Stellaris

Stellaris

AI Game Performance Optimisation 4.1
1,006 Comments
Wairui Nov 20 @ 11:05am 
@RegiZero
I love your 'Change Notes" - really gave me a feel of the improvements made to the mod and the level of care and great effort you make to give your mod TLC. Thanks! Subscribed.
RegiZero  [author] Nov 20 @ 4:36am 
@SaberLove Sure, I'll add it in the next update when 4.2 comes out. Thanks!
SaberLove Nov 19 @ 11:13am 
Hello. I’ve translated the text of this mod into Korean.
I’ll leave a link to the translated file below. Please take a look, and if everything looks good, feel free to apply it. :steammocking:

https://hastebin.com/share/likilivolu.swift
RegiZero  [author] Nov 11 @ 3:59am 
@NocturnalCB Kind of yes, but some optimisations work best from game start. Either way, you shouldn't have any problems, and you can access the menu though the edit.
RegiZero  [author] Nov 11 @ 3:56am 
@monke Yes it does.
NocturnalCB Nov 10 @ 3:31pm 
Is this save game compatible?
monke Nov 10 @ 2:57pm 
does this turn off achievements
Plauge_Dragon Nov 3 @ 1:43pm 
It's working now! Thanks!
RegiZero  [author] Nov 3 @ 4:29am 
@Plauge_Dragon Hmm, maybe the order of doing things is important here as well. I would suggest unsubscribing, going into the workshop folder and deleting the numbered folder for this mod (if still there). Then, going into documents and deleting the file ugc_2184737698.mod in the mod folder (again, if still there); and finally subscribing again. If it works, great. If not, then the only other option I see here is me giving you the mod files (you can msg me on the discord server in description).
Plauge_Dragon Nov 2 @ 4:40pm 
@dustreaper very bottom, yes.
Dustreaper Nov 2 @ 4:30pm 
Is it at the bottom of the mod list?
Plauge_Dragon Nov 2 @ 4:28pm 
Okay, so unsub resub and deleting files didn't work. Any idea what I should do now?
RegiZero  [author] Nov 2 @ 2:19pm 
@Wairui I have populated all of the change notes now so everything is in there.
RegiZero  [author] Nov 2 @ 1:34pm 
@Wairui I do every time, it is always in the comments section, but I guess you mean that changes note section which I always forget about haha
RegiZero  [author] Nov 2 @ 3:30am 
@Plauge_Dragon It should pop up at game start or you can go into in at anytime during the game using the edict. If you don't have those then the mod must not be installing for some reason. I suggest resubscribing or going into the mod files and deleting the numbered folder entirely (2184737698).
Plauge_Dragon Nov 1 @ 1:24pm 
Is there an Event ID to make the config menu pop up?
Plauge_Dragon Nov 1 @ 1:07pm 
Where on the modlist should this mod go? Also, how do I open the screen shown in the screenshot? I have the mod but it's not showing up.
RegiZero  [author] Oct 29 @ 9:07am 
@Dustreaper If the AI was at war recently and got reduced to 5 planets in your case, then this should go back to normal at end of year. If not, there is something wrong haha
Dustreaper Oct 29 @ 8:03am 
Hmm i am doing a observe run to check stability with my mods. I notice ai not colonizing anymore and a ai with 5 planets get's a 2M cost to colony ships.. While it's set to 60 and that should be per ai.. Is that correct maybe i need to put it lower in my mod list?
NekoNeko Oct 23 @ 5:55am 
Has anyone try this mod with nsc3 yet? If so, was there any problem?
Crytek Oct 21 @ 11:12am 
@RegiZero That sounds awesome! Funny that you got such an exact number out of your tests. 88% is pretty much enough, thanks ;)
Shin Oct 21 @ 10:24am 
Okay, did not realize it worked after unpausing for multiple days.
RegiZero  [author] Oct 21 @ 10:01am 
@ShinUon I tested it and if the game is paused, no ascension perk unlock with this mod until you un-pause. Not sure why but that's the only difference between with and without mod; not sure why this is an issue for you though.
Shin Oct 21 @ 7:37am 
@HUTIN PUILO I tested on a new game without any other mod. There isn't a cleaner way to confirm it...

My test process:
1) New game with UN on default small map.
2) On game start, I use console "unity 999999" to max out unity
3) In Traditions menu, I select Expansion category and unlock all the traditions within it.
4) On doing so, no Ascension Perks unlock.

Once I remove this mod, step 4 works correctly.
HUTIN PUILO Oct 21 @ 4:07am 
@ShinUon,
This is not AI Game Performance Optimisation mod problem.
I'm playing with UI Overhaul Dynamic + UI Overhaul Dynamic - Ascension Slots and all slots unlock perfectly.
Shin Oct 20 @ 6:10pm 
P.S. This issue didn't occur the last time I played with this mod, which was back on v3.12.
Shin Oct 20 @ 4:37pm 
Something in this mod is preventing Ascension Perk slots from unlocking.

I'm testing with a new game and traced it to this mod. Even tested with only this mod enabled to be sure.
RegiZero  [author] Oct 20 @ 3:39pm 
@Crytek @ellenweorc @Verryn I just updated with a correction that took a while, but according to my tests, you'll be happy to know that the lag you were experiencing per year has now been reduced by 88% :D
RegiZero  [author] Oct 20 @ 2:13am 
@Crytek @ellenweorc @Verryn I think I know what it is so I'll update today and we'll see if that fixes it.
Crytek Oct 19 @ 3:16pm 
Yep hope Regi can find a solution :) I have every performance otion enabled in my games
Verryn Oct 18 @ 4:00pm 
Noticing longer and longer auto save time when this mod is enabled.
ellenweorc Oct 18 @ 9:08am 
The autosave lag started in 2285 in my game and crashed it in 2350 otherwise this is a good mod
ellenweorc Oct 17 @ 7:30am 
Thank you.
RegiZero  [author] Oct 17 @ 4:03am 
@ellenweorc I tried to make this mod as compatible with everything as possible and this is no exception, so it should be fine.
ellenweorc Oct 16 @ 8:27pm 
Will the AI ship behavior conflict with compact armadas?
RegiZero  [author] Oct 16 @ 5:32am 
@[IGA] Crytek Alright, I got a similar report from one other person so I'll try replicate this and resolve it in the next update, thanks!
Crytek Oct 16 @ 3:34am 
I do like the mod, year 2402 in 800 galaxie and it still goes fairly well. One issue that started to trickle in at around year 2300 however is the year save at 01.01 taking longer and longer. What started at one second is now around 10 and it keeps increasing. In 2500 I imagine it may take half a minute if not more.

Those seconds might not seem bad but during the time the game isnt responding and I start to fear it crashing eventually.
RegiZero  [author] Oct 16 @ 2:13am 
@danielreddick68 Should not matter, unless I messed up haha
danielreddick68 Oct 15 @ 7:24pm 
Should this be placed before or after Ultimate Automation?
NickSheperd Oct 15 @ 7:15pm 
Understood Regi, appreciate the response. I went ahead and tried it on a game in progress and there was a significant performance increase. I suspect it would be even better in a fresh game but I was trying not to lose hours of progress. Appreciate your hard work with this mod, it's much appreciated.
RegiZero  [author] Oct 15 @ 2:29pm 
@NickSheperd That's quite a broad question but generally speaking, some optimisations will work and some will not.
NickSheperd Oct 15 @ 11:42am 
Does this work with total conversion mods?
Pinenuts Oct 15 @ 9:16am 
Ohh okay thx, I might need to double check
RegiZero  [author] Oct 15 @ 2:50am 
@Pinenuts Oops, missed your question haha. No, they should stop building them but there are a couple of considerations to be made like them taking some over through war. I try to double check if it still works when I get the chance, and update if it's indeed not working as expected.
Crytek Oct 15 @ 12:25am 
@WAFFEL E100 For further performance improvements check out this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3576670054

it makes fleet more compacter/smaller while still retaining their usual fleet power.
Pinenuts Oct 6 @ 7:11am 
AI keeps building habitats but they do not colonize over the limit that is 3 (I guess). So the mod optimization kinda works but is it normal?
WAFFEL E100 Oct 6 @ 7:07am 
fair enough. thanks for the information.
RegiZero  [author] Oct 6 @ 6:52am 
@WAFFEL E100 There are a couple factors why you may be experiencing this; one is you have to wait till year end, and the second is tech, where it needs to have either frigate, destroyer, cruiser, and/or battleship tech. If you want more info and whatnot it's probably better if you hop on the discord server cause it's getting a bit lengthy in here haha
WAFFEL E100 Oct 6 @ 6:30am 
delay as in the AI just keeps building excessive ammounts of corvettes untill it researches battleships? if so then i guess it does technially work, just not as expected.
RegiZero  [author] Oct 6 @ 6:02am 
@WAFFEL E100 Which means it is working, there is just a delay that makes it seem that way ;)