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Template.SetUIStatMarkup(class'XLocalizedData'.default.HealthLabel, eStat_HP, class'X2Ability_ItemGrantedAbilitySet'.default.ANDROID_LINING_1_HP_BONUS);
- All Dark Events are now capitalized across the board (was not consistent, sometimes lowercase sometimes caps)
- Progeny damage upped a bit in 3rd Act to keep them from being pushovers. Progeny units are frail by design, but should also deal more burst damage.
https://gaming.stackexchange.com/questions/102694/is-there-a-quick-way-to-delete-saves-off-of-the-steam-cloud
But the damned thing still automatically generates and still shows up. I even tried unsubbing to mods thinking it might be mod conflict related but still no dice. Again I apologize for hijacking the comments section of your mod.
First off I apologize for hijacking the comments section of this mod, I can't send you a direct message as we first needed to be friends on here. And your profile doesn't allow for public comments as well.
Anyway, I just wanted to ask you on how you solved the problem discussed in this thread ---> https://steamcommunity.com/app/882100/discussions/0/3002177675809018595/
The difficult to delete "Corrupted Save File" issue.
This penalty solves an issue where Lockdown could be used to clean out an entire battalion of melee opponents all standing next to one tile by parking Zephyr in that tile and just waiting for opponents to attack. The opponents would not get to hit
you and you'd get to hit all of them and waste their turns. Now it's still viable, but with diminishing returns and risk with numbers.
You have most likely never encountered this or attempted this, and I surmise this will affect a very small number of people. Basically Zephyr could clean out all Chryssalids on a map without effort.
Note: This also applies to the AI against yourself, as usual. Fairness.
- Duel can no longer be used against Mind Controlled allies.
- The Adaptable Trait (known internally as InfiltratorWeaveAbility) also makes you immune to Bind (Torque has it innately, but you can get it from using an Infiltrator Vest as the name suggests).
- Momentum Movement range was cut in half. It's a repositioning, cover mechanic that's defensive and shouldn't be used to travel inside the enemy lines and park next to an enemy you want to Lockdown kick.
NOTE: This also applies to RONINS and BENDING REED.
Most of the time the enemies used Cherub as a safe spot for Cover, and then immediately fired on him from Cover which is idiotic. There is no way to discriminate who you give cover to (allies only) so the effect was removed.
- Faceoff no longer ends the turn, allowing you to either shoot first then use it (not recommended, youll lose a free shot usually because -1 ammo), or use it then reload or Cascade Lance for megadamage.
- Faceoff is on a 5 turn cooldown.
Faceoff just didnt feel powerful compared to Phase Lance and its the last perk on the tree. It should feel more powerful now.
- Beam can now miss, but seldom unless the targets are in fog or extremely far away (no more autohit).
- It ignores cover and visibility as usual. It gets to crit 33% of the time for +2, which is new.
- It ignores Armor but not shields.
- Cooldown is now 5 up from 3. Taking Cascade Lance reduces it to 4.
- It is non-lethal, which is new and more inline with Blueblood's personality and it's also a Taser.
- If you are using my new XCOM weapon tables mod, it uses the Pistol Range Table.
- The ability usually cannot miss at 10 tiles or shorter, unless the target has a Defense bonus.
This is to make it "non magical", it is not the same as the psionic ability Null Lance.
Fire: 66%
Acid: 33%
Note: Acid is not available in the base game, this isn't a straight-up nerf. Acid is still massively powerful in the hands of XCOM. It's primary function is to melt armor and make enemies weaker, which it always does 100%. Enemies in XC:CS unlike XCOM 2 are not resilient enough to take a 3 damage DOT, Rupture and an explosion impact damage to survive more than 2 rounds usually.
You can preview the changes in my pictures in this mod, I added an overview of the new tree.
2020-10-25 If you started your campaign before this, please renew your campaign.
Your campaign is not corrupt or unusable, but you will experience:
- Items with no names in your list (Just dont buy them, ignore)
- Claymore has his old perk tree (Normal)