Stellaris

Stellaris

Fix Shattered Ring Decision
264 Comments
Krahe  [author] May 16 @ 2:43pm 
Good idea, done
borsk May 16 @ 1:40pm 
thank you for updating to 4.0! If I may suggest, it would be nice if you added to the mod's description that the decision is now on the initial ring segment, not on the interloper. It took me quite a while to find it xD
控制合唱团 May 9 @ 11:46pm 
works well with real space 4.0:steamthumbsup:
Krahe  [author] May 8 @ 6:37am 
Updated, fixed a few bugs that cropped up with the new patch. Everything works now
Krahe  [author] May 7 @ 3:48pm 
Bit broken right now due to new patch, will update with fixes in a few days
Krahe  [author] Mar 30 @ 12:55am 
Fixed compatibility problem with Gigas. Think fixed the bug Skelebone has, changed part that could cause it and haven't seen it pop-up while updating.

Now removing the Interloper spawn a section with shattered ring habitable segment, the one with modifiers-damages that need to be removed to fix it fully. A bit less pretty-immersive than spawning a broken ringworld segment, but it works better bugs wise
Krahe  [author] Mar 26 @ 5:31pm 
Specifically repairable? As in after removing the Interlooper? Odd bug, will look into it
Skelebone Mar 26 @ 5:08pm 
I just encountered this same problem as Mbos does as well, I started a new Shattered Ring game and I noticed that it seems to regenerate multiple repairable sections for every single empire in the game, or at least that's my assumption.
Mbos Feb 28 @ 10:17am 
accepted it
Krahe  [author] Feb 27 @ 11:39pm 
Sended you a friend request, that's a weird problem, want to find out how the hell
Mbos Feb 27 @ 12:53pm 
seems that for me the repaired section spawns to the right next to one of the starting sections.
https://steamcommunity.com/sharedfiles/filedetails/?id=3435333160
Not the end with giga and 100% better then what is in vanilla but thought i showed it to you.
(When i noticed that the sections are of i could not play tingworld origin anymore)
I check no other mod should be touching those files.
Krahe  [author] Nov 17, 2024 @ 4:03am 
Updated,;removed vanilla Interloper removal decision, which break shattered ring visials, as is traditiona at this pointl with vanilla shattered ring
Krahe  [author] Oct 30, 2024 @ 1:22am 
Will need to update screenshots and remove decision, will do it in free time, worst at the weekend
Krahe  [author] Oct 30, 2024 @ 1:01am 
Here's the quick example of you selecting Machine Shipset mod and removing the Inteloper new vanilla way: https://i.imgur.com/ldjMZuP.png . Paradox just can't properly do Shattered Ring
Krahe  [author] Oct 30, 2024 @ 12:57am 
Personally, I dislike their aproach to the Interloper removal, it's boring and it still don't work with fancy shipsets, like Machine Shipset
Krahe  [author] Oct 30, 2024 @ 12:45am 
@Watchman , sadly, it's really not yet obsolete
Watchman Oct 29, 2024 @ 9:34am 
It is vanilla now, mod is obsolete
Sargent_Pain Oct 5, 2024 @ 10:32pm 
Can you possibly make something similar for shattered planets since Giga structures doesn't work in 3.13.1 anymore? I really want to keep using the G.L.U.E project but I didn't want to put my game back to the previous version only to break when I update it back
Krahe  [author] Oct 4, 2024 @ 1:42am 
@Neithan Diniem, I honestly always found amusing how lowering guaranteed world for shattered ring, break more of the ring into fixable segments. It's a nice touch
Neithan Diniem Oct 3, 2024 @ 4:42pm 
Confused myself at first with this, added it and saw when I started I had no habitable segments and thought it was because of the mod. No Im just a fool and forgot I had turned off guaranteed habitable worlds, forgetting that that affects the ring segments.
paulo Sep 21, 2024 @ 6:36am 
Thanks.
Krahe  [author] Sep 20, 2024 @ 7:15pm 
Sure, will do it today, it's just an update with no changes
paulo Sep 20, 2024 @ 4:43pm 
Any chance of you to update this mod for the 3.13.X?
Krahe  [author] Sep 5, 2024 @ 11:47pm 
Looks like a mod conflict
Mael Sep 4, 2024 @ 6:22am 
Here's a picture of what I'm dealing with

https://imgur.com/a/snHYw6M
Mael Sep 4, 2024 @ 6:16am 
I think this mod is broken? I just loaded into a game on Shattered Ring and I had like 15 options to repair the shattered ring and a ton of first contact notis as well. I'm not sure why this would happen, or if it's some weird mod combination, but I think this needs another look.
Krahe  [author] Jul 22, 2024 @ 12:36am 
@れPURE い.億KiotheCloud四, Yep
れPURE い.億KiotheCloud四 Jul 21, 2024 @ 9:37pm 
I was wondering why this mod wasnt working. It seems I have to start a new save for it to work i cant just add it midgame
Krahe  [author] Jul 2, 2024 @ 4:45am 
@Wolfram, Nope, it's not ironman comparable. Also, noticed that I don't have that line in description, and while it's a bit obvious, it doesn't hurt to put it in text
Wolfram Jul 1, 2024 @ 9:26am 
Is this mod compatible whit iron-man and succes ?
Cerodan May 25, 2024 @ 11:05pm 
Great thanks a lot.
Krahe  [author] May 25, 2024 @ 4:10pm 
Updated, added a french localisation thanks to Cerodan's work
Cerodan May 21, 2024 @ 5:46pm 
Hello,
To start, I would like to say that this mod is one of my favorites and I thank you for putting it online.

I spent my afternoon translating mods into French and I want to share the fruits.

Would you be interested ?
Krahe  [author] May 16, 2024 @ 5:44am 
Yes, I really need to update it for update’s sake to clear confusion
SwiftZero May 15, 2024 @ 8:42am 
Does this still work in version 3.12.x?
paulo May 4, 2024 @ 6:52am 
@Destwin: hellyeah! Thanks. :steamhappy:
Krahe  [author] May 4, 2024 @ 5:48am 
@Destwin, Always nice to know I don't need to do any fixing
Destwin May 4, 2024 @ 5:41am 
Just an update for the gigas question I posted a while ago: it does indeed work. After removing the interloper and restoring the last part of the ring, I was able to build the larger rings the other mod provides without issues
Archemyre May 3, 2024 @ 1:31pm 
This is gonna be great with the new Virtualization ascension path. Always irked me that you could never remove the interloper.
paulo Apr 27, 2024 @ 6:15pm 
Thanks.
Krahe  [author] Apr 27, 2024 @ 5:09pm 
@paulo, Pretty sure it should work, but if there anything odd along the way, post here
paulo Apr 27, 2024 @ 8:47am 
Thanks. I also use the Gigastructural Engineering mod, but looks like the page with the patch letting players use both your mod and the Gigastructure Engineering is down. Can I use this mod and GE without that patch?
Krahe  [author] Apr 26, 2024 @ 7:24pm 
@paulo, Last I checked, somewhere in January, it still works without any bugs, but could update it for update’s sake. Could do it either today or tomorrow, while I'm relatively free from work
paulo Apr 26, 2024 @ 6:44pm 
Did you intend to update this mod for the 3.11 and beyond?
Destwin Apr 13, 2024 @ 12:45am 
Got it, thank you. I'm starting a new save now and will test it out.
Krahe  [author] Apr 12, 2024 @ 10:33pm 
@Destwin It probably should work, as I changed the way mod work since I posted the patch few years back at this point. And even then, the giga patch was less for function problem and more for cosmetic ones
Destwin Apr 10, 2024 @ 11:33am 
Is this mod compatible with Gigastructures Engineering? They don't mess with the interloper, but will the complete ring be eligible for the other rings to be built? And the other habitable sections they add?
LiTe Mar 21, 2024 @ 3:49pm 
Nevermind! I reloaded the save and I can click on it now!
LiTe Mar 21, 2024 @ 3:18pm 
The decision is not showing up for me. I have every prerequisite tech.
Monika Feb 8, 2024 @ 10:58am 
yep it repeats, im going to assume its a mod conflict of some weird sort, ill try to figure out which one is causing it tomorrow
also i have taken a screenshot