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I do not know when I'll be able to return this mod to proper functionality.
<...>\steamapps\workshop\content\333640\2209663232\Jojolagger_BurrowingClaws.cs(31,7): error CS0433: The type 'BurrowingClaws' exists in both '1207623704.dll, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' and 'Assembly-CSharp, Version=2.0.204.51, Culture=neutral, PublicKeyToken=null'
<...>\steamapps\workshop\content\333640\2209663232\Jojolagger_BurrowingClaws.cs(31,64): error CS0433: The type 'BurrowingClaws' exists in both '1207623704.dll, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' and 'Assembly-CSharp, Version=2.0.204.51, Culture=neutral, PublicKeyToken=null'
== Warnings ==
XmlDataHelper:: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/2209663232/Mutations.xml line 4 char 38
Unused attribute "Load" detected.
What to do about this?
Every time steam tells me I have a new comment, I assume a CoQ mod needs to be fixed.
I'm on the beta branch and this mod was working just fine but I loaded the save today and I was having a rough time with my unarmed build and I looked and I'm using bare fists despite having burrowing claws mutation in the character sheet at 6. If I try loading this save with this mod disabled then it tells me the save was made for an earlier version of qud and can't be loaded.
If that doesn't make it work, logs would probably help.
Do you have any other mods installed?
Are you on the beta build?