Stellaris

Stellaris

Ascendant Shipset
190 kommentarer
Jake the Snake 5. juli kl. 10:46 
lmao, workshop commenters gonna be workshop commenters
Garyx Starlight  [ophavsmand] 2. juli kl. 18:24 
Istg
idkynot 30. juni kl. 5:27 
please make a legacy for 3.14 i beg
idkynot 30. juni kl. 3:34 
it is because it is 3.14
idkynot 28. juni kl. 0:48 
small problem not sure if it is because im using 3.14 or what but the weapon projectiles of this spawn on the centre of a system instead of from the ships
Garyx Starlight  [ophavsmand] 1. juni kl. 10:26 
Oh yeah strike craft exist too. But, who looks at them?
The ion cannon doesn't have a texture swap since the shipsets use their own designs for it.
DJ BONER 30. maj kl. 20:02 
Here are the changes I made to the ion cannon's entry, in case anyone else is stuck on it:

pdxmesh = {
name = "ascendant_01_ion_cannon_mesh"
file = "gfx/models/ships/ascendant_01/starbases/ascendant_01_ion_cannon.mesh"
scale = 1.0

###NEW STUFF BELOW HERE###
meshsettings = {
name = "small_shield1Shape.002"
index = 0
texture_diffuse = "fallen_empire_02_colossus_diffuse.dds"
texture_normal = "fallen_empire_01_colossus_normal.dds"
texture_specular = "fallen_empire_01_colossus_specular.dds"
shader = "PdxMeshShip"
}
}

(You can change file under "texture_diffuse =" to whatever Fallen Empire colour you want)
DJ BONER 30. maj kl. 20:01 
@Garyx Starlight Thanks for the detailed reply! While you didn't mention the strike craft textures (ascendant_01_fighter) or the colossus energy texture (ascendant_01_colossus_energy), I was able to figure it out by myself and the rest of your instructions worked flawlessly.
I did run into an issue where I couldn't get the ion cannon to change colour, but I eventually got it working by adding my own meshsettings under its entry in the "ascendant_starbase_meshes.gfx" file.

Thank you so much for pointing me in the right direction, I would still be pulling my hair out if it wasn't for you. I've left an award on your profile as thanks :steamthumbsup:
Garyx Starlight  [ophavsmand] 30. maj kl. 14:47 
Oops, the speculars should start "ascendant_01" and not "ascendant_empire" for the replace
Garyx Starlight  [ophavsmand] 30. maj kl. 14:11 
I hit the character limit :(
Garyx Starlight  [ophavsmand] 30. maj kl. 14:10 
ascendant_empire_civilian_specular > fallen_empire_civilian_specular
ascendant_empire_small_warship_specular > fallen_empire_small_warship_specular
ascendant_empire_large_warship_specular > fallen_empire_large_warship_specular
ascendant_empire_colossus_specular > fallen_empire_01_colossus_specular
ascendant_empire_stations_specular > fallen_empire_stations_specular

ascendant_empire_civilian_normal > fallen_empire_civilian_normal
ascendant_empire_small_warship_normal > fallen_empire_small_warship_normal
ascendant_empire_large_warship_normal > fallen_empire_large_warship_normal
ascendant_empire_cruiser_normal > fallen_empire_cruiser_normal
ascendant_empire_colossus_normal > fallen_empire_01_colossus_normal
ascendant_empire_stations_normal > fallen_empire_stations_normal

There is a single .gfx file in each ship size's (and megastructure's) folder, they all need this applied to ascendant_01 only (if you care about the alt colour not being broken).

That should cover everything.
Garyx Starlight  [ophavsmand] 30. maj kl. 14:10 
Replace as in the texture file itself?
I can't recommend that, instead a better way to do that is to edit the .gfx files with the following file swaps. This can be done with a find and replace operation in most text editors worth their salt.
Preferably in a local mod so that any updates won't revert it, the wiki has more info on making your own mod but you'll just need to match the file path with the original files so they override correctly. Don't forget to put your mod below this.

ascendant_01_civilian_diffuse > fallen_empire_civilian_02_diffuse
ascendant_01_small_warship_diffuse > fallen_empire_small_warship_02_diffuse
ascendant_01_large_warship_diffuse > fallen_empire_large_warship_02_diffuse
ascendant_01_colossus_diffuse > fallen_empire_02_colossus_diffuse
ascendant_01_stations_diffuse > fallen_empire_stations_02_diffuse
DJ BONER 29. maj kl. 0:46 
Hey, do you know what files I should modify in order to make the ships always be a specific colour instead of the country flag's primary colour? I tried replacing the diffuse textures with the materialist fallen empire ones (which were completely identical in every way except for the colour) and setting "ship_color = no" in the graphical culture file, but the ships just glowed white instead of the teal colour in the texture file. Do you know what I can do to fix this?
Zoé Papaya 16. maj kl. 9:11 
Thank you for making this, the ships look very nice :3
Yotsen 14. maj kl. 3:01 
Thanks for the shipset, been using it ever since I stumbled upon it.
Garyx Starlight  [ophavsmand] 10. maj kl. 12:37 
It should work now, I forgot to remove some DLC checks
Red Skull 10. maj kl. 6:43 
How to select shipset, both are red and cant use
Garyx Starlight  [ophavsmand] 9. maj kl. 16:53 
It is now updated
Garyx Starlight  [ophavsmand] 8. maj kl. 8:24 
I'm aware the mod's broken currently
TurgidJuiceTree 12. okt. 2024 kl. 13:50 
hey mate, idk if known or not but the ecumenopolis city has a small black line in the backround in the right, like part of the city doesn't cover the texture.
Garyx Starlight  [ophavsmand] 24. aug. 2024 kl. 8:31 
Yeah because that's the fallback, I'll fix it with the big update when it's finally done
Flying_Squid_999 8. aug. 2024 kl. 11:43 
As in, what looks like a cut-off front of an Avian ship hovers at both ends, above and below, when using H sections.
Flying_Squid_999 29. juli 2024 kl. 3:05 
Yeah, the hangar defense platforms appear a bit b0rkar00.
Flying_Squid_999 27. juli 2024 kl. 6:03 
@Kali Could you elaborate where these lines of code are to copy and replace them?
Lucy Liberty ♡ 11. juli 2024 kl. 20:51 
Mod works fine in 3.12+.
paulo 28. maj 2024 kl. 7:20 
Please, update this mod for the 3.12.2.
Kali 27. maj 2024 kl. 16:28 
Hey so PDX i guess split the Heavy and Hangar sections for some its an easy fix just copy the heavy entity and replace the "heavy" part of the name with hangar. Thats literally what PDX did, I wonder if this is to prepare for a future DLC where strike craft might be getting changed?
Garyx Starlight  [ophavsmand] 21. maj 2024 kl. 20:55 
There's nothing to translate though. The mod has virtually no localisation outside the name and species loc, anything else remaining in the loc files are leftover from shelved content.
Cerodan 21. maj 2024 kl. 17:00 
Hello,
To start, I would like to say that this ship mod is one of my favorites and I thank you for putting it online.

I spent my afternoon translating mods and I want to share the fruits of it.

Would you be interested ?
ShaDowS I Hell 19. maj 2024 kl. 6:39 
Hello ! Update planned for 3.12 ?
Garyx Starlight  [ophavsmand] 23. nov. 2023 kl. 4:19 
They're Paradox assets, go ahead.
force728 9. nov. 2023 kl. 9:27 
@Garyx Starlight: Hey there, I'm currently making a shipset inspired by the Iconians from Star Trek Online. Do you mind if I could get permission to use some of your custom models from this mod? I'll be sure to provide credit and a link to this mod for your help.
Cioran Shrugged 25. mar. 2023 kl. 2:00 
NO.
Garyx Starlight  [ophavsmand] 25. mar. 2023 kl. 1:59 
Idk, can I?
Cioran Shrugged 24. mar. 2023 kl. 8:14 
I like ”frequently asked question“ part of your mod description, WOULD LIKE MORE OF IT. CAN YOU reply ME IN COMMENTS WITH THE SAME MANNER? PLEASE? I LOVE YOU
Garyx Starlight  [ophavsmand] 19. mar. 2023 kl. 5:24 
It's not some random space slug, only the "Ascendant" space dragons can use it and only when the portrait isn't already used by the player.
Railgunner2160 17. mar. 2023 kl. 15:07 
@Medivek #StopNaZZiRuSSia: re-read the mod description, the mod HAS been updated for the AI to be able to use the shipset.
Dawid 17. mar. 2023 kl. 14:53 
this is epic mod, but you should make it so that AI cant use it. Its too special for some random space slug to use FE shipset/
Garyx Starlight  [ophavsmand] 15. mar. 2023 kl. 11:41 
Oopsie, I should pay more attention to stuff.
Restored.
Kali 5. mar. 2023 kl. 1:14 
Hey so on some of thrusters 4s you completely removed them for all ship sizes except "small_ship_ascendant_origin"?
Thyrork 26. feb. 2023 kl. 13:01 
I'm helping.
N a n a c h i 18. feb. 2023 kl. 12:41 
Perfectly fits for graphical_culture/necroids_01.
I love it.
corsairmarks 11. dec. 2022 kl. 17:41 
The only ship graphics change in 3.6 was that PDX added a separate entity definition for defense platform hangars. The rest of the changes were to ship classes and components, which only affects this mod if you are also using the RIG ship stuff.
SchwhatNow the DreamCrusher 9. dec. 2022 kl. 11:04 
With the ship changes that 3.6 introduced this mod will need some tweaking to actually function unfortunately. I do hope you manage to get around to that at some point because I freaking love this shipset you've got here, better still for the fact that it actually uses empire colors.
End Mii 2. dec. 2022 kl. 6:38 
planning on updating for 3.6? I've tried fixing the bug with the missiles, but I've got no idea how to work with the graphical culture/ship design stuff
Daniellm 26. nov. 2022 kl. 13:58 
cool. thanks!
Garyx Starlight  [ophavsmand] 26. nov. 2022 kl. 11:07 
Sure, whatever
Daniellm 26. nov. 2022 kl. 9:19 
hey garyx, i wrote to you on discord but you never answered, was wondering if i could get permission to use some of these for another mod?
Frai7ty 14. nov. 2022 kl. 22:47 
Not that you should, but you can make a ship set iron man compatible, as long as you overwrite a base game shipset, and name all your files the same as the ones you overwrite. Its what sins of the prophets did. Not saying you should do this, just saying it can be done.
Garyx Starlight  [ophavsmand] 8. okt. 2022 kl. 11:23 
Ironman support is impossible to have with almost every shipset mod as they change checksum
Monthly freezes could be the mod, but that would be very weird as I don't have any events at all