Arma 3
Underground Base (Template)
76 kommentarer
[KC] Terrasidio 27. maj kl. 8:58 
yaaaaaay!
(Qc) Spectre 1. dec. 2024 kl. 5:20 
Bravo! Je suis impressionné waouw!!
TheMooseteriousMoose 19. nov. 2023 kl. 20:20 
how do i use this in eden?
Vergessenen  [ophavsmand] 18. apr. 2023 kl. 11:51 
Yes, sure. Have fun!
Milan [BE] 12. apr. 2023 kl. 12:04 
Can this base be added to the Lingor map for a Wastelandserver?
Vergessenen  [ophavsmand] 13. feb. 2022 kl. 10:59 
Yep
Uploaded this base as a Composition https://steamcommunity.com/sharedfiles/filedetails/?id=2259435481
Have fun! :)
FightyBoi 13. feb. 2022 kl. 7:23 
Is there any way to "port" this build to some other map, for like an underground par of it?
Vergessenen  [ophavsmand] 30. nov. 2021 kl. 7:56 
Never counted :RoflOwlcat:
K2_G01_Panther 29. nov. 2021 kl. 21:38 
How many items ?!
lukemac 12. juli 2021 kl. 18:13 
This is really amazing, would be cool if someone made an SCP facility version.
RoniiNN 22. nov. 2020 kl. 6:39 
Looks really good
Vergessenen  [ophavsmand] 16. okt. 2020 kl. 12:13 
Uploaded this base as a Composition https://steamcommunity.com/sharedfiles/filedetails/?id=2259435481
Have fun! :)
Vergessenen  [ophavsmand] 15. okt. 2020 kl. 8:56 
Hello! Yep, I thought about that right after patchnotes were published. I`ll do this tomorrow or on the weekend.
thealpal 14. okt. 2020 kl. 16:13 
Hey Vergessenen,
With the composition sharing in the recent update, you could possibly share your awesome underground complex with us all through that too!
:)
Vergessenen  [ophavsmand] 12. sep. 2020 kl. 8:40 
@marksmansamurai Steam\userdata\<your ID>\107410\remote or \Steam\userdata\<yourID>\ugc\referenced. Unpbo the file and put Underground%20Base%20(Template).VR folder to Documents\Arma 3 - Other Profiles\<profile name>\missions. Then it can be opened via Eden in the game
RollyChair 12. sep. 2020 kl. 1:53 
How do I convert this into the editor so I can make a mission? Amazing!
Vergessenen  [ophavsmand] 4. sep. 2020 kl. 14:07 
It is working. But need hard scripting though
ROGERS THE LONE SHERIFF 4. sep. 2020 kl. 12:25 
Does the AI still not work on this map?
Cappy 1. sep. 2020 kl. 12:04 
dynamically*
Cappy 1. sep. 2020 kl. 12:04 
If you're going to add multiple areas, you might want to dynamical simulated everything, and disable simulation on anything that you won't be interacting with or opening.
Vergessenen  [ophavsmand] 1. sep. 2020 kl. 10:12 
v. 1.1
- Teleport to go through invisible wall near research complex has been added
- DLC requirement removed. Description corrected.
Cappy 1. sep. 2020 kl. 8:37 
I don't think so. Sorry, you used Contact (Platform), which is the FREE assets.
Vergessenen  [ophavsmand] 1. sep. 2020 kl. 8:35 
@Capwell I used assets from the all official DLC, but you don`t need to have them all to use this template, do you?
Cappy 1. sep. 2020 kl. 7:38 
@Vergessenen Could you list the DLC's needed, thanks!
Vergessenen  [ophavsmand] 31. aug. 2020 kl. 23:34 
Hello. This is my map which I was creating from the moment of Contact release alone by myself.

This dude lies or has been deceived.
MrTG 31. aug. 2020 kl. 18:53 
Hello, is this map template made by you alone? I saw the map template task you did on this website, https://www.bilibili.com/video/BV1Xk4y117BT 。 But he said it was made by his Chinese friends
Cappy 5. aug. 2020 kl. 9:31 
This alone, without removing any objects improved FPS.
Cappy 5. aug. 2020 kl. 9:31 
Very nice base, I had to disable simulation on many objects that weren't being used to interact with.
Valmont 17. juli 2020 kl. 8:26 
Probably on of the best if not the best underground base in Arma 3!

I just had to delete all the unfinished areas and half the duplicated assets and got my FPS from 40 to 70.

So I will suggest to stop expanding and just optimize a little bit so it runs good and besides even with half the assets the base still looks amazing!
Vergessenen  [ophavsmand] 13. juli 2020 kl. 8:02 
Contact
Smough 12. juli 2020 kl. 15:51 
what DLC?
Taxer 12. juli 2020 kl. 4:14 
Crack Jack 6. juli 2020 kl. 13:13 
im gonna sound like an idiot but for this one how do you find the god damn thing so i can copy it
Vergessenen  [ophavsmand] 4. juli 2020 kl. 23:29 
Хм, странно. Исправлю, спасибо!
Venzel 4. juli 2020 kl. 19:57 
Venzel 4. juli 2020 kl. 19:54 
Это же надо было так запотеть и столько объектов расставить. Приятно увидеть такой труд. Отличная работа. Я не знаю как вставить в комментарий скриншот, поэтому напишу текстом: в локации где флаги ливонии и нато, стол для брифинга стоит направльно, развернут под градусом по вертикали.
correyvola 25. juni 2020 kl. 18:17 
Fantastic work
Crom 23. juni 2020 kl. 14:55 
Got it to work in Eden. This is what I had to do:

1. Opened Documents > Arma 3 > profile > missions
2. Created a new folder. Named it: Underground%20Base%20(Template).VR
3.Opened your .PBO file. Copied the mission.sqm file inside of it
4. Pasted the mission.sqm file into the Underground%20Base%20(Template).VR folder I created.

Just copying the .PBO or the mission.sqm file by itself into the mission folder doesnt work.

Now that Ive been able to check out the bunker, I can say great work, Vergessenen. It's very obvious you spent a long time on it and the many details. Thanks for sharing your work.
Henderson 23. juni 2020 kl. 14:04 
I saw an older Bunker made by Krausk... unfortunately for him you blew his out of the water lol
Vergessenen  [ophavsmand] 23. juni 2020 kl. 11:45 
Documents > Arma 3 > profile > missions

This is editor the folder where all your missions from eden saved. Copy unpacked "Underground%20Base%20(Template).VR" to this folder, then run a3, then Eden, then Open and you will find it in the list.
This template is not sqe composition, I made it as mission (sqm) file.
Crom 23. juni 2020 kl. 11:19 
I already used PBO manager to unpack the file. All that is in it is an .sqm file. Eden compositions are .sqe files so this obviously doesnt belong in the composition folder.

I think the problem is the directions are vague. What "eden mission folder" are you referring to? Can you please supply the path? What "unpacked folder" are you referring to? As I mentioned, all that is in the unpacked pbo is a mission.sqm file, not a folder.

Thanks!
Vergessenen  [ophavsmand] 23. juni 2020 kl. 1:08 
Thanks! Nice to see it wasn't waste of the time at all :)
Benchmark 23. juni 2020 kl. 0:58 
This. Is. Amazing!
Fantastic work mate!
Vergessenen  [ophavsmand] 22. juni 2020 kl. 23:24 
@Bitchmaker
Simple unpbo programme. Musthave for all contentmakers
https://www.armaholic.com/page.php?id=16369
Vergessenen  [ophavsmand] 22. juni 2020 kl. 23:06 
@Frost
Just object composition
vladferrum 22. juni 2020 kl. 22:18 
@Bitchmaker You have to unpbo the mission file with pbo manager and place unpacked folder into your eden mission folder to open it in editor.
Crom 22. juni 2020 kl. 18:05 
The directions for installing this are really unclear, so let me try to rephrase for the benefit of others:

1. Subscribe to this in the workshop.
2. Search the drive where Steam is installed for "referenced" (just like .:mazed:. said below). Look for a folder that has the same modified date as the date you subscribed. In the folder, select and copy the file called Underground%20Base%20(Template).VR.pbo
3. Open your steam directory and navigate to: Steam>steamapps>common>Arma3>Missions. Paste the Underground%20Base%20(Template).VR.pbo file into that directory.
4. Start Arma 3. Look under singleplayer for scenarios. You should see Underground Bunker in the list.

Unfortunately, after all that, I couldnt figure out how to get the bunker assets into Eden so I could use them in my own mission. If anyone knows how, please post directions.