Crusader Kings III

Crusader Kings III

Primogeniture without Requirements
480 Comments
Nonsensicole Nov 2 @ 10:09pm 
This is working for me in the new update!
Caracus  [author] Oct 29 @ 5:09am 
no idea, havent tried yet
Squishyjellyfish Oct 29 @ 5:06am 
work with new expansion?
Caracus  [author] Oct 22 @ 3:24pm 
It should work :Blessing:
The_Shogun Oct 22 @ 1:37pm 
Does this mod not work anymore?
Caracus  [author] Oct 17 @ 10:18am 
@Update to 1.17
- based on the conflicting reports I decided to take a look and found nothing of significance, so it should have worked
- anyhow I synced some minor file changes regarding herders and nomads but thats about it
FilRec_96 Oct 17 @ 2:42am 
doesn't work for me
Ib1234 Oct 12 @ 10:09pm 
its causing desyncs in multiplayer. Any plans to update?
Smudge Sep 30 @ 9:03pm 
doesn't work for me
SolidLewis Sep 30 @ 8:22am 
works for me
yooo1 Sep 25 @ 7:01am 
it no longer works
Caracus  [author] Sep 20 @ 3:32am 
Is it actually no longer working or does the number of the patch just say it is?
yooo1 Sep 19 @ 10:20am 
yo when dis ♥♥♥♥♥ updating this mofuker
Squishyjellyfish Sep 18 @ 11:07am 
Update please
yooo1 Sep 18 @ 7:04am 
needs an update please mush xx
BENANIAH Jul 26 @ 5:32am 
Can this be made to apply to the ai as well?
Enae Jul 25 @ 10:41am 
works for me
Thank you, kind sir
Nameko Jul 1 @ 4:17pm 
We need an update boss !
Annihilator Jul 1 @ 9:07am 
I need some help. The mod is definitly installed. But when i go into the game and will change to Primogeniture, then the game tell me the same as it tells before. How can i change to Primogeniture in the game?
Octo1 May 20 @ 11:04pm 
If it doesn't work, check to make sure you the mod enabled. Go to your installed mods and see if its in your playset before starting the game
Thrice May 13 @ 4:52pm 
Its working fine
Tora May 13 @ 9:04am 
It works fine for me.
Syvarris May 13 @ 7:49am 
Needs to be updated doesn't work
Caracus  [author] May 7 @ 12:59pm 
@TheFlash_93 no idea, if they use the same inheritance laws like vanilla then sure. Just try it
TheFlash_93 May 7 @ 12:13pm 
Would this mod work on Elder Kings 2 by any chance ?
Gose May 5 @ 2:07pm 
thank you
Caracus  [author] May 5 @ 9:52am 
@Gose
Same way as before. They just moved the menu to another view. Took me like 5min to find it.
Just browse the menus on the right side and youll find it eventually^^
Gose May 5 @ 5:39am 
How do I use this in the new update?
MAGA May 1 @ 12:42am 
谢谢妈妈
Caracus  [author] Apr 30 @ 9:38am 
@Update to 1.16.*
Did some housekeeping with modifiers and also fixed ultimogeniture which seems to have been broken
Tora Apr 28 @ 3:49pm 
I'm not 100% sure (I couldn't test fully as my game takes ~20 minutes to launch) but the mod seems to have been broken a little by the latest update due to the Realm tab update.
Caracus  [author] Apr 23 @ 1:27pm 
@FDM hmm then you might be in luck. Sounds like they just reuse vanilla stuff. But they might have special logic hidden in those laws, that is tailored to agot content. I think you wont be in the clear unless you compare every line that is different.

I wont create or mainting a version of this for every submod out there
Fren Apr 23 @ 9:08am 
i checked their common folder and agot only modify the elective succession laws and the administrative succession laws, does this mod touch those laws as well? when i played agot with this mod there is no major problem i saw 10 year into the save
Caracus  [author] Apr 23 @ 3:45am 
@FDM
it depends but in the case of agot I dont think so. I would expect them to have their own dedicated succession law file, meaning this one has nothing to overwrite
Fren Apr 23 @ 12:09am 
is this mod compatible with mods like agot?
Tora Apr 16 @ 1:29pm 
@Caracus I'm stupid, my bad. I forgot it didn't have its elective system in the base game (I don't have Roads To Power yet)
Illyrius Apr 14 @ 10:37am 
@Caracus, aha makes sense, i hope maybe in the near future we get a option to limit it also for (direct)vassals under a player. would be amazing haha
Caracus  [author] Apr 14 @ 10:35am 
@Illyrius ah yeah thats expected behaviour, once something loses player control the normal limitations kick in
Illyrius Apr 14 @ 9:35am 
@Caracus idk when i enabled this mod i did some experimenting, by switching to a ai character and setting the title law to camp succession, but when i switch back to the main ruler after i unpause after a couple of ticks it resets it back to appointment law
Caracus  [author] Apr 14 @ 5:49am 
@Illyrius is that a vanilla option? By design the AI should not be able to use the bypass this mod enables the player to
Illyrius Apr 14 @ 1:01am 
is there a way to disable for ai (vassal) to switch to appointment from camp succession?
Caracus  [author] Apr 7 @ 12:39am 
That sounds odd but should be easy to replicate at least
Tora Apr 6 @ 1:31pm 
When I have this on, the Byzantine succession defaults to Partition (or Confed Partition), and I don't have an option to switch back to the Byzantine succession.
Caracus  [author] Apr 4 @ 12:05pm 
Welp enjoy the camping :o
TheEpicNoobZilla Apr 4 @ 11:36am 
Now i have access to camp succesion while not being adventurer
Dogface_08 Mar 23 @ 3:27am 
I tried it again and it worked (:
Caracus  [author] Mar 23 @ 3:24am 
Please verify the checksum to be a143 when you launch the game with this mod only (non debug mode)
Other than if you still encounter the issue with that checksum please list your resolution and ui scaling value so that I am able to replicate any ui issues
JSnow4King Mar 22 @ 8:31pm 
Playing as Cornwall, also had some issue on Succession screen.

Thanks for your work man!
Dogface_08 Mar 22 @ 4:35pm 
I'll try it again in 7~ hours
Caracus  [author] Mar 22 @ 3:04am 
Are you sure you have the latest mod version? When I load into the Ayyubids or any other muslim country it works perfectly fine, no weird UI or anything