The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Lakeview Cottage 2.9
12 Comments
Bullhone Mar 27, 2018 @ 6:36pm 
can you fix this mod and update it i have items at that home that i need to get
Crimson Blade Feb 4, 2014 @ 6:18pm 
@trikalnik - No you don't have to start over with this mod. It is not complete though. I am working on changes that maximusdesimus must approve before I can upload. We've run into a snag. The location of the home is in a spot that is not good. I am going to move the home to a new location starting tomorrow but maximusdesimus must approve of my changes before I can upload it. Right now the mod is still where maximusdesimus originally put it and he hasn't worked on it in several days. If you just want to see the interior by all means download it but it isn't finished and as I said I am making a move to relocate it because of some issues that I have ran into with its current location but it is up to maximusdesimus to accept my changes.
Nikkowafers Feb 4, 2014 @ 5:06pm 
do you have to start over????
Crimson Blade Feb 4, 2014 @ 12:38pm 
@maximusdesimus - Hey, I've got some screenshots and descriptions posted on my activity of the changes I have made to this mod. Check them out when you get a chance. If you like what I've done and give me the OK I can upload it as version 3.0 if not that's OK. I may continue making changes but I will not post unless I have your permission. Anyways I hope all is well and I'll talk to you later.
maximusdesimus  [author] Jan 24, 2014 @ 7:38pm 
I changed it, i just have to upload a new photo @Mikayahu
Mikayahu Jan 24, 2014 @ 7:34pm 
You said any ideas would be greatly appreciated..Well here's an idea. Change the name. Nobody wants this kind of marker on their map. If you change this, I would look at possibly getting it.
Crimson Blade Jan 23, 2014 @ 8:07am 
Hey and goodmorning. I've got your mod and in my next play session I am going to check it out. Yes the NavMesh is very important. Without it characters other than yourself don't have any place to move. It is called NavMesh for short of Navigational Mesh. It allows characters to Navigate or move and it looks like a Mesh or net of triangles that you must lay out properly so that characters will have a place to go. I remember when I created my shop that characters I made wouldn't come outside the shop and do what I clearly had them to do outside and that was because I didn't have a NavMesh. I learned how to make one with online tutorials and once I had it created then my characters did what they were supposed to do. The whole game is NavMeshed anywhere a character can go. Anyways I've got some things I have to do then I am going to check your mod out. Looks great and good job on getting more screenshots.
Crimson Blade Jan 22, 2014 @ 7:57pm 
@maximusdesimus - You bet. and on my screen right now you have 1 subscriber. I went ahead and gave it a thumbs up and favorite so I can find it quickly when I download it in the morning. I've got a similar mod you can use as a reference point while making your mod better. It is called Blade and Bone Armory. It is not a home but a fully functional shop. I made it like you did just to see if I could do it. One thing you may not have done to your home is the NavMesh. A good NavMesh is needed for characters other than yourself to move on. If for instance you had a follower with you and this has no NavMesh your follower will not go inside the house with you. NavMesh takes practice and I learned from online tutorials how to do it. My shop isn't perfect. No mod is but you are more than welcome to use it to see how a fully functioning shop works. The same basics would apply to a home. :)
Mechanical Poetry Jan 22, 2014 @ 7:49pm 
I will check to see what is in the Poop Shack. Since it doesn't say in the description.
maximusdesimus  [author] Jan 22, 2014 @ 7:47pm 
Thank you for your support and feed back. When you open it it isn't much which is kinda why I put it up here so I can get better at it. Thanks again
Crimson Blade Jan 22, 2014 @ 7:14pm 
Ah - A screenshot. Your creation looks really good. I will be subscribing to this first thing in the morning. I am on an old laptop right now that won't play Skyrim and it is late where I live. The only way to get a title shot now for the mod is to re-upload it with one but that is no big deal. Take your time making your title shot cause that is the first thing people see when they go on the Workshop. Some folks go all out in making their title shots. I mean it is like a big advertisement but between you and me I use MS Paint to get the job done. No need for all that fancy art work. Anyways looks like you've started a good mod. I hope you will continue your work on it and the location you chose to put it looks perfect. Awesome work! :)
Crimson Blade Jan 22, 2014 @ 6:29pm 
Congratulations on taking that first step in modding. In order to get folks to subscribe to your work you need to include pictures of your work. When a user is looking over recent mods that have been made they usually skip right past those that don't have any pictures. To get a picture you simply stand in the spot where you want to make the shot and press the F12 key. That will save a screenshot to your hard drive and then you can access it by right clicking on the Steam icon at the bottom of your screen. A list will pop up and one of the options will be screenshots. From there you can edit it using any picture editing software you may have. When you have it like you want it you can upload it to your mod. Your cover shot or the one that people see when they look at your mod on the Workshop needs to be 512 x 512. It can be less but it can't be more. I usually call this my title shot. Take a look at my recent mod Armored Crowns for examples.