Europa Universalis IV

Europa Universalis IV

Cogita Bellum - Alpha Version
38 Comments
Jesper  [author] Feb 22, 2021 @ 4:43am 
MiguelW97 - Hey! Thanks for the information. The problem should be fixed! Thanks!
MiguelW97 Feb 17, 2021 @ 11:49am 
Hey. The Inland Center of Trade level 4 has -75% development cost. The coastel center of trade has -7,5% development cost. pls fix
Jesper  [author] Feb 13, 2021 @ 4:34am 
MiguelW97 - Yes, for now it should be compatible with Mission Expanded
MiguelW97 Jan 30, 2021 @ 12:39pm 
Compatibel with Missions expandet?
Jesper  [author] Dec 20, 2020 @ 4:22am 
Hello, sorry for the absence! Not been able to work much on the mod recently, but I will start coming back to it soon.

Drunkenslav - Due to the mod still being in Alpha version I have not begun to work on the submod just yet. It has a lower priority than the main mod atm. Sorry!

Sherlock Halms - Absolutely! Of course you can use it during your games! The mods goal is to overall change up and balance/tweak the game, especially mid and late game.
Andrew Whiteingale Dec 18, 2020 @ 2:19pm 
This pretty much does balances to the game, right?
Andrew Whiteingale Dec 18, 2020 @ 2:19pm 
Once this mod is updated, can we play it on our server in multiplayer games (https://discord.gg/uG2ezKdDm8)? We play vanilla and modded eu4 games every week and want to try out this one once it is ready.
Drunkenslav Nov 15, 2020 @ 4:35am 
heyo id like to ask hows the submod going along?
Askyia Nov 13, 2020 @ 8:20am 
Songhai comes mainly into mind, my knowledge of Ajuuran limits to their clashes with the Portuguese and the destructive effects of the Little Ice Age (well, in most of Africa). So certain events about those things could be included? Songhai has a lot of things to work on. For example, Songhai often conquers most of Nigeria instead of conquering the western parts of the Sahel and/or Timbuktu. Maybe some balance or modifers can be added to prevent Songhai from doing that? Some missions to create a Trans-Saharan Empire or even establish some outposts in Brazil would be something special without deviating too much from history. Or you could also add certain events regarding the fall of Songhai at the hands of Morrocco.

PD: Not just in Africa, but the slave trade in the entire world needs to be redone. It amazes me how paradox completely disregards slavery in Indonesia, Indochina and the Americas (particularly, the Aztecs)
Jesper  [author] Nov 13, 2020 @ 1:24am 
rolan13dito - My aim is to eventually overhaul the entire world, including the new world. So the quick answer to your question is yes, yes I will. But I cant say with what timeframe that will happen. But since you are asking I will add it to my "to do list" which will hurry up the development concerning those nations. Is there anything special you had in mind?
Askyia Nov 7, 2020 @ 7:46am 
Will you add some work to Ajuuran and/or Songhai?
Jesper  [author] Oct 29, 2020 @ 9:02am 
Jasinn - Haha damn straight! Thanks!
zojz Oct 28, 2020 @ 10:00am 
I think you messed up the item's title :P
Drunkenslav Oct 16, 2020 @ 7:53am 
oh nice, i wish you good luck!
Jesper  [author] Oct 16, 2020 @ 6:19am 
Drunkenslav - Thanks for asking, Its ongoing! Work and other stuff takes up a lot of time. But every spare time I get goes into working on the mod. I would say that I'm halfway into the "Alpha version" of the mod right now. Still a lot to add and correct!
Runite Drill - Thanks you, means a lot! That sound amazing, and extremely cool. Once I get a strong foundation for the mod and if people enjoys playing it I would absolutely be interested in something like that! Thank you for asking!
Jesper  [author] Oct 16, 2020 @ 6:13am 
2icharlie, Jasinn, Mr. Nobody - Thank you for all the kind words! It means alot! I hope you enjoy the mod and if there's anything you find bugging you please let me know! Once again, thanks!
I will certainly look into change logs once I start a Beta version, right now there's a lot of small, and sometimes big, changes every now and then. Sometimes several a day. But once I have the foundation completed and I'm in Beta version I will make sure to add some change logs!
Runite Drill Oct 15, 2020 @ 8:36pm 
Nice work and good luck for the future! As a composer and fellow modder, let me know if you're interested in an original main theme song, similar to the Ante Bellum mod.
Drunkenslav Oct 13, 2020 @ 2:32am 
hows the development going along btw?
GarfieldRex Oct 12, 2020 @ 8:42pm 
Absolutely beautiful :) have you considered adding more idea groups? Bearing in mind there will be 3 new idea groups that are available to form og gover. (divine for theocratic, tribal for natives, horde for hordes, and the already present aristocratic for kingdoms and plutocratic for republics). Overall, an excellent job :D
Mr. Nobody Oct 12, 2020 @ 6:40pm 
This mod already contains a lot of work. But on top it delivers what Paradox Studio just promissed. Good work and looking forward to what will be done next.
zojz Oct 12, 2020 @ 10:07am 
I love the work you've done so far, I hope you keep it up :).
Some changelogs would be great.
2icharlie Oct 11, 2020 @ 4:54pm 
This actually looks like a very fun mod, best of luck with development!
Jesper  [author] Oct 11, 2020 @ 10:11am 
chaos187reaper - Thanks for the input. I'm looking to change the cost and modifiers of the state edicts so they still have value! I checked them out more closely and I agree completely! Concerning the warscore problem: I have been experimenting with the cap, I will further change it so it wont be impossible to take a high dev province. Once again, thanks for the feedback!
chaos187reaper Oct 11, 2020 @ 5:21am 
and it appears some provinces can not be conquered because warscore cost doesn't have a cap like in vanilla. a capital with 25 dev of a small country will have more than 100% warscore cost.
its still a great mod for an alpha and nothing that the console couldn't solve for now
chaos187reaper Oct 11, 2020 @ 12:36am 
really like most of the changes, however I feel that edicts are ridiculously overpriced. Also province warscore cost is a bit too high
Drunkenslav Oct 6, 2020 @ 1:06pm 
Thanks a lot!
Jesper  [author] Oct 6, 2020 @ 11:41am 
@PolandballLover300 - Not sure if it is, I haven't tested it and I'm not sure what exactly the modder have changed in "Extended Timeline" (except from the obvious). Feel free to try and if you have time over let me know the result!
Jesper  [author] Oct 6, 2020 @ 11:39am 
@Drunkenslav - Sure, as soon as I have time over I will look into it! Shouldn't take much time once I start. Will let you know in this chat when I have published.

@Dantenus - The problem with colonies not growing have been resolved! Once again, thanks for the help and feedback! Much appreciated
Drunkenslav Oct 5, 2020 @ 11:11pm 
could i ask you if you could do a seperate mod where its just a mod for vanilla that adds the holy orders for your religions please?, cant find it anywhere on the workshop
PolandballLover300 Oct 5, 2020 @ 2:34pm 
Is this compatiable with Extended Timeline
Jesper  [author] Oct 5, 2020 @ 11:16am 
@||Fusion|| - Thanks for the feedback! Regarding the new nations I have planned to add. As I said, they won't be anywhere near large or have any major impact on the game overall. But with that said, I will reconsider the nations I had planned to add. Making sure the dont interrupt the common gameplay more than necessary
Jesper  [author] Oct 5, 2020 @ 11:11am 
@nijadbahnam83 - Tanks for you feedback and the suggestions! They are great and I agree with alot of what you say. Since I'm a new modder I can't promise anything but I will try to see what I can do. Immediately I think it would be possible, after some resherch, to fix idea about trade goods and what they provide.

@Drunkenslav - Currently the following religions can use holy orders:
-Catholics
-Protestants
-Islamic religions
-Reformed
-Jewish

With more coming!
Drunkenslav Oct 5, 2020 @ 6:07am 
holy orders as in teutons or spanish jesuits?
nijadbahnam83 Oct 4, 2020 @ 6:18am 
so tried the mode . stable . i like the changes for Ideas it actually make military ideas worth it. so the new nations you can add them in a alternative History like in MEIOU or VEF . both have alternative history submods for cultures , religions and nations.

a suggestion is i find the economic development and nation building in EU4 as too reliant on mana and clicking (missionary, development points...). MEIOU have a great model but i rather something that won't give an heart-attack for my pc. so i suggest a model that allow players to transfert from feudal agricol system to a modern nation.

i like the new bonuses on buildings , but i suggest something that improve provinces depending on their strengths . so i suggest adding urban goods , say a province produce sugar if she reach a development level she can produce rum . other urban goods like Gunpowder or books or weapons can be added. maybe add a religion policy on how to deal with other fates then rely on missonary.
Fusion Oct 4, 2020 @ 2:15am 
I think the changes and improvments you've made in this mod are great, but Personally i don't think you should touch historical stuff like adding israel to the game
Jesper  [author] Oct 3, 2020 @ 5:47am 
@Dantenus - I see, strange. Thanks for letting me know! I will look into it as soon as I got time!

@ATTACK HELLECOPTOII! -Israel is currently a thing because i'm expanding new nations. Especially nations with religions otherwise hard to acquire in the game. Such as the Jewish faith.
Furthermore, I will continue to add nations under that premise. I just now added a "Norse" nation to the game. Yes doing this removes the "historical accuracy" but I think it add more flavor. They will be added one, maybe two at a time.
Concerning the nation of Israel, I'm currently considering of changing it to "Judea" or something more "time appropriate". Things like this will happen, its still early in the mods life. Alpha Version
Dantenus Oct 2, 2020 @ 3:57am 
colonies dont grow themself even they got money
The_Holy_Raj Oct 1, 2020 @ 3:59pm 
why is israel a thing in this?