Total War: WARHAMMER II

Total War: WARHAMMER II

Beastmen Unit Roster Expansion
40 kommentarer
Jimmy  [ophavsmand] 10. jan. 2022 kl. 17:29 
@cameron.mercurio.27 yes these units are affected by the lord and tech buffs
cameron.mercurio.27 10. jan. 2022 kl. 13:20 
So just a quick question, Are these units modified by tech tree and redline/unique lord skill traits? Or are they just plain and as is?
Drakonis Ordo 4. sep. 2021 kl. 2:29 
Is there an SFO compatibility mod for this? I'd love it if there was
SoloSaloSabe 7. aug. 2021 kl. 14:56 
cant be more happy<3
vo 7. aug. 2021 kl. 5:23 
thanks man, love it
Jimmy  [ophavsmand] 6. aug. 2021 kl. 20:07 
Mod has been updated for the new patch. My Units are now usable by all Beastmen factions and caps are purchasable with the corresponding units. Bestigor-> Bestigor & Armgor | Minotaur-> Corresponding Minotaur Variant
SoloSaloSabe 17. juli 2021 kl. 7:01 
mmm i saw a new comment and i was expecting you writting:

- Hi guys i just finish the mod hope you all enjoy it<3

BUT NO, jajjaja it didnt happen.......yet! <3
Jimmy  [ophavsmand] 16. juli 2021 kl. 7:57 
@chomp Thank you. I bought the dlc. ive been playing it seeing the differences. I'll take a look into the other mod. Thanks for letting me know and thank you for the offer.
Chomp 16. juli 2021 kl. 0:38 
The preyton mod is using the new system, mabye that can give some pointers and i be happy to gift ya the dlc if your short on cash
SoloSaloSabe 11. juli 2021 kl. 9:41 
yee man thats what i was wondering, well even if it take a year i will wait for that awesome work you do <3 bless
Doktober 10. juli 2021 kl. 22:19 
Well your units don't necessarily have to be integrated into the new cap system, you could just set them to be recruited at a higher tier building in a horde old school style. In the rework, low tier units like ungor spearmen don't have unit caps and can be recruited normally. At most you could set a secondary building requirement to pace out acquiring the units in a way similar to caps.
Jimmy  [ophavsmand] 10. juli 2021 kl. 21:56 
@SoloSaloSabe Hi, I’m doing great ty for asking. Hope you and everyone else is as well. I’ve been keeping up with the news and have been watching videos on the new rework. Looks like I’m going to have to figure out how to implement my units to the new roster cap mechanic. I don’t have access to the dlc at the moment so I can’t see the changes to the files so I can’t see which lines in the db are affecting the unit caps. I do however have two ideas as to how I will update my mod to work with the new system. I will either have to change effect bundles tables and add new ones and figure out how to add to the new ui, or I may just have to add my units to be registered as equivalent to the other vanilla game units. Overall, I have some ideas on how to update my mod, but I will ask for some patience. Idk how complicated it’s gonna be or how busy I will be in the near future.
Jimmy  [ophavsmand] 10. juli 2021 kl. 21:56 
So in short, yes I will be updating all of my mods(maybe even adding units to some), I’m glad to see so many people enjoy my mods and please be patient with my updates. ENJOY!:steamthumbsup:
Doktober 10. juli 2021 kl. 21:05 
Very much appreciate Bestigors with shields, and that they also work with Gunking's Beastmen retexture off the bat. The Armgors are wicked cool as well, I think maybe they'll look real good fighting alongside the new doombull lord since they're stature is much larger than regular gors.
SoloSaloSabe 10. juli 2021 kl. 14:47 
hi man! hope u r doing good. Did u have the oportunity to check if your mod will stil working after the dlc? couse it will bring a lot of change..i love your mood, hope you have the mood to work on it <3
Jimmy  [ophavsmand] 4. juni 2021 kl. 8:35 
@Purge8642 Most likely yes. I may even add more units depending on what the dlc adds.
Purge8642 3. juni 2021 kl. 22:30 
Will you be updating this for the next Beastmen DLC?
SeeleSee 5. mar. 2021 kl. 21:49 
good job
Purge8642 10. feb. 2021 kl. 13:07 
I think Bestigor with balistas, trebuchet and bows would be cool. Minotaurs with bows would be pretty awesome too lol.
Juls 15. dec. 2020 kl. 2:25 
I am looking for some more ranged option for Beastmen, because there arent any. I know it ist not canon. But I would have some ideas :

1. Ungors with other ranged wapons crossbows / javelins
2. Ungors with bows riding on hogs
3. Ungors on catapults or balista
4. Bestigor with ranged weapons

I could come up with more but i think these are the most plausible ones.

This would be first mod to cover it and would make playing Beastmen more fun :)
Jimmy  [ophavsmand] 9. dec. 2020 kl. 13:41 
Update is out. Let me know if issues arise.
Sniggledorf Fumpledink 26. sep. 2020 kl. 23:25 
I was wondering if you add more elite Centigor units called Primegors, which come with normal variant, great weapon variant, and throwing axe variant. Great mod by the way(:
Jimmy  [ophavsmand] 15. sep. 2020 kl. 10:06 
@-SNiGS- Slayer The missile resistance is found under land_unit_tables at the end of the table under the Damage Mod Missile column.
-SNiGS- JAM 15. sep. 2020 kl. 9:36 
This mod is really great. Its good to finally get some heavy metal minotaurs.

I do have a question though, where in the files is armored minos 20% missile resistance coming from?

I'm using packfilemanger to look through the effects. but i cant find where the missile resistance is coming from
djdomi44 25. juli 2020 kl. 4:11 
im subskrybing your lizardmen mod.
djdomi44 25. juli 2020 kl. 4:10 
i mean high elves
the dude32 24. juli 2020 kl. 22:57 
nevermind
the dude32 24. juli 2020 kl. 22:39 
were do you recruit the armgor herds from?
Jimmy  [ophavsmand] 24. juli 2020 kl. 21:50 
@Revenant Oh wow. Thanks. Glad to see someone who is still enjoying that mod. To be honest that might be my pride and joy. Loved the playthroughs i had with that mod. Also let me know how this one turned out. Enjoy the rest of your Rome 2 playthrough!
Psalm 73:25 24. juli 2020 kl. 21:47 
As always your unit mods are awesome, can't wait to try this out after I'm done with Rome 2. Thanks for your Sparta pack also.
Jimmy  [ophavsmand] 24. juli 2020 kl. 21:19 
check out my workshop to see if there is anything there of interest to you
Jimmy  [ophavsmand] 24. juli 2020 kl. 21:17 
@srebrnykloc I did homie. This is my lizardmen roster expansion: https://steamcommunity.com/sharedfiles/filedetails/?id=1732443067
djdomi44 24. juli 2020 kl. 14:23 
please make a lizardmen pack
The Wriggler 23. juli 2020 kl. 2:54 
He literally said no right below you
animedino79 22. juli 2020 kl. 3:29 
sfo compatible?
Satis 21. juli 2020 kl. 13:33 
Eh.it's a pity)
Jimmy  [ophavsmand] 21. juli 2020 kl. 11:52 
@Satis No plans on that for now
Satis 20. juli 2020 kl. 22:32 
Great mod.you have opportunity to make it compatible with SFO ?
Satis 20. juli 2020 kl. 22:15 
SFO compatible?
DutchmanX 20. juli 2020 kl. 22:04 
armor on minotaurs is filthy, i love it.