Crusader Kings III

Crusader Kings III

No Attrition
38 Comments
Crimson ReapeR Oct 13, 2024 @ 7:25am 
still works btw
BreatFR  [author] Jan 12, 2024 @ 1:10pm 
sorry i abandoned this game since a moment and like i didn't have all dlc even if i try to update the mod, isn't sure will work with all dlc and like i don't play this game anymore (maybe i'll do again in future i don't know) i won't buy dlc i havn't (i'll do if i play again in future).
dlc i don't have:
- Crusader Kings III: Content Creator Pack: North African Attire (out soon)
- Crusader Kings III: Legacy of Persia
- Crusader Kings III: Wards & Wardens
Capall Jan 8, 2024 @ 8:56am 
mod dead?
Hans Jun 27, 2023 @ 8:53am 
It's such a cool mod !!
I wish I could use Dracarys even in battle.:steamthumbsup:
Alexander May 21, 2023 @ 4:18am 
Crashes game needs update
Fl4sh0ver May 14, 2023 @ 4:07am 
Need a Update. Version is not compatible anymore.
BreatFR  [author] Nov 11, 2022 @ 1:59pm 
perfect then i'm happy my mod works well after some years of game updates
delboyspencer YNWA JFT97 Nov 4, 2022 @ 1:05pm 
It does actually seem to work so all good thanks
BreatFR  [author] Nov 3, 2022 @ 10:19am 
I don't know and i stopped playing this game so no more update planned actually.
all i can say is try and see :)
delboyspencer YNWA JFT97 Nov 1, 2022 @ 6:26pm 
Does this still work with 1.7.2?
BreatFR  [author] Oct 26, 2020 @ 6:52am 
@Dan sorry :(
GorishiDan Oct 23, 2020 @ 6:19am 
@Breat - Rip... Thanks for trying tho
BreatFR  [author] Oct 23, 2020 @ 12:02am 
@Dan yes but there are not "Daily Attrition" for siege in the file
GorishiDan Oct 21, 2020 @ 11:40am 
@Breat - maybe its something else? you said "Monthly attrition" but when you assault a fort the attrition is daily and very high - and cuz assaulting a fort makes the siege go by much faster, it u can begin a siege, assault a fort and then occupy it in less than a month altogether
BreatFR  [author] Oct 21, 2020 @ 10:14am 
@Dan yup if it's a value I cn't modify I can't help you because in my mod I already have this : "NSiege = { MONTHLY_ATTRITION = 0 # Monthly attrition during siege }" so I don't know why that don't working for you.
GorishiDan Oct 21, 2020 @ 9:48am 
@Breat - Well i have never encountered such a thing on my 600 hours of play time, if its a thing, then its some sort of hidden value of no control to the player... Rip fort attrition
BreatFR  [author] Oct 21, 2020 @ 9:36am 
@Dan in the defile file there are some option about morale for armies it's why I ask it :) I stop this game and keep it installed just for update my mod if need.
GorishiDan Oct 21, 2020 @ 9:08am 
@Breat - Morale? Afaik that's a CK2 thing, not present in CK3 - if you have the time you can test it yourself with only your mod active, you'll have the same result as i did
BreatFR  [author] Oct 21, 2020 @ 8:50am 
@Dan I don't understand why because when I checked all attrition occurrences are at 0. maybe another thing like morale or something like that make this bug or maybe another mod ? can you try only with my mod to test ?
GorishiDan Oct 21, 2020 @ 8:49am 
@Breat - I created a new playlist and added only your mod - created a new game and quickly waged war and went to siege, soon as i got the option to assault the fort i clicked on it and my troop numbers began decreasing immediately, from 2.5k to 1.1k at the end of the siege so yea, even with just your mod assaulting a fort applies a big attrition
GorishiDan Oct 21, 2020 @ 1:19am 
@Breat - You did? Well, then idk what's happening cuz i just tested to see and assaulted the fort during a siege and i went from 6K troop to nearly half of it... I'm still getting attrition
BreatFR  [author] Oct 20, 2020 @ 11:46pm 
@Dan I checked my mod and the original file and I already put siege attrition and all occurrences in the original file about attrition at 0 in my mod.
Maybe your problem isn't attrition but the morale of your armies ?
I didn't modify anything about the morale. If need I can make a mod about the morale but if I do it, the game will be too easier no ?
GorishiDan Oct 20, 2020 @ 2:37pm 
I understand... If you could make it a separate mod i'd really appreciate it, assuming you can find the option
BreatFR  [author] Oct 20, 2020 @ 12:34pm 
@Dan i can look if i find the option in the file but i'm not sure to add it as it can break the realism too much
GorishiDan Oct 19, 2020 @ 11:00pm 
could you also make it remove attrition when assaulting a fort during sieges?
BreatFR  [author] Oct 5, 2020 @ 1:59pm 
with pleasure :p
illindur Oct 5, 2020 @ 11:06am 
Thank you sooo much @Breat! ;)
GorishiDan Oct 5, 2020 @ 9:08am 
thank you!!
BreatFR  [author] Oct 5, 2020 @ 1:30am 
@Dan updated :)
GorishiDan Oct 4, 2020 @ 7:40am 
pls update your mod... :(
Velar Sep 4, 2020 @ 5:47am 
"Fix your skill"

@Геша
Bro, please explain to me how my army can't resupply or at least delay supply use while I own half my enemies (a king) demesne? Is there really no food within 50 miles for my small army??? Is that because my skills are too low?
BreatFR  [author] Sep 3, 2020 @ 12:12am 
I updated the mod to avoid overwrite the original "00_defines.txt" file
Lazy Invincible General Sep 2, 2020 @ 7:52pm 
Thanks for the response, Pretty sure I have found the Code I was looking for. Thanks for the response
FULL_SUPPLY = 100 # Fully supplied units' supply value
BreatFR  [author] Sep 2, 2020 @ 3:27pm 
@Lazy Invincible General in "00_defines.txt" file, if I remember and translate well your question I saw this when I make this mod
Lazy Invincible General Sep 2, 2020 @ 2:00pm 
do you know where I could find the amount of supplies stored for armies are, I'd rather increase that by double instead.... maybe triple?
BreatFR  [author] Sep 2, 2020 @ 12:20pm 
@Геша I know but some people don't like this type of game just because of this so I thinked was a good idea
Danny1222 Sep 2, 2020 @ 12:17pm 
lol,fix your opinion
Геша Sep 2, 2020 @ 12:12pm 
mate fix your skill, it's a gameplay mechanic. No offence