Car Mechanic Simulator 2018

Car Mechanic Simulator 2018

Aston Martin DBR1
21 Comments
SuperTank Oct 8, 2021 @ 9:26am 
deadbob could u remove the RIms DLC thing?
SuperTank Oct 8, 2021 @ 1:14am 
yeah i dont have the rims DLC but i really want it
deadbob777  [author] Mar 7, 2021 @ 2:52pm 
Fixed it
deadbob777  [author] Mar 7, 2021 @ 2:44pm 
I'll look into it
Mechana Mar 7, 2021 @ 1:52pm 
yeah the exhaust body part has problems on both models because on one of mine it has the exhaust part and I can not take it off and the other does not and I can not put one on
IroningBoard Nov 19, 2020 @ 12:34pm 
struggling to put the exhaust on, any suggestions?
L3GiiT_Premman Oct 31, 2020 @ 9:06am 
can't put exhaust body part on the replica car ... didnt try the real one but it breaks the car...can't finish it or drive it or anything please fix (exhaust stay there even when removed then can't be put back)
Tmccanna Aug 14, 2020 @ 9:29am 
that panel up front, take it off, then take the engine cover off
fids Jul 22, 2020 @ 8:41am 
So can someone tell me where the Engine bay is on this car? Been walking around it multiple times but can't finish the engine.
deadbob777  [author] Jul 14, 2020 @ 6:31pm 
The parts will fix themself when you leave and come back.
KILLERROBOT99 Jul 14, 2020 @ 2:07pm 
Nice mod, a bit glitchy when using the B variant body pieces. The Front End and both door windows seem to want to glitch out a lot. They both float up and back when added to a car that didn't already have those variants on it when the car was bought. Other than that good car, good speed, and can make some good high money when fixing them up and selling.
skm Jul 12, 2020 @ 12:27am 
@david
Thanks for the info David. I can play around a little and see what happens!
I think that this will be of benefit for many other mods where the hp output is either too little or too much,,,
Home Jul 11, 2020 @ 4:24am 
i haven't found it yet, but my wife has and she said it's a excellent mod :F1wreath:
david Jul 10, 2020 @ 9:19pm 
@skm I was hoping deadbob would reply as he's in talks with developers and knows more about this than I, but I think it's very close to 1 being base, 2 being x2, etc. :)
skm Jul 8, 2020 @ 10:10pm 
David & Deadbob - thank you both for the reply!
I've noticed a few extra parameters in some config files and had wondered how they influence the game. How do the numbers work in the *enginetorquemod* work? Is it a multiplier with *1* being the base scale?
deadbob777  [author] Jul 8, 2020 @ 5:53pm 
@skm the green used is part of the livery, so not sure of the hex value off the top of my head, sorry, and as David said, yes the scale of the engine does effect the HP of a engine, but enginetorquemod counter acts that.
david Jul 8, 2020 @ 5:44pm 
@ skm engine size does make a difference but a work around has been added to overcome this restriction. Now the line "enginetorquemod=*.*" can be added to config files under [1_other] and below doorAngle=** to get more realistic engine power.

On this mod it's enginetorquemod=4 and enginetorquemod=3.04. This is a prime example of how useful it is with the tiny engine allowing a fantastic engine cover and still producing realistic HP. :)
skm Jul 8, 2020 @ 4:46pm 
Oops, hit the button before I'd finished!
Sorry, and thank you for the excellent mod!

Can you tell me the hex values for the color you are using? I would like to add that to the config file (I'm sick of the baby pink that keeps popping up as a color)
skm Jul 8, 2020 @ 4:34pm 
Not sure if this is true, but I read somewhere that the engine size in the editor affects the HP output of the engine? Is this true?
elconejeroloco Jul 8, 2020 @ 3:08pm 
great job
Eman Jul 8, 2020 @ 8:20am 
Amazing job:steamsunny: