Cities: Skylines

Cities: Skylines

Vanilla Overpass Project Six-Lane (2-2-2)
130 Comments
Parciwel Jun 26, 2024 @ 5:22am 
@Chief DJ make sure to disable both crossing paths. With the way this functions, 2 crossing signs can be on top of each other and you can only reach one. Try to move the road so you can access both, disable both and then move it back.
Chief DJ Jun 25, 2024 @ 7:04pm 
Any way to prevent pedestrians from crossing between the B and C sections? Ive tried turning off crossing but it doesnt seem to matter.
Parciwel Jun 3, 2024 @ 4:06am 
@antonpogee you need to build the elecated road first. And make sure that Road anarchy is set to elevated.
antonpogeee Jun 1, 2024 @ 11:23pm 
Why can't I make it elevated and it sticks to the ground
NotAnOption Jan 26, 2023 @ 4:26am 
is there a plan to make a Four-lane (1-2-1) version? also, it seems like the game is hello buggy with the VOP lane connection
codewitch Dec 18, 2022 @ 7:38pm 
@MolesMakeMountains Network Anarchy 3.0 BETA (by Quboid) is the official replacement for Fine Road Tool 2.0.4, Fine Road Anarchy.

Install Network Anarchy 3.0+ and ignore the warning in Steam workshop. It's not a mod dependency like mods referencing other mods; you just need a "tool" to do it and the new tools work just fine - if not better.
MolesMakeMountains Nov 11, 2022 @ 4:35pm 
Network Anarchy 3.0 BETA (by Quboid) is the official replacement for Fine Road Tool 2.0.4, Fine Road Anarchy, and Quay Anarchy, Ship Path Anarchy, Tiny Segments, Left Hand Network Fix, Node Spacer. It would be great to update this so that it no longer requires those out-of-date mods (because if you install Network Anarchy 3.0, you *cannot* install the others, which mean we cannot use VOP).
Professor H. Farnsworth Oct 11, 2022 @ 8:08pm 
@Musharaf You're dealing with a nodeless road.. This is what happens with a nodeless road the game gets confused because it is expect a node to give the end look of the road which is not there.

That's why you got from Normal Road --> Nodeless road --> Overpass Road + Overpass --> Nodeless Road --> Normal Road.

If you get blue, you use
Parciwel Aug 20, 2022 @ 4:41am 
@Musharaf with TM:PE, you can firstly disable that there are always Traffic lights placed down and secondly, you can disable them with this mod
And the blue fields are as far as i know unavoidable.
Musharaf Aug 19, 2022 @ 12:01pm 
Nice idea but there is no option for tooggling traffic lights. There are traffic lights always on. And in the nodes are blue fields if the road is not perfect straight :(
Parciwel Jun 28, 2022 @ 11:02pm 
@jasonmalloy9 You have used the wrocng road, you need too use the third type not the second to make an intersection.
jasonmalloy9 Jun 28, 2022 @ 6:31am 
I'm having 2 issues.

1. The intersection under the bridge won't "connect". I can use TM:PE and connect the lanes so the underlying mechanics are there, but the visual is somehow wonky.
2. I am having some severe mesh tearing issues.

Both are illustrated here: https://imgur.com/a/GOjYKGU
Denidil Jun 23, 2022 @ 1:28pm 
can you make versions for tram roads?
Parciwel Jun 14, 2022 @ 1:53pm 
@jaybz this is the case, but there isn't anything you can do but to try better aiming or to move the parts of the intersection with "move it!" so you can disable all the crossings and then move them back.
LifeSty|eZ_AUM Jun 4, 2022 @ 12:19am 
How to open Elevation Step Menu in Vanilla Overpass Mods?
Drogan May 31, 2022 @ 7:21am 
@Senker-0087 That worked for me! Thanks for that
Senker-0087 Feb 21, 2022 @ 12:33pm 
Workaround for cims crossing the overpass: use move it to move the overpass segment temporarilly to the side. Now tmpe junction settings are clickable because they now have a different angle. Set them. Use move it + alt to put segment back in place. Thanks to Jaybz who put me on the right track.
jacllondon Feb 20, 2022 @ 10:28am 
My workaround to avoid crossing is to build an overpass before the crossing. The cims will start to use the pedestrian overpass because is shorter route.
Humanista Feb 11, 2022 @ 6:18am 
Vanilla Six lanes road to 2 + 2 + 2 A section are congruent, but the junction of part A and B are not congruent for me, A has a larger curb than B, B and C are thighter, whats wrong with it?
Thor Feb 6, 2022 @ 10:28pm 
I wonder why the texture is not smooth on my screen. Anyone has similar issue?
咖迩Kaerl Jan 28, 2022 @ 12:04am 
If only there were a wider version
BoszorkanySzamar Jan 26, 2022 @ 1:07am 
its awesome, but...could u make it with tram lanes ? that would be great *.* :3
jaybz Jan 25, 2022 @ 9:34am 
I found the problem with the cims crossing at the base of the ramp. The issue is not with the overpass assets themselves but the position of the overpass and the B section. They enter/exit the junction at the same angle which results in TM:PE rendering the restriction buttons for both roads at the same spot which makes one set unclickable. The issue only be fixed on TM:PE's end I think.

There is a workaround for pedestrian crossings though. You can use TM:PE to set the overpass and B section as priority roads which should add yield markings to both sections and the rest of the road. This will also result in pedestrian crossings for the selected roads to be disabled, but only if the settings for TM:PE disallows pedestrian crossings on high priority roads. This setting affects whole roads though so other nodes may have their restrictions and markings changed. You will have to remove undesired markings and set the desired restrictions on the other affected nodes.
Parkers Jan 25, 2022 @ 8:59am 
would like to know how to make cims stop crossing the road also
jaybz Jan 21, 2022 @ 5:30am 
I forgot the include the link to the screenshot: https://steamcommunity.com/sharedfiles/filedetails/?id=2726637588
jaybz Jan 21, 2022 @ 5:30am 
@Tilliamdone I am experiencing the same thing. @allegro This happens specifically on the junction where the A, B, and 2 lane overpass are joined. Using TM:PE doesn't let me disable all the pedestrian crossings. TM:PE sees two possible crossings, and I'm able to click to toggle one of them, but the other is stuck as enabled.
lyra_tcm Jan 11, 2022 @ 11:32pm 
tip for those trying this add a single small road off the a to b part, this seems to stop the geomatry messign up
gamer Jan 9, 2022 @ 12:38am 
kindly make an intersection asset
Tilliamdone Jan 7, 2022 @ 11:50am 
I noticed that the pedestrians are crossing the strees where the ramp starts. Someone else having the same issue?
KiseMise Nov 8, 2021 @ 8:04am 
Also can you use any roads for this or just the vanilla ones?
KiseMise Nov 8, 2021 @ 8:02am 
Is it possible to attach a, say, Offramp from a highway to the one part of the overpass?
Lolo_69 Oct 1, 2021 @ 6:29am 
good
Parciwel Sep 17, 2021 @ 4:25am 
That is because you segments are too short, or even going over one part of the section in front of it
-=Ðﮐ=- Dillenger69 Aug 28, 2021 @ 11:40am 
Because I'm an idiot ... here is a screenshot of my geometry problem
https://steamcommunity.com/sharedfiles/filedetails/?id=2587500995
-=Ðﮐ=- Dillenger69 Aug 28, 2021 @ 11:23am 
Whenever I put down the overpass road I get all sorts of crazy road geometry when I line the center piece up. It's like its trying to deal with some kind of road bend that isn't there.
PG Jun 26, 2021 @ 11:56am 
Sadly incompatible with Node Controller :(
agy_1 Jun 22, 2021 @ 11:37pm 
How do you turn off the signal lights of the mergeing lanes at the beginning and end of bridge?
Booster Terrik May 16, 2021 @ 6:37am 
No matter what I do, whenever I build part A, the road markings are the wrong way round
YUMBL Mar 16, 2021 @ 6:33pm 
It's honestly so good. Thank you for making this :)
fengshuo2004 Feb 26, 2021 @ 3:24am 
You shouldn't bundle assets that isn't required to function. If ones can't be bothered enough to read, chances are they won't bother checking and subscribing assets individually either. This prevents nothing but cause inconvinience to people like me who already knows the function of this asset and just want to quickly subscribe and get it working in-game.
nicolas-blume Feb 22, 2021 @ 1:48am 
Its a great Idea! But I noticed several things that I don't like:

1: Here you can see, that the markings don't line up properly:
https://steamcommunity.com/sharedfiles/filedetails/?id=2404254093


In the Four-lane version it is perfect! :
https://steamcommunity.com/sharedfiles/filedetails/?id=2404254369

2.: And there are a few glitches, could you please fix them?
Here the glitch is on the border of the sidewalk and the road, at the transition between overpass and bridge:
https://steamcommunity.com/sharedfiles/filedetails/?id=2404254153

Here is another glitch, a vertical white line at the end of the overpass:
https://steamcommunity.com/sharedfiles/filedetails/?id=2404254197
nicolas-blume Feb 22, 2021 @ 1:48am 
3: Here the texture is a bit weird. Is it supposed to look like this, with those horizontal lines? It does not look like vanilla:
https://steamcommunity.com/sharedfiles/filedetails/?id=2404254233

4: Is it normal that the nodes look blue from far away?
https://steamcommunity.com/sharedfiles/filedetails/?id=2404254285

PS: How can I avoid, that there is a gap between the segments (Picture 1)? It is kind of impossible to do it perfectly.

Sorry for so much text, other than that it is a great project! Kind regards
Liringlas Feb 22, 2021 @ 1:01am 
Thank you so much !
Although i only use a few of these, it seems like a game changer to me. Something that was missing is now not missing anymore. :)
Great work and no problem on my heavily modded game.

For those that struggled making it, i found the easiest way to be part B first then the overpass built on top and reaching a bit further than the par B, elevated mode. it's then easy to add parts A and C and adjust with move it. After that just connect the overpass.

Also another use for this beautiful mod was making the start of a bridge, with the overpass crossing the river while the part C connects with a small road before the river.
Bornatoviski Feb 19, 2021 @ 10:18am 
It's nice the ideia but very complicated to make. I needed 40 minutes to make it work kkk
marshluk Feb 8, 2021 @ 4:12am 
Seems it does not support Left Hand Drive as the lane assignment using TM:PE between Part A and B doesn't work
lovlop Feb 1, 2021 @ 3:01am 
오류가 있는 것 같은데,.. A와 B 노드 사이에서 TMPE 교차로 설정이 필요한데 파트A->B는 꼬리물기 허용 및 횡단 차단이 가능하나 반대 방향은 불가능하네요. 그리고 버스가 인도에 정차를 하네요..
MerleDixon Jan 28, 2021 @ 1:49pm 
Nice project but freakin complicated. Dumb people like me need 1 hour to get it work -.-
codewitch Jan 28, 2021 @ 10:19am 
@paszner.gellert @allegro Support for Road Generator mod if it is ever released :o
matthiaspowerbomb Jan 27, 2021 @ 7:26pm 
Interesting project. Looks good.
paszner.gellert Nov 13, 2020 @ 1:43am 
@allegro Sorry for the late answer. Yeah, you got it right (also @Parciwel), I meant a transition between 1+4+1 and 2+2+2, or, as you said, a 1+1+2+1+1.
Unfortunately CSUR is too powerful for my computer, that's why I really like this project and why I was hoping for my idea to get implemented. I don't really know what segments had to be created, but I get that maybe it would be inefficient.