice, not small Solar Panels.
ChoGGi  [author] Apr 10, 2021 @ 5:23pm 
@Ericus1 added
@eriktheangry that might take a bit
Erik The Angry Apr 10, 2021 @ 4:59pm 
I have a late-game logistics hub layout that I like to use. What do you think? Design goal was to be compact, secure, and diverse. More or less symmetrical because I definitely like things being symmetrical. I'll typically lay these out in a grid across the map as I expand, connecting them with tunnels on the east/west sides. Sometimes another pipe along the north to connect the piping together, especially if I'm going to be building a water extractor up there. https://imgur.com/a/vJhOE8F
Ericus1 Apr 10, 2021 @ 4:19pm 
Can't think of much else that I build in a regular enough pattern and frequency that isn't also context/breakthrough dependent to make sense as a blueprint.
Ericus1 Apr 10, 2021 @ 4:06pm 
You know what else would be cool. A couple large slice variants of parks using the alleys in nice, connect paths with additional rec pieces, like a pond or garden, as alternates to the existing large park. Like these:

https://steamcommunity.com/sharedfiles/filedetails/?id=2453274197
Ericus1 Apr 10, 2021 @ 4:03pm 
Thinking a diamond formation like this:

https://steamcommunity.com/sharedfiles/filedetails/?id=2453270555

Not sure if it would be better as a 2x2 or the 3x3. And debating whether it makes sense to include the small turbines in the gaps. I usually build them, but they aren't as cost efficient.
ChoGGi  [author] Apr 10, 2021 @ 3:46pm 
Nah that'll work got a layout in mind?
Ericus1 Apr 10, 2021 @ 3:39pm 
Would this work with an array of large wind turbines? Or because they are DLC would that break people's games that don't have it?
ChoGGi  [author] Mar 13, 2021 @ 1:15pm 
I completely missed your post :)
Any particular layout you want for the stuff you mentioned below? Screenshot if you got it.

I'd guess the hub is just to keep an eye on the plant rather than anything else (if you're going for green across the whole map).
Energywelder Mar 13, 2021 @ 11:22am 
I would not include a drone hub and forestation plant in the same layout since they have different ranges? Although a forestation plant and seed depot would be top. Tbh a nice QoL feature from the main devs to create your own layouts in game would be nice
ChoGGi  [author] Mar 12, 2021 @ 3:26pm 
Addedf
liamjwaller Mar 12, 2021 @ 1:20pm 
How about a drone hub, general depot, seed depot and a forestation plant? That would save a bunch of clicks
Energywelder Mar 12, 2021 @ 12:16pm 
I was thinking like several GHG plants, or several vaporizers, or several fuel refineries?
sargatanus Nov 14, 2020 @ 5:07pm 
In a bit. I'm a bit under the weather tonight.