Crusader Kings III

Crusader Kings III

Northern Graphics Extended
22 Comments
Iz_Ghost Aug 10, 2022 @ 12:15am 
Does this mod work fully with the fallen eagle mod, castle graphics have changed but not the unit ones :(
ManicMayo  [author] Feb 25, 2022 @ 6:12am 
@DL - Yeah, it's pretty easy. All you should need to do is copy the entry for the Finnish and Sami cultures in the game files and paste them into this mod's custom culture file. After that, replace whatever is listed in their building_gfx entry with norse_building_gfx and that should be it.

If you're not experienced with modding and/or not sure how to do this then let me know and I'll be happy to post a more detailed guide.
DL Feb 24, 2022 @ 7:09am 
Ive used your mod since it came out. Love it. I have an issue with Finnish and Sami cultures using stone castles. Is there a way to include them in the wooden castle graphics as well?
ManicMayo  [author] Feb 10, 2022 @ 3:56am 
Continuing on from the post below, the mod structure has been optimised so that it should now be compatible with most mods. Avoid ones that edit any of the same cultures and you shouldn't have any issues.

Unfortunately it is still incompatible with achievements. This is because the mod still needs to edit certain files for it to work and thus cannot be changed/fixed.
ManicMayo  [author] Feb 10, 2022 @ 3:50am 
This mod has been updated and should now work with Royal Court .

Minor changes have been made to Old Saxon, giving them northern unit sprites and generally switiching their graphics to a Scandinavian/Northern European selection.

Frisian has been switched from a Central Germanic to a West Germanic heritage and now uses northern unit sprites and clothing, as well as northern buildings.

Frisian has been added as an additional parent culture for Anglo-Saxon. Historically, it is generally accepted that Frisians made up a sizeable portion of Germanic settlers in England during the Migration Period and the West Frisian language is the closest living relative of English (aside from Scots).

I noticed that the divergent cultures of Norse (Danish, Norwegian and Swedish) now use Continental European graphics. If people want me to switch them back to northern graphics, let me know and I'll add it to the mod.
ManicMayo  [author] Feb 6, 2022 @ 6:28am 
@Slumcut - I'd originally just found it through Google Images and left it at that, but I just did a bit of reverse searching with the original image (the one seen here has been flipped and heavily cropped) and it appears to be from here [www.deviantart.com] originally. I've added it to the description for people who want to view the original in all its glory and support the creator.
Slumcut Feb 5, 2022 @ 9:27pm 
I really like the artwork you used for the castle, is that from something?
constantin Mar 26, 2021 @ 5:37am 
thank yuo thousands time-
ManicMayo  [author] Mar 24, 2021 @ 12:35pm 
Alrighty, the mod should now be compatible with the latest version (1.3).

Luckily, now that the Scandinavian cultures have their own building graphics, the mod structure is much simpler (thus smaller file size) now since I can just utilise a vanilla graphical culture instead of having to create a whole new one. Although I have still opted to keep the old wooden castle design since (like @constantin) I prefer it to the vanilla one.

With northern-themed vanilla assets now in the game, this means that the Anglo-Saxons and Celts will now use the new wooden building models (and new northern ambient sounds!) on the map instead of the generic Western European ones. Towns also now use the new northern graphic in the province interface instead of the default one it used before.

Other than this, all other graphical changes (such as clothing and unit models) should be as they were in the previous version.

Hope you all enjoy these additions and apologies for the delay!
constantin Mar 19, 2021 @ 12:34pm 
can you please update it? i like more your mod immages than the actual ones; but using the mod it cause crashes when you clic on the decision to restore the north sea empire.
thanks you.
DL Oct 30, 2020 @ 6:49am 
You are right it wasnt the hotfix. The hot fix must of made another mod incompatible with yours because even after your update its still not working for me. Guess ill see which one it is
ManicMayo  [author] Oct 29, 2020 @ 8:18am 
It should still be working fine. I haven't experienced any problems on my end and the mod files all seem to be up to date. Saying that, I will update the mod so that it is displayed as compatible on the launcher.
DL Oct 27, 2020 @ 1:37pm 
I believe this mod isnt working since the Oct 22 hotfix
AstroCat Oct 20, 2020 @ 8:09am 
Almost compatible with Community Flavor Mod. Need to change one file: 00_north_germanic.txt
Small change inside the file.
G.Strategos Oct 17, 2020 @ 2:16pm 
@ManicMayo
I don't believe it's compatible with Community Flavor Mod, right?
Cheers!
AstroCat Oct 2, 2020 @ 3:34pm 
Cool, thanks for the update!
ManicMayo  [author] Oct 2, 2020 @ 12:08pm 
Alright, the mod should now be using the most recent files.
ManicMayo  [author] Oct 2, 2020 @ 11:43am 
@AstroCat - The mod seems to be working fine with the current patch (no crashing and Northern building graphics showing in the province interface) but, just to be on the safe side, I will look to swap out the files in this mod with the updated ones.
AstroCat Oct 1, 2020 @ 4:35pm 
How's this with the latest patches? Looking at the files, it seems several were updated and would need to be "fixed" for this mod.
Wyrd Wrangler Sep 16, 2020 @ 5:44pm 
Thank you!
ManicMayo  [author] Sep 16, 2020 @ 5:13am 
@Extourmed - Thanks! I agree with you on unique holding pictures. I remember they did that sort of thing in the older Hearts of Iron games for the major victory points (London, New York etc). It was such a tiny change but it really did make a world of difference to their uniqueness.

I'd imagine it's possible, though I highly doubt my ability to know how to do it. It won't stop me from taking a punt, though!
Extourmed Sep 15, 2020 @ 10:30pm 
Great mod. Is there a way someone can make a mod for the biggest most iconic cities in Ck3 adding them unique pictures like the Winchester one? For example unique picture of Constantinople, Baghdad, Cordoba, Paris, etc. Would be an amazing mod increasing flavor a lot.