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1. Looks like crown authority does not impact the tax nor levies of military commanders. If I have lower CA I get less troops for feudal than commanders. But absolute CA I have feudal pay more on both than military commands. Is that intentional?
2. I've noticed a whole bunch of Autonomy Vassals: -1 spamming on opinion modifiers tab. Then another Autonomy Vassals: +10. Is there a reason for that?
3. I feel like the powerful vassals just like to spam asking for council seats when they are not on the council. I think it can be made better to just have a third option "don't bother me again!" and I just get to take a flat -40 opinion as a result until appointment like vanilla.
Nice mod BTW, :D.
Would you be able to make a compatibility patch between this and "New Game Rules"? The issue is it makes Military Command vassals into feudal.
Changelog:
- Disabled for the AI the decision for military commanders to nominate a successor (this was likely the cause of the crashes, the AI will now use an event on death until a fix can be found)
- Children of co-emperors can now be born in the purple
- Cut the extra levies gained in Constaninople by the Theodosian walls
- The military faction now increases in discontent if liege is bankrupt, or they have a large domain
I will now be working on a further update based on some of the other feedback received already.
Stack overflow error in the crash log, and in the error log I get this:
[15:09:12][mtthimpl.cpp:145]: 'who' and 'target' character were the same at file: common/character_interactions/00_imperial_interactions.txt line: 135
I was playing as a byzantine duke and inherited the empire, and I was able to take the decision to readopt the imperial administration. However even though the tooltip for the event which came after said it was changing the government, the government stayed feudal and the option remained in the decisions menu. I took off all my other mods so the problem isn't from a conflict.
really cool mod though.
[19:37:17][jomini_script_system.cpp:169]: Script system error!
Error: change_title_holder effect [ Trying to change ownership of a capital barony; change the ownership of the county instead ]
Script location: file: common/casus_belli_types/00_imperial_cbs.txt line: 67
[19:37:19][mtthimpl.cpp:145]: 'who' and 'target' character were the same at file: common/character_interactions/00_imperial_interactions.txt line: 135
I has a lot of those trying to change ownership o capital, like dozens per second..
jus please, fix the crashes and I will name my son after you <3