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Drunkenslav - Due to the mod still being in Alpha version I have not begun to work on the submod just yet. It has a lower priority than the main mod atm. Sorry!
Sherlock Halms - Absolutely! Of course you can use it during your games! The mods goal is to overall change up and balance/tweak the game, especially mid and late game.
PD: Not just in Africa, but the slave trade in the entire world needs to be redone. It amazes me how paradox completely disregards slavery in Indonesia, Indochina and the Americas (particularly, the Aztecs)
Runite Drill - Thanks you, means a lot! That sound amazing, and extremely cool. Once I get a strong foundation for the mod and if people enjoys playing it I would absolutely be interested in something like that! Thank you for asking!
I will certainly look into change logs once I start a Beta version, right now there's a lot of small, and sometimes big, changes every now and then. Sometimes several a day. But once I have the foundation completed and I'm in Beta version I will make sure to add some change logs!
Some changelogs would be great.
its still a great mod for an alpha and nothing that the console couldn't solve for now
@Dantenus - The problem with colonies not growing have been resolved! Once again, thanks for the help and feedback! Much appreciated
@Drunkenslav - Currently the following religions can use holy orders:
-Catholics
-Protestants
-Islamic religions
-Reformed
-Jewish
With more coming!
a suggestion is i find the economic development and nation building in EU4 as too reliant on mana and clicking (missionary, development points...). MEIOU have a great model but i rather something that won't give an heart-attack for my pc. so i suggest a model that allow players to transfert from feudal agricol system to a modern nation.
i like the new bonuses on buildings , but i suggest something that improve provinces depending on their strengths . so i suggest adding urban goods , say a province produce sugar if she reach a development level she can produce rum . other urban goods like Gunpowder or books or weapons can be added. maybe add a religion policy on how to deal with other fates then rely on missonary.
@ATTACK HELLECOPTOII! -Israel is currently a thing because i'm expanding new nations. Especially nations with religions otherwise hard to acquire in the game. Such as the Jewish faith.
Furthermore, I will continue to add nations under that premise. I just now added a "Norse" nation to the game. Yes doing this removes the "historical accuracy" but I think it add more flavor. They will be added one, maybe two at a time.
Concerning the nation of Israel, I'm currently considering of changing it to "Judea" or something more "time appropriate". Things like this will happen, its still early in the mods life. Alpha Version