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We've officially released the new mod to the world. You can find it here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2824240402
Currently, this mod is identical to the development version we've been maintaining for the last several months, but that will change soon. The development version will be where we release new updates to test them out before we push them to the main mod. If you'd like to have early access to new features and additions, you can still use the development version here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2817359776
Very soon -- hopefully within the next week -- we'll be pushing a major update to the development environment, which will include setting HP and threat counters when setting up a scenario and when advancing the villain or main scheme stage.
You can check out our development version here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2817359776
And although it's not officially launched, our final production version is here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2824240402
Currently, these are identical, but soon, we'll be testing new features and changes in the development mod before we push them to the production mod.
WWW AssetBundle Error: 404 Not Found
at [ http://chry.me/up/new_blackhole4.unity3d ]
Loading complete.
Game Load elapsed 5.057 (seconds)
Error in Script (Modular Encounter Sets - cef065) function <onLoad>: Object reference not set to an instance of an object
The buttons for the villains over on the right side do not seem to be working (I assume because of the error) and the blackhole graphic is apparently a broken link.
Now that I'm caught up on adding content, and there shouldn't be anything new until March, I'm going to get to work on scripting. I'll release a roadmap of planned features soon.
We have all of the heroes through Angel and Psylocke, and all the scenarios except for NeXt Evolution, which will be coming soon.
with the new update you added villain encounters like Venom and Sabertooth. It seems, that some cards that come with those villains are missing (like the "Bell Tower" for Venom"). Am I just too dumb to find it, because it's hidden somewhere, or did the bug bear struck and they are indeed missing at the moment?
The first thing I want to do is to add the cards for the NeXt Evolution scenarios, and then I'll start working on scripting the scenarios to make setup faster and easier. After that, the next big update will probably be to rebuild the deck building feature.
Let me know if you experience any problems!
This update includes all heroes that have been released, including Angel and Psylocke. I've also added missing card images for all hero cards, so you should be able to import any deck from Marvel CDB.
I've also added all scenarios through Mutant Genesis. The only scenarios that aren't in the mod yet are the ones from NeXt Evolution. However, currently, there is no scripting in the scenarios. When you select one, it will only place all of the cards for you, but it won't set any counter values or do any other setup. That will be coming soon.
I know it's taken us a long time, but we've finally completed a ton of work to make the mod much easier to maintain, and this weekend, we cleared a few final obstacles, so you should see updates pretty regularly going forward.
(Continued...)
https://steamcommunity.com/sharedfiles/filedetails/?id=2817359776
The only thing that's holding us up at this point is getting the deployment process fixed. That's taken longer than I'd expected, but I'm hoping we get that fixed very soon.
I'll post again when an update is ready.
Would LOVE to see this updated with all the recent content. Thanks for all the hard work!
I can't wait for Ironheart to be added so I can use her cards in my leadership decks haha
the assetbundle URL has expired ;(