Tabletop Simulator

Tabletop Simulator

Curse of Strahd - Death House w/ Fog of War
17 Comments
Xryptic Jun 3, 2023 @ 8:24pm 
none of it loads anymore which is really disappointing
Turbo Baggins Sep 12, 2022 @ 11:09am 
Same here. A bunch of stuff doesn't load.
Wammapanda7 Sep 11, 2022 @ 1:57pm 
Does this still work for some people? I tried loading it but all of the wall and floor assets don't load in.
Five by Five  [author] Mar 29, 2021 @ 8:56am 
Hello ^Matu67^ The doors I scripted and I am not sure what you mean by the fireplaces. I don't believe there are any scripts for the fireplace.
Matu67 Mar 28, 2021 @ 12:39pm 
This looks amazing! Do you know where you got the scripted doors and fireplaces from?
Five by Five  [author] Jan 4, 2021 @ 10:16am 
^Sans^ This does not. But if you look in my workshop I have the dungeon area as a separate table.
Sans Jan 4, 2021 @ 6:25am 
Does this include the dungeon area?
Five by Five  [author] Dec 10, 2020 @ 4:10pm 
^azurecrim^ I wish I could tell you. I have collected attests from all over the place and created my own bags. I no longer have any idea where the original source is from. I with I did so I could credit.
azurecrim Dec 5, 2020 @ 4:48pm 
Love this.. i was wondering if all these assets were made from scratch or can you give me where you got the assets? Thanks
KrimsonNekros Nov 20, 2020 @ 2:35pm 
Found this! Saw the Reddit post you made for this and the links were broken so I was a little sad when I couldn't locate it anywhere. I'm still working on my own version, but seeing the video you made of this awesome project and now having access to it for inspiration is fantastic.
Five by Five  [author] Nov 17, 2020 @ 6:34pm 
^Rampa^ - GeneralChaos Modular Tiles
Rampa Nov 17, 2020 @ 5:47am 
The tiles are nice, where are they from?
madschack Oct 14, 2020 @ 1:10pm 
Thank you!!!!
Five by Five  [author] Sep 28, 2020 @ 5:19pm 
^Kersa^ Definitely.
Kersa Sep 23, 2020 @ 5:37am 
This is amazing, You planning on doing some of the other maps too? like old bonegrinder and such? i will definitely be using this in my upcoming campaign im running.
Five by Five  [author] Aug 30, 2020 @ 11:24am 
^jed_high^ - I have to give credit to user "IrishCarBomb" for that. He helped me with the doors and the fog of war.

1. Each hidden "Black" area has its own unique GUID.
2. Copy the GUID that you want to disappear when a door open.
3. Go to the door that you want to be the trigger and open the scripting editor for that door.
4. Look for the line> my_walls = {getObjectFromGUID('36941a')
5. Replace the six digit GUID at the end of the code with your GUID.

That is it.
^jed_high^ Aug 29, 2020 @ 8:29pm 
Great job! There are a lot of cool scripting features you used that I have been wanting to implement myself. What scripts or mods are using for your fog of war? I looked through the scripting files but couldn't find how you are triggering it.