Transport Fever 2

Transport Fever 2

Bridge Invisible
18 Comments
jpwegmuller Oct 12, 2022 @ 1:53am 
When I run the program with just your mod, it works, I apologize that it's clearly not a problem with your mod. I have uninstalled the game and reinstalled it because of all the mods that I have installed there is none called 'invalid bridge'. I don't know where that came from. Thank you for your understanding and I reiterate my apologies. Your mod is great because it allows me to place what interests me under the bridge.
QQxiaoshui-2  [author] Oct 12, 2022 @ 12:21am 
@jpwegmuller
Ok got it.

Have you ever tried to create a new savegame with ONLY this mod enabled?

Then, have you tried to find out what happened to the file you mentioned "invalid bridge/rail/jfunsichrtbar/jfunsichtbar1.mdl"?

Finally, Have you ever tried to create a new savegame with this mod ENABLED but "invalid bridge" mod DISABLED?


If this makes you find the reason for the error, you do not need to reply anymore. If you still have no idea what happened after finishing these, please leave a message to tell me the results of these 3 tests.
jpwegmuller Oct 12, 2022 @ 12:01am 
Could it be possible that I am missing a file, that there is a dependency on "Invisible bridge".?
jpwegmuller Oct 11, 2022 @ 11:56pm 
My intention is not to disturb. I want to solve the problem I have. That only happens when I have the "Invisible Bridge" mod active, when it starts to create the map, Transport fever 2 is interrupted and I get the window with that error information. If the mod is not active, the map is created without problems.
QQxiaoshui-2  [author] Oct 11, 2022 @ 10:05pm 
@jpwegmuller
Wrong place sir. That's NOT THIS MOD.
jpwegmuller Oct 11, 2022 @ 10:26am 
Error message: invalid material type: TRANSPARENT

File name: bridge/rail/jfunsichtbar/jfunsichtbar1.mdl

In file: C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Lib/model/io/converter_model.h:179

In function: enum MaterialType __cdecl Converter<enum MaterialType,void>::operator ()(const class std::variant<struct lua::Nil,bool,double,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,struct lua::Table> &)

__CRASHDB_CRASH__ struct ConfigException: C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Lib/model/io/converter_model.h:179: enum MaterialType __cdecl Converter<enum MaterialType,void>::operator ()(const class std::variant<struct lua::Nil,bool,double,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,struct lua::Table> &): invalid material type: TRANSPARENT
QQxiaoshui-2  [author] Oct 11, 2022 @ 4:08am 
@jpwegmuller
Wrong place sir. This mod's name's "Invisible Bridge" but not "invalid bridge" so :steamfacepalm:
jpwegmuller Oct 10, 2022 @ 6:13pm 
I have had the following error, running version : Build 35049 Windows 64-bit.
Error message: invalid bridge/rail/jfunsichrtbar/jfunsichtbar1.mdl
it seems that the TRANPARENT option does not accept it
Turgon Jun 3, 2021 @ 1:11am 
Great mod! Do you know if it's also possible to disable water collision on bridges?
General Secretary Undertaker Sep 19, 2020 @ 6:59pm 
i tried it but the bottom of the track is purple so no flying trains :(
General Secretary Undertaker Jul 26, 2020 @ 2:38pm 
ok thanks
QQxiaoshui-2  [author] Jul 25, 2020 @ 7:52pm 
@mattamartin Notepad is enough:)
General Secretary Undertaker Jul 25, 2020 @ 3:43pm 
ahh thanks now how do i mess with a mod file
QQxiaoshui-2  [author] Jul 25, 2020 @ 3:45am 
@mattamartin u can find track files here: workshop/content/1066780/xxxxxxxx(mod workshop id)/res/config/track/xxx.lua(track file name). "t.speedLimit" controls its speed limit.
General Secretary Undertaker Jul 24, 2020 @ 3:42pm 
can we get an invisible track with a insane speed limit with this mod for reasons i know theirs a mod like that on the workshop but it has no speed limit and i have no idea how to mess with files to make it have a speed limit if you dont listen to this i fully understand - Matt
1127721616 Jul 19, 2020 @ 7:46pm 
Great Mod. Exactly what I want when attempting to create a city over-crossed by a highway or metro.
QQxiaoshui-2  [author] Jul 18, 2020 @ 7:01pm 
@MKH1020 no pillar
MKH1020 Jul 18, 2020 @ 1:09pm 
What's about pillar spacing? does it have any?