Tabletop Simulator

Tabletop Simulator

The Chimera Table
94 Comments
Murdurmuffin May 1 @ 9:52pm 
Experiencing a bug of some kind. The banner in the top left where you toggle the extensions on and off is now a large white box. If I put my mouse in just the right place I can still toggle the buttons, but it seems that I can't reset this even with reloading the save.

This really sucks because I've imported quite a few assets, moved the hands zones, and changed some colors for a multi-game ready setup I was working on.
Johan Häggblad Mar 26 @ 3:02pm 
Love the table. It's hard to describe how perfect it is for what i use it for. But I'm wondering if you are aware of the card/deck bug?
ThePurplePerp Mar 3 @ 12:07am 
In case anyone needs it, looks like this table custom image dimensions are 2550 x 1500 pixels or any similar ratio of 1.7:1
d2r May 4, 2024 @ 7:03am 
Observations on the advantages and disadvantages of this table, relative to Lily's more famous Kraken Table:


Advantages relative to Kraken:

1. Significantly greater power to edit the table itself

2. Model for table doesn't distort light from light-emitting objects

3. Table handles a projected image much better than the Kraken, which distorts and dims it

4. Comes with its own storage units to help players organize their personal items


Disadvantages relative to Kraken:

1. Smaller than the Kraken

2. Significant scaling issues with the vector pen tool -- the minimum size of the pen is extremely large. This is a significant drawback relative to the Kraken and makes this otherwise promising table regrettably-situational.
PsychoSpaniard Nov 9, 2023 @ 8:15am 
I do not think you can use this table for ready-made games, you would need to get all the items in the game you want to use this table with, save them to your Saved Objects folder, load this table, and then upload all the objects on to the new table from your Saved Objects folder.
Мали Aug 6, 2023 @ 12:38pm 
Hello. How to use this table in ready-made games like Inish where you already have your own table?
Green Mohawk Derg Jul 9, 2023 @ 4:21am 
I placed items in the player zones, I locked them, I can't draw on them, the drawing floats in the air as if the player zone was protected by a transparent glass box, the rest of the table seems to work ok

Any ideas how to fix this?
Sid May 8, 2023 @ 3:11pm 
Is there any way I can find this same table but double the size?
Humpwell Apr 15, 2023 @ 5:24am 
Does anybody know how i can stretch out a picture to the full size of the mat? Thanks in advance. By the way this is the best table for TTS
CyBeRDrizzt May 20, 2022 @ 1:24pm 
Great looking table, I plan to use it to set some games up on, I wonder if there's any way to edit the wood texture though, not a tint as that doesn't work quite as well as just replacing the texture with a nice black or deep red
rolodex1 Apr 11, 2022 @ 4:58am 
well this is my new gaming table and i am working on setting it up for wow tcg raids and then dice thrones. added more drawers cause well i never seem to have enough room for stuff. take my points!
greyookami Nov 20, 2021 @ 9:43am 
How do I upload this table to Tabletop Simulator?
Vindictive Samsara May 18, 2021 @ 4:14pm 
How do I even make a table, let alone import it?
LeandrovzM Apr 13, 2021 @ 9:58am 
please help me
41 Mar 28, 2021 @ 6:14am 
I like the table but ALL OF MY THINGS have fallen out of the world and destroyed a setup I'd been working on for so long. Any ideas for fixes?
Nomex Mar 1, 2021 @ 5:17am 
Love the Table however the Scale is MASSIVE.
Dropped a 4 player MTG image onto the table and the card outlines are over 400% the size of the imported cards.
Is there a way to scale the table down as most people would need to upscale all of the cards to play this table.
Currently making a MTG Arena of the Planeswalker set for this table.
LordFreezer Feb 28, 2021 @ 2:15am 
I can't get the custom UI buttons to respond to me clicking them. I've tried the chimeralock command as well, but it doesn't seem to do anything.
TheSpikeers Le succèsseur Feb 7, 2021 @ 7:58pm 
Very very nice Table !!!!
Sygmei Jan 31, 2021 @ 1:54pm 
For some reason players can't deal / draw from other players ?
Krauser Jan 31, 2021 @ 11:01am 
@Griph
I tested it myself right now to figure out why it happens, and I know why now. The moment you upload any form of assets, objects or anything to the table, and then saving it so you can open it up later will result in a white square. I really want to use this table long time ago, and still want too, but I am still getting the same problem as you. Getting the files to fix it was only temporary as if you save again, you get the same bug again. I jumped back to check if the bug was fixed, but it appear not to be. The other weird thing is that I have seen D&D tables using this table and still manages to set it up without getting the bug still baffles me.
Griph Jan 28, 2021 @ 12:27pm 
Love the Table, but I'm having an issue: the EXT A /EXT B widget turned into a white block that is completely blocking my UI. I can still extend the tablesides by blindly clicking at the spots where the individual buttons would be, but the texture/font/writing itself is gone and simply replaced by a big white square on the UI. I have no idea what caused it, as I simply hit the undo button once and there it was. Any idea for a fix?
JohnSheppard92 Jan 26, 2021 @ 9:19am 
Hi, I'm using this Table and absolutly love it, but it seems that for some reason it is not possible to use the TTS Grid feature with it. I just can't get the Grid to show up. Could it be, that the table is offset in height slightly so the grid actually does show up, but inside the table so you can't see it? If so, is there a way to fix this problem?
tanning korosu Jan 15, 2021 @ 9:26am 
idk if i am the only one with this problem but if i have a stack of 2 cards and took 1 away the other card will clip thru the table and fall back on the center of the table
Patient Dec 23, 2020 @ 4:58pm 
Amazing thank you!
Lily  [author] Dec 23, 2020 @ 3:29am 
I've added a FAQ that should address these last few comments, hope it helps clear things out!
Patient Dec 22, 2020 @ 4:46pm 
I just read somewhere that the custom rectangular table in TTS is 88 x 52.
Would that be the same as this table?
Patient Dec 22, 2020 @ 4:42pm 
Specifically the mat / top play surface / whatever it's called
Patient Dec 22, 2020 @ 4:40pm 
Hello!
Sorry if this is a dumb question; I am very new to TTS and I am also learning how to design my first campaign.
I was wondering what the aspect ratio of this table is?
Many thanks
P.S. love your table btw <3
-W3E- HellDevil Dec 16, 2020 @ 1:19pm 
great ffor normal games, rpgs, or anything u want. the chirma table is perfect for your collection!
Axl Dread Dec 16, 2020 @ 9:05am 
Aweome table! Maybe the best I found on TTS so far IMO.
At least, one of the best for sure!
Hand down. :cozyrealmroyale: :cozyspaceengineersc:
Juny Oct 25, 2020 @ 1:11am 
good
Ertaul Oct 3, 2020 @ 6:04am 
Hello! Would like to know how to enable movement for the table using F8?
Fayt Dawnbringer Sep 28, 2020 @ 4:14am 
how i use thsi table in otehr game mods ?
Nickademus Sep 27, 2020 @ 3:48am 
Also, the vector tools draw very large lines on the custom mat. Would it be possible to modify the model of the mat as described here: https://steamcommunity.com/app/286160/discussions/0/487870763305315532/
Nickademus Sep 27, 2020 @ 2:43am 
This is a nice table, but the player trays being below the table height prevent many aspects of TTS from working. How hard would it be to raise everything up to table height?
Lily  [author] Sep 8, 2020 @ 7:15am 
@Thicktoot
A few replies ago I elaborated a bit in the cause of it. A tip I can provide for things you *don't* want moving / accidentally unlocking in your scene, is to add the following script to the object:


function onLoad()
self.interactable = false;
end



This will make the object ignore all inputs on it (right clicking, L shortcut, etc) and keep your scene and interactions safer.

Oh! And another thing to keep in mind is that if you did import the table into a different game, you may have to edit the Game's settings and tweak the 'play area' accordingly to prevent erratic camera / object behavior.
Deathbreath Sep 8, 2020 @ 6:17am 
Thanks for the importing tips, I figured it out a few days ago. For some reason I am have serious problems trying to pick anything up on this table. I have to move the camera really close to the object and even then I have to move the camera at all angels before I find a spot where an object will highlight so that I can pick it up. This difficulty is amplified if I try an pick up something from within one of the tray cups. Can't tell you how many times I've lifted the floor onto the top of the table by accident!
Lily  [author] Sep 8, 2020 @ 1:03am 
@Talyc_Werda
Thank you! You may change the wood color by using the command chimeralock - simply type and send it on the chat. This will allow you to right-click the different elements of the table and use the Color Tint option. Once done you can repeat the command to lock the table again as to avoid accidental edits / unlocks. The dimensions for the mat are the same as TTS's "Custom Rectangle" table at 4400×2600.
Lily  [author] Sep 8, 2020 @ 1:02am 
(cont.)

Optionally, to preserve the interactive aspect of the extensions, head to "Modding" on the top hotbar, then pick "Scripting". Select the UI tab, and copy the script under [UI] Global. Then after step 5, paste the script on your clipboard under this new game's [UI] Global. If something is already in there, then paste it above or below the contents. Finally click on the tool set icon for "Custom UI Assets" and add the following entries (exact names required):

ui_a_b = http://cloud-3.steamusercontent.com/ugc/1289667909928275631/2A3AA4FBB79C00FFEF03C214F96B90892304B311/

ui_a_x = http://cloud-3.steamusercontent.com/ugc/1289667909928269422/57F9F3A262BFF0AE4CDACB81D08A6326A37A4B21/

ui_x_b = http://cloud-3.steamusercontent.com/ugc/1289667909928270670/790215476BFA5A7FF866338C69BEAD8A84A712C6/

ui_x_x = http://cloud-3.steamusercontent.com/ugc/1289667909928268019/230E4EAA27F64C7FFA81E3DBD2DD8D24070C4F13/

Finally, click Save & Play.
Lily  [author] Sep 8, 2020 @ 1:02am 
@Thicktoot
Using the chat command "chimeralock" will unlock the table / extensions and allow right-clicking options.
So you may go as follow:
1- Load the Chimera Table.
2- Enable both extensions on it.
3- Send chimeralock on chat to enable editing.
4- Right click and toggle the persistence setting on the table, extensions, mat, containers, etc.
5- Load the desired game and the table and other toggled elements should come with.
Talyc_Werda Sep 7, 2020 @ 7:59pm 
Hi. Awesome table! Is there a way to change the wood color?
What's the mat resolution?
Deathbreath Sep 2, 2020 @ 1:20pm 
I'm new to TTS and I love this table, but I'm having trouble. I have a scripted game that I can't seem to properly save to import on to the table. When I attempt to do it the other way around, I can't figure out how to select the table to make it persistent- only the floor tile and the remote can be selected. What obvious step am I missing?!
Lily  [author] Aug 29, 2020 @ 1:50am 
@Boom
I'm afraid we can only tint one of the materials, which I set up to be the wood.

However a simple workaround would be to clone the tables's mat and fit it on the player boards with the gizmo tool (shift + left mouse clicking the cloned mat to edit). For example, these scales and coordinates fit rather well [i.imgur.com]. You may then supply it your own background image or clear the image url and tint it to your desired color, for a result like this [i.imgur.com].

The matlock command would then toggle interactivity with both the table's mat and the player mats as well.
Boom Aug 29, 2020 @ 12:29am 
Great table! Is it possible to change the color of the black player mats? I like the look, just some of the assets we use have some dark text with them which makes it a hard read.
Lily  [author] Aug 27, 2020 @ 1:28am 
@Ivynox @TEMPLAR
Unfortunately, raising the table as a whole would bring its own deluge of issues to the play area itself, namely spawning objects and odd behaviors you may currently encounter with the player mats. Something to bear in mind is that this table was originally designed for Tabletop Playground, and the Chimera explored the more erratic and vertical designs it supported. Future tables will account for Tabletop Simulator's limitations as to prioritize function.

@Greenhart
You're welcome!

@chimera
What seems to be the problem?

@Shiftress
Thank you! I'm glad if I can be of help. Removing the mat won't break anything.
Sapphire Witch Aug 26, 2020 @ 2:35pm 
@Lily

I wanted to say I really enjoy this table and I've been learning a lot by exploring it. Your comments have also been incredibly helpful as I ran into a similar issue as someone else with the widget becoming a white box and your comments to them helped me solve it. (Another scripted object kept deleting the images in the scripting assets for some reason, don't know why.) I think your work and dedication to helping is great. ^^

I was also wondering if deleting the mat, since I am using One World and don't need it, would break anything?
Hyeon Aug 23, 2020 @ 9:23pm 
nc
chimera Aug 21, 2020 @ 1:47pm 
the grid doesnt exactly work, is there any work around for this?
Greenhart Aug 5, 2020 @ 10:21pm 
Thanks!
DaSnowFangs Aug 4, 2020 @ 5:25pm 
The lower player tables feels awkward to navigate, can we have a raised version?