Europa Universalis IV

Europa Universalis IV

Even More Trade Goods
61 Comments
n3uva Sep 2, 2022 @ 7:00am 
compatible with ET?
noahg1109  [author] Apr 3, 2022 @ 2:46pm 
sure
Gromm Mar 31, 2022 @ 8:08pm 
Hey, I am looking to use this Mod with my personal mod I have been working on, would it be alright to merge them? (with credit of course)
noahg1109  [author] Dec 30, 2021 @ 8:33am 
go ahead!
Nostos Dec 30, 2021 @ 6:28am 
Thxx! Can i share it with you via Steam maybe so i can have at least your opinion?
noahg1109  [author] Dec 29, 2021 @ 9:20pm 
You have my permission to utilize my trade goods and their placement in your mod
Nostos Dec 29, 2021 @ 8:47pm 
Hii, im actually doing a mod merging Beyond Typus and Trade Goods Expanded. I would like to add a few of your goods too bc i have a lot of extra provinces to fill with acurracy. I also would like to invite you to make it also your own project, it seems you like and you know a lot about tradegoods placement. I added a few on my own such as corals, give it a try!
FentyPops Jul 26, 2021 @ 10:15am 
please update this mod it gives way more life to the game. would it be too much to ask if its compatible with extended timeline? if not thats okay i love this mod so much!!!!
Thunder Dragon Emperor Joe Biden Jun 5, 2021 @ 8:41am 
i am a bit sad that the mod does not work for me, it may be that my pc is not powerful enough to run it or it may be that there is a problem with the mod but oh well
noahg1109  [author] May 28, 2021 @ 1:18pm 
I'm planning on updating this mod after my college finals which will be finished sometime after next week
iiKaptain May 27, 2021 @ 1:13pm 
Will this mod be updated to 1.31?
Burak Arda May 18, 2021 @ 10:25am 
can u add barrel of oil pls ?
noahg1109  [author] Nov 22, 2020 @ 11:34am 
@Sentinel What did they produce instead? I would be able to implement changes but I need to know how to change it.
KSchwertner Nov 20, 2020 @ 10:24pm 
excellent!
Feuer Frei Oct 12, 2020 @ 5:21am 
Cool story bro. But your tree is absolutely inconsequential in world trade.
crowverra Oct 11, 2020 @ 5:47pm 
In history the first colony Roanoke was founded for the sassafras plant in the area, they wanted to cultivate it for its ability to help fight syphilis. after the failure of that colony Sir Walter Raleigh funded others for tobacco cultivation, in fact he was the guy that popularized smoking tobacco in England.
noahg1109  [author] Sep 27, 2020 @ 9:42pm 
@Feuer Frel the mod should be fine for 1.30.4 even if it says 1.30.3
Feuer Frei Sep 26, 2020 @ 10:48am 
Update please
noahg1109  [author] Sep 18, 2020 @ 1:53pm 
@gravesteet Was it traded commonly during the eu4 time period?
gravestreet Sep 17, 2020 @ 7:09am 
could you please add coca plants?
tullio25 Aug 25, 2020 @ 3:02am 
Please add all trade goods by event so we can play the mod on different start date (with other mod like 1356)
noahg1109  [author] Aug 19, 2020 @ 3:31pm 
When looking into it there doesn't seem to be a major trade for it
Feuer Frei Aug 19, 2020 @ 2:38pm 
We dont need sassafras, it's local and unpopular trade good.
noahg1109  [author] Aug 19, 2020 @ 1:30pm 
I may consider sassafras after reading a bit more about it
ampa_mushing Aug 19, 2020 @ 7:24am 
bt= Beyond Typus
ampa_mushing Aug 19, 2020 @ 7:24am 
Is the mod compatible whit bt?
RAT:OUT Aug 19, 2020 @ 1:56am 
Sassafrass is a native to North America. The Choctaw Indians first used the dried ground leaves as a seasoning and thickener. In 1578, Sir Walter Raleigh brought it back to England from the Virginia Colony. The name "Sassafras", applied by the Spanish botanist Monardes in the sixteenth century, is said to be a corruption of the Spanish word for “saxifrage” (a large plant genus).

In the early 17th century, English ships were sent to the colonies to collect Sassafras roots to use in the building of forts and other large structures. These trips became known as the Great Sassafras Hunts. Sassafras was also one of the first plants traded by the Americans, because as its practical uses (ie - its hard wood) were discovered so were its supposed medical uses. Sassafras was touted to cure almost any ailment when used in a tea or tonic and was a favorite in England. When a rumor started that sassafras retarded old age, trade peaked.
noahg1109  [author] Aug 18, 2020 @ 7:12pm 
@crowverra Do you know any information about the trade of sassafras? What region was it native to and how significant was the trade?
crowverra Aug 18, 2020 @ 5:28pm 
???
crowverra Aug 15, 2020 @ 2:59pm 
sassafras?
noahg1109  [author] Aug 13, 2020 @ 1:43pm 
@1193500758 Should be fixed.
noahg1109  [author] Aug 13, 2020 @ 1:30pm 
That level of specificity unfortunately requires a higher province density
RAT:OUT Aug 13, 2020 @ 11:11am 
i would like to see the exotic animals broken into say; feathers for aztec area; lions & elephants for africa; tigers & elephants in indian sub-cont... etc. and maybe gems to diamonds, emeralds, sapphires. tbh i would happily see hundreds of trade goods, but i understand there are limits to this :D
1193500758 Aug 12, 2020 @ 8:49pm 
作者,MOD在1.30没有效果:steamfacepalm:
Feuer Frei Aug 10, 2020 @ 3:11pm 
No, we dont need nerd books, only vodka.
noahg1109  [author] Aug 10, 2020 @ 2:28pm 
If people think the books trade good is still worth putting in I may reconsider if there is any reason as to why it wouldn't already be covered by the paper trade good.
noahg1109  [author] Aug 10, 2020 @ 2:25pm 
@Feuer Frei I have resolved the issue with the mill causing crashing. It seems there was a leftover tag from when a books trade good was left in the mod from Beyond Typhus. I chose to remove the good as it was redundant but forgot to delete it from the buildings file. Thank you for the help with this!
noahg1109  [author] Aug 10, 2020 @ 2:06pm 
Oh I see I will look into this thank you for pointing this out
Feuer Frei Aug 10, 2020 @ 1:13pm 
I have no more mods. Only dat mode. Just build a mill(manufactory), for example, gems province can get it. Then you need to open building screen of dat province and aim to mill, you will get a crash.
noahg1109  [author] Aug 10, 2020 @ 11:43am 
I am looking for the exact steps in order. Thank you very much!
noahg1109  [author] Aug 10, 2020 @ 11:43am 
Can you please explain what exactly you have to do to crash this mod? I will note if you are using a mod which changes buildings this mod will crash.
Jacks_the_Bird Aug 9, 2020 @ 5:44pm 
Feuer Frei Having same problem
Feuer Frei Aug 9, 2020 @ 3:51pm 
Game is crushing, when you aim to mill at the building screen in province.
Feuer Frei Aug 9, 2020 @ 11:50am 
gachiGASM mode
Zabujca Ortografjii Aug 9, 2020 @ 2:28am 
Yup, you should be right. Hard to track back these two. I was hoping there would also be special buildings from TGE because i saw TGE/LIT goods. Anyway thanks for the info.
noahg1109  [author] Aug 8, 2020 @ 4:58pm 
Not a lot actually. It has a few goods which are similar but the dev team from that mod also added a bunch of ones for that mod alone
Zabujca Ortografjii Aug 8, 2020 @ 1:37am 
Uhm. Isn't "Lux in Tenebris" using most of trade goods assets from "Trade Goods Expanded"?
noahg1109  [author] Aug 6, 2020 @ 4:58pm 
@victormanix I sent a steam friend request and we can talk through that first
victormanix Aug 6, 2020 @ 3:17pm 
Sure thing! If so we can talk about it via discord
Vezrim Aug 5, 2020 @ 12:44pm 
Does this work with extended timeline?