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NullReferenceException: Object reference not set to an instance of an object
at UnityEngine.UI.MaskUtilities.FindRootSortOverrideCanvas (UnityEngine.Transform start) [0x00028] in <de55f74ee1b64768bb6d633a69cf4835>:0
Latest messages in log:
0x28C9E708 (Mono JIT Code) Qud.UI.WindowBase:_HideWithoutLeave ()
0x2AAAEE83 (Mono JIT Code) Qud.UI.UIManager:showWindow (string,bool)
Tile="Abilities/sw_skill_customs_and_folklore.png" Foreground="y" Detail="B"
this fixes the missing icon for the Customs and Folklore skill category (this appears to be a qud bug, which I have reported in the discord), and adds the same icon to the Sharer skill (because I lack time and creativity to make a new one).
Are there any settings to make the itemnaming event appear more frequently ? I would like to name more of my gear without using wish.
D:\Program Files (x86)\Steam\steamapps\workshop\content\333640\2145199174
==Then Open==
GlobalConfig.json
==Then Change==
"ItemNamingBestowalBaseChance":"30"
too soemthing like 100
or perhaps 50
https://wiki.cavesofqud.com/wiki/Wishes
itemnaming[:<kill>[:<influence>]]
Grants the player an opportunity to rename an item
You can simply wish itemnaming for the simplest version of this wish. kill and influence will treat the naming opportunity as if it was inspired by killing or having an interaction with the specified thing(s). For example, itemnaming:Madpole to name the item as if you just killed a Madpole, or itemnaming:Q Girl to name the item as if you were inspired by Q girl.
Is there a list of possible buffs It can roll?