Tabletop Simulator

Tabletop Simulator

Gloomhaven Jaws of the Lion
623 Comments
R4!D3N Dec 21, 2024 @ 9:23pm 
Played scenario 12 and the supplementary map didn’t show up. Any idea what we might have done wrong?
pylin Oct 29, 2024 @ 9:34pm 
Does anybody know how to customize action decks in this version of TTS:JOTL? I want to make localization of the game and have already updated cards for battle tasks and city events, scenario maps and hero titles, but stuck on action cards. I think it's cause of action cards are setting up on players mats by script. Where can I get initial decks that may be possibly customized?
davediff Oct 20, 2024 @ 9:56pm 
@Vedrana, B cards can be found in the character box, there should be a stack with 2 cards, There will also be a stack of Level 1 cards, and two decks with a Warning not to open them yet.

For the missing rewards button the same thing happened to me and I also thought it was broken, but after playing the later scenarios I think that for scenario 1 there is not supposed to be a reward button. I think that's the case because I've seen the reward button generally behave like this:

(continued...) 1/3
davediff Oct 20, 2024 @ 9:54pm 
(continued...) 2/3

1.Shows up as available to push as soon as you reveal the last area or complete the last special objective, but it does not wait for all monsters to be killed. So for scenario 1 if there was scenario reward it would show up from the start as all areas are already revealed and there are no special objectives.

2. Also the scenario reward button only seems to do this after you push it:

A. Drops a scenario reward card/tile for each player that they can drag onto their character sheet to receive the gold and/or XP for that scenario.

B. Drops any special rewards explicitly (usually items) listed in the reward header in the scenario book/map.

The scenario reward button by design doesn't update the map with unlocked scenario stickers (you have to do that yourself). It also does not update your deck with new cards (such as replacing A with B cards or later replacing level 1 cards, etc. That is also up to the user.
davediff Oct 20, 2024 @ 9:53pm 
(continued...) 3/3

Since Scenario 1 doesn't have any of gold, XP, or item rewards the button wouldn't do anything. Also since we are responsible for making changes to the map and character activity decks ourselves there really isn't a need for a Scenario 1 reward button.

It would be nice if there was reward button that just displayed a message that said something like "There are no rewards for this scenario, you can now read the setup for Scenario 2 in the Learn to Play book, and add the Scenario 2 sticker to the map yourself."
Vedrana Oct 6, 2024 @ 6:34pm 
Hello,

I'm on scenario 1 and I've killed the enemies and placed them in the graveyard, however, the reward button is not activating for me so I'm not sure how to get B cards for scenario 2.

can someone help me figure out what im screwing up?
Chuche101 Feb 21, 2024 @ 6:03am 
Does anyone know where I can get 3D models for the JoL characters?
trexxenn87jcl Jan 24, 2024 @ 8:36pm 
also, gold conversion doesn't work properly for scenario level 2 (at least), i would recommend keeping an eye on the gold counter when you convert your coins, as you might be missing out on some extra moneys
AlPatchy Jan 24, 2024 @ 7:29pm 
@trexxenn87jcl -- you can find the level 5 miniatures when you click the "show hidden items" in the top left corner above the damage and trap token.
trexxenn87jcl Jan 24, 2024 @ 8:25am 
Do the level 5 unlockable miniatures exist anywhere on the table? I can't find them.
trexxenn87jcl Jan 23, 2024 @ 8:23pm 
the only thing out of order i've noticed, is there's no Elite Rank for Living Corpse in Scenario 9, so you have to remember they have 11 health, because the normal rank won't go up past 7
trexxenn87jcl Jan 23, 2024 @ 8:22pm 
Poudigne, Play as Black
Borek Apr 4, 2023 @ 2:27am 
How to use the Bless and Curse cards so that I don't break the automation? The cards don't go back into the pile after shuffling, something is broken with the mod.
ScreamingSquirrel Mar 30, 2023 @ 8:24pm 
What's the trick to play Solo without having to constantly switch color ?
DiomedesIndustries Feb 11, 2023 @ 8:27pm 
Thank you so much for all of your work on this. I deeply appreciate it.
Pie4apie  [author] Feb 1, 2023 @ 5:53pm 
I recommend reading the "Learn to Play" Guide to answer that question.
Irae Jan 29, 2023 @ 9:33pm 
I'm trying to play Scenario 1 and the monster deck appears to be a single card that says 'Initiative 50' with no actions on it. Is this a bug or am I doing something wrong?
fsinkovec Jan 6, 2023 @ 4:14am 
Ah, there they are. Thank you.
Pie4apie  [author] Jan 5, 2023 @ 3:34pm 
The map stickers are coded to appear using absolute coordinates but if you click the arrow icon near the top left corner of the board, you will reveal all the hidden containers. The sticker objects are located in one of those containers.
fsinkovec Jan 5, 2023 @ 8:33am 
Where are the map stickers stored? If I move the map the stickers stay in their place and don't seem to be objects that I could unlock and move as well. Is there any way to get the stickers moveable?
HolyCarp Oct 26, 2022 @ 2:05am 
What's the best way to track buffs/debuffs? In the gloomhaven mod I was able to drag a buff/debuff onto a standee and it would attach to it. Is there something similar for this?
nightinggale Aug 17, 2022 @ 2:48pm 
I figured out the issue with the initiative tracker. The script is ok, some cards are not.

Simply put, the tracker checks all "initiative slots" (player and monsters) and doesn't care which card goes where. Instead it checks the description of the card meaning if the Hatchet card is in a monster slot, the tracker will still see it.

The problem is that some cards have no description. I identified two Hatchet cards, which didn't work, but right clicking them and writing Hatchet in the description field at the bottom fixed both. Obviously it's needed to click refresh tracker to get it to read the fixed cards once fixed.

While I haven't tested this, I find it highly likely that all cards can be fixed by copy pasting descriptions from working cards. I do not plan to commit the time needed to make a complete fix for this and publish it, so if anybody else will, then feel free to go ahead.
Damry Jul 22, 2022 @ 2:29am 
@Riotvale: Yes, we have the same issue, but no solution yet. If someone has solved the issue with the initiative tracker, please let me know.
tsmigiel Jul 1, 2022 @ 11:38am 
I am working on a separate free webapp (GH Full Stack) and improving my support for Jaws of the Lion. This mod has great maps for all of the scenarios. Are those images something you are able to share? I can download them, is it ok to use them in my app?

Thanks
Riotvale Feb 6, 2022 @ 8:36pm 
Has anyone had any issues with the initiative tracker giving a script error message when you try to refresh? We're playing with 5 players and all of a sudden it started giving us an error after we drew the enemies initiative cards and hit the refresh initiative button. Now that script error is persisting.... help!!
Damry Jan 29, 2022 @ 3:13am 
Is it possible to sort hand from low to high initiative?
HS Jan 19, 2022 @ 6:02am 
Can you check this please? Hatchet's level 5 component isn't pop up when I click the active button.
Inuzukakiba2 Jan 8, 2022 @ 8:48pm 
Is it possible to use this mod just to track character and monster movement on the board? My friends and I are playing over Zoom, but we all have a copy and want to use the cards and other physical media as much as possible. Essentially, can you just move tokens around the board while disabling the scripts?
Lithiumbkv66 Jan 3, 2022 @ 11:33am 
Has something changed to this mod? It keeps getting stuck at 97%. I've cleared the cache on and reinstalled TTS on steam and unchecked Mod caching and continues to freeze at 97% and ask for a custom PDF :-/
Local Hallway Ghost Dec 16, 2021 @ 7:26am 
Hey! Great mod! However, I have an issue specifically with scenario 13, and the Imp modifier deck, as they are both completely yellow and distorted, making the scenario unplayable and Imps as well :( Any suggestions for fixing it?
majzownik Nov 30, 2021 @ 1:40am 
Hi! I just tried this mod for the first time yesterday and am very impressed with how it looks and works, all the automation is really helpful and speeds up the gameplay.
One issue I found id that whenever a 'Poison' status is applied to a standee it starts to act funny when picked up - it keeps gaining altitude as long as left mouse button is pressed, it is really hard to move poisoned standees as they fly around like crazy.
Diffy-Q Oct 27, 2021 @ 8:07am 
Hey! Big fan of this mod & all the work that you and Reth put into it. One thing I’ve noticed is that monster ability decks don’t get shuffled when they’re spawned in using the automatic scenario setup, so monsters will always take their first few turns with the same actions until they shuffle. Not sure if this was intentional or not, but auto-shuffling during scenario setup or at least giving a reminder to shuffle on setup could help!
CodyA Oct 7, 2021 @ 8:16am 
@appointedpie Thanks! Its a blast to play. Great mod.

One other issue you might be able to help me with. My scenario 3 board is all yellow and when it first loaded it wasnt. Its like the skin for it dissappeared do you know anyway to reload the skins for the mods? I have tried everything.
Pie4apie  [author] Sep 23, 2021 @ 1:14pm 
Hi @CodyA, what you are describing is the intended behavior. This mod is designed to mimic playing the game IRL as much as possible, while providing automated scripting functions for the more tedious parts of game management like setup, initiative ordering, card management during play, health and gold tracking. Thanks for playing the mod and I hope you are having fun!!
CodyA Sep 22, 2021 @ 11:22am 
@Davidamon The first reward button I found was after you open the door on scenario two. And it is in the reward portion of the book. Near the playing board. Its the actual yellow bar that says rewards.
CodyA Sep 22, 2021 @ 11:18am 
@AppointedPie I have the same issue as @haytada. There is no button at the end of scenario 1, so the two A cards are switched out for the B cards. And at the end of scenario 2, the button doesn't switch out the cards either. (This may be due to me getting inside the satchel and finding the two B cards for the end of scenario 1.) Everything else other than the cards within your hand no automatically switching seems to be working great. Awesome mod!
Davidramon Sep 22, 2021 @ 10:21am 
where do i find the reward button(where do i find the rewards header on the scenario tile)
Pie4apie  [author] Sep 7, 2021 @ 3:32pm 
@haytada, the only thing I can thing of that is happening is that "all" the buttons are not being activated. The rewards buttons are specifically designed to remain inactive until the scenario has progressed. Ex. Door 1 becomes active after scenario setup, door 2 becomes active after door 1 has been clicked, rewards become active after door 2 has been clicked. I have tested on my end in both saves and fresh and am not able to replicate the issue.
haytada Sep 1, 2021 @ 11:09am 
@AppointedPie - It appears to happening with them all, at least for me and my friends playing through it.
Pie4apie  [author] Sep 1, 2021 @ 10:19am 
@haytada - Sorry to hear. Can you let me know what scenario you re experiencing this on? Or is it happening on multiple? all of them?
haytada Aug 31, 2021 @ 10:44am 
Anyone else having an issue with the rewards after a scenario? The button seems to be gone from the map to claim rewards.
Pie4apie  [author] Aug 26, 2021 @ 2:38pm 
Hi @Immortal Dragon Berry! So glad you are getting a chance to play the game. There is no issue at all setting up the characters to match your current progress. Just fill in the character sheet as needed and go through the cards and pull out what you need.

As for your other question, I am not quite sure what you mean. If you are referencing the fact that you can't see the cards of the others player positions, then all you will have to do is change your seat to "Black." This can be done by right-clicking your name in the upper right of the screen and choosing the black circle from the center of the screen. This is Gamemaster mode and will allow you to see all four positions. Otherwise, help me understand what's going on better and I am happy to try and help.
Immortal Dragon Aug 26, 2021 @ 2:05pm 
Thanks AppointedPie for this, my jaw dropped at how well made this mod seems to be! absolutely amazing.

Some questions thought: I recently started playing the physical version, but due to covid i'll have to continue the game from a distance and thought i'd give this a go, while my friends play on the physical board, and me on TTS.
When I setup the game (in singleplayer) i can only seem to play as Red Guard, would it work better in hotseat mode?
Also, is there any real problem with manually setting up the character sheets from 4 scenarios in, picking up where i left off from the physical version?
Pie4apie  [author] Aug 10, 2021 @ 3:56pm 
@HonkyChonk - Try loading a new game and see if it will download all the assets. Then load your save. If you are trying to load a new game, I recommend clearing your cache https://steamcommunity.com/app/286160/discussions/0/154643982160627874/
and then try to load the mod again.
KimchiPancake Aug 8, 2021 @ 5:51pm 
BS315 - if you click the "Active" button next to your level 5 card, it'll populate the mini!
KimchiPancake Aug 8, 2021 @ 5:48pm 
I changed computers and now trying to load this mod crashes TTS. It loads to about 97%, stalls, then crashes. Any tips? TYIA!
BS315 Aug 8, 2021 @ 7:50am 
A bug, and a small question:
The bug - in scenario 22, with the buffed golem, if we save the game and then load it again, the golem gets his regular max HP instead of the special scenario HP.

The question - do the level 5 minis exist in this mod? and if not, can someone point us in the direction of another mod that has them so that we'll import them over? :balloonicorn:
Pie4apie  [author] Jul 14, 2021 @ 10:03am 
@MarioFanaticXV - Two ways, continue to play as normal and when you use the ability card that is attached to that feature, it will be automatically placed. Or you can use the "show components" button at the upper left of the game board to expose all the hidden objects under the table and find them there.
Pie4apie  [author] Jul 14, 2021 @ 9:59am 
@CoolFireAP - I think your best shot would be to open a new instance of the game (not from a save) and use the gizmo tools to record the exact position and rotation of the map, then in your save (where the map is wrong) make sure it is locked and use the gizmo tool to precisely place it back to original position and rotation.
MarioFanaticXV Jul 11, 2021 @ 3:55pm 
Where do I find boxes A-D when it's time to open them?