Crusader Kings III

Crusader Kings III

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2,497 Comments
10ebr1s 9 hours ago 
@ADRlAN1988 Thanks man.
ADRlAN1988 12 hours ago 
@10ebr1s

The created character spawns in the court of the selected character. It might take a day for it to appear, so if you're paused, you won't see it yet.

So, you first need to select the correct character where you want the created character to spawn in the court. If you want it to spawn in your court, you need to select yourself. (Right-click on your avatar and then select "Mark character for edit")
10ebr1s 12 hours ago 
I'm trying to spawn character but when I press create character, nothing happen. Is there anything I need to do or the cheat is broken atm ?
ADRlAN1988 Nov 19 @ 9:35am 
@Nextlive:

You need to select the correct playlist in the launcher. After CK3 updates, this will automatically be set to "Normal Playlist".
Nextlive Nov 19 @ 8:39am 
I have a question about the mod display. I haven’t played Crusader Kings 3 for about a year and a half, and I remember that the mods used to be shown in the game with a skull icon in the bottom right corner. Now, that symbol no longer appears. Is this a change in the game or am I missing something?
烽燧煜明 Nov 19 @ 5:54am 
@mrtats thanks. :-)
惊夏 Nov 19 @ 5:42am 
您好,文化革新中找不到兵法革新
hmetcalf2018 Nov 18 @ 8:07pm 
Same as before the AGOT Expansion needs to be updated
elCid Nov 18 @ 4:18pm 
an "gain all perks" option would be very useful, i like to play with every option unlocked right at the start but pressing gain perk 27 times for each perk tree its a bit tedious
Scan Nov 18 @ 2:07pm 
Agot extension needs update
mrtats  [author] Nov 18 @ 5:36am 
@烽燧煜明 That is already in the mod. Click on the quill and paper next to the culture/faith in their respective menu.
烽燧煜明 Nov 18 @ 5:26am 
will we get an editor on cultures and religions in future? you know, change traditions, change the law of religions etc.
2858632447 Nov 17 @ 2:22am 
Thank you for creating the mod
nnmangen Nov 16 @ 11:42pm 
i'm having difficulties with Spawn Characters and taking titles how do you do so?
mrtats  [author] Nov 16 @ 8:17am 
Also FYI you can't pass succession laws if you don't have high crown authority and if you have a powerful vassal that don't like you.
mrtats  [author] Nov 16 @ 8:15am 
@JV-of-the-Dell There is an interplay between religious doctrine and cultural tradition when it comes to gender laws. For example Equal inheritance will let you pass equal gender law even if your religious view is male dominated. But it will not allow you to pass Female Preference or Female Only if you have male dominated religion even if you have a cultural tradition that enbales it.
mrtats  [author] Nov 16 @ 8:12am 
@JV-of-the-Dell They do, I just tested them now.
mrtats  [author] Nov 16 @ 7:59am 
@Kode Just adding the trait itself will not work.
Kode Nov 16 @ 7:56am 
Hi, question, is the health trait to make a charecter pregnant working? It seems to just stay stuck on 1 month no matter what?
JV-of-the-Dell Nov 16 @ 5:34am 
The odd thing is... the cultural traditions that modify what type of Men-at-Arms you are allowed DO influence the game, as does the Shieldmaiden ones. I wanted to try checking the Nudist one as well, but that one does not appear to be showing in the editor menu (Though I may just be blind there, lol).

However, Visigothic Codes and Warrior Queens also fail to fire, so I think something in the mod is just messing up when it comes to registering/overriding religions. I have played around with modding cultures myself in the past and have never seen issues with these before.
JV-of-the-Dell Nov 16 @ 5:22am 
I have a strange issue where adding cultural traditions through the culture editor does not seem to register properly in the game for the purpose of allowing succession law changes and for the purposes of number of spouses.

Specifically, the "Equal Inheritance" and "Matriarchal" traditions do not allow changing of succession laws and do not seem to be firing at all.

Similarly, adding "Monogamous" when playing with a religion allowing concubines does not override this. I think this is a mod-specific issue as I have not seen bug reports about this. Is this something fixable?
mrtats  [author] Nov 16 @ 4:21am 
@MR.Vasiriev Which version are you on?
J0ulex Nov 15 @ 8:01am 
how do i mark counrty or people?
THE-MARINER Nov 15 @ 4:13am 
Still my favorite cheat mod thank you for keeping it running all of these years. :)
MR.Vasiriev Nov 15 @ 4:07am 
Why is the cultural innovation interface blank? All cultural innovations are invisible. Is some modification needed?
iredx2i Nov 14 @ 2:45am 
ahh understood, thank you
mrtats  [author] Nov 14 @ 2:27am 
@iredx2i Becuase they are custom modifiers, when you remove the mod, you remove the modifiers.
iredx2i Nov 14 @ 1:45am 
so if i make artifacts and turn the mod off later why are the artifacts missing there traits?

any ideas or are we meant to hold on to the mod forever, im trying to mod a coop game with starting gear but i dont want it active for the whole campaign
Fulgrim the Phoenician Nov 13 @ 12:31pm 
i dont see the skull... is the mod not working?
mrtats  [author] Nov 12 @ 2:45pm 
@That Darth Yes, it would be possibe. But artifact creation is a bit more complex and involved so I add them when I find extra time.

For more lifestyle mod a com-patch does not exist as far as I know, but it should be very easy to create.
That Darth Nov 12 @ 1:44pm 
would it be possible to add more artifact types to the creation screen? Like rings, trinkets, etc

also do you know if there is a com-patch for the more lifestyle mod? to allow adding perks for those lifestyles?
中村さえり Nov 12 @ 12:40pm 
thx, i found it )
mrtats  [author] Nov 12 @ 12:25pm 
@中村さえり Right click on a character and there should be an interaction called "Mark For Edit."
中村さえり Nov 12 @ 11:16am 
Am I fool or what? I cant understand how to mark lords. Can you tell me pls
mrtats  [author] Nov 12 @ 10:34am 
Innovations should be working again
kat4pepsi Nov 11 @ 3:42pm 
This is one of my favorite mods when playing CK3. It is very easy to use.
Calypse666 Nov 11 @ 3:27pm 
@mrtats Thank youuu!
OCTOKING Nov 10 @ 3:37am 
How can I change modifier scale to make artifact. It has only 1 scale
Frettchen Nov 9 @ 7:30am 
@mrtats would still love a buttom to mark all characters also the options combined, to mass cheat convert (as long as we don't open marked characters, everything will be finde)
mrtats  [author] Nov 9 @ 6:59am 
@Frettchen Only leave that vassal as marked and it should only convert theirr holdings. I think that is one part I can make some improvements on when I have the time.
Frettchen Nov 9 @ 5:33am 
is it possible to change the culture and religion only for a single duchy inside my kingdom for a vassal instead the whole kingdom?
@mrtats , hello , can you add option to create journal in artifact tab ?thx
mrtats  [author] Nov 8 @ 4:55pm 
@Calypse666 It wouldn't work if you have enabled ironman mode.
Calypse666 Nov 8 @ 4:30pm 
i cant use the debug option for some reason?
Wictorius Nov 8 @ 1:53pm 
Now it worked! I needed to enter "Debug" mode
mrtats  [author] Nov 8 @ 12:34pm 
@Wictorius Click the silhouette in the menu and select your character.
Wictorius Nov 8 @ 12:15pm 
Hi,
How do i take another vassals province or their title? I´ve tried marrking the vassal and "take title" but nothing happens. What am i doing wrong?
mrtats  [author] Nov 8 @ 11:59am 
@PoopWizard No, since AGOT have not updated to 1.18 yet. You can use a 1.17 version.
PoopWizard Nov 8 @ 11:47am 
is this mod compatible with agot?
mrtats  [author] Nov 8 @ 7:20am 
@pelicant Nothing that might cause such a thing come to my mind.