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Im having trouble getting women pregnant and I was wondering if it was the mods fault.
If I take a someone and lower their age with the mod this will not make their fertility as it was still in their original age right?
For example take someone from age 40 lower it to 16 it wont the fertility to be like it was 40 years old
Issue: The Localize() function cannot look up simple localization keys directly. It produces "Unlocalized text" errors in the error log.
Fix (2 locations):
Line FROM TO
546 text = "[Localize('type')]:" raw_text = "Type:"
714 text = "[Localize('rarity')]:" raw_text = "Rarity:"
@Sourcelife Not at the moment.
https://steamcommunity.com/sharedfiles/filedetails/?id=2986538297&searchtext=cheat
His mod can't be used in the pod because the compatibility isn't very good.
I can only run your cheat mod in the Dark Prince pod, where it's less likely to cause problems.
when using the command to change the heritage of a culture it can cause the heritage's spot on the list duplicate or vanish.
The created character spawns in the court of the selected character. It might take a day for it to appear, so if you're paused, you won't see it yet.
So, you first need to select the correct character where you want the created character to spawn in the court. If you want it to spawn in your court, you need to select yourself. (Right-click on your avatar and then select "Mark character for edit")
You need to select the correct playlist in the launcher. After CK3 updates, this will automatically be set to "Normal Playlist".
However, Visigothic Codes and Warrior Queens also fail to fire, so I think something in the mod is just messing up when it comes to registering/overriding religions. I have played around with modding cultures myself in the past and have never seen issues with these before.
Specifically, the "Equal Inheritance" and "Matriarchal" traditions do not allow changing of succession laws and do not seem to be firing at all.
Similarly, adding "Monogamous" when playing with a religion allowing concubines does not override this. I think this is a mod-specific issue as I have not seen bug reports about this. Is this something fixable?