Stellaris

Stellaris

Extra Origins Add-on: Pre-sapient Customization (2.8)
4 Comments
G_S_Palmer  [author] Dec 25, 2020 @ 7:31am 
Yeah, the reason I split it off in the first place is that it's basically code spaghetti and I didn't want people who played with the base mod to have to worry about all the potential bugs/compatibility issues. Basically, it uses a bunch of placeholder species and traits which are then switched out for the normal ones on game start. If you wanted to use modded ones, you'd have to make new placeholders for those species.
Proxy Dec 24, 2020 @ 5:52pm 
shit...
G_S_Palmer  [author] Dec 24, 2020 @ 2:42pm 
No, sorry.
Proxy Dec 24, 2020 @ 11:22am 
Can it support mod species