Stellaris

Stellaris

The Great Khan Expanded(Abandoned because of the college semester)
62 Comments
FirePrince Jun 5, 2021 @ 5:01pm 
I adopted the mod (by request) updated and overhauled version 3.0 now here https://steamcommunity.com/sharedfiles/filedetails/?id=2508704523
skigear Nov 7, 2020 @ 9:56pm 
Does this mod work with 2.8?
Good luck with your college, man
o7
Kenny Oct 31, 2020 @ 3:17am 
Best of luck with your college!
spectre199 Sep 30, 2020 @ 6:58am 
the Khan gets wiped out before even really doing anything. Maybe upgrade his lethality and survivablity
zammerson Sep 22, 2020 @ 5:25pm 
hey maybe add a way to increase his lethality, because I have never seen the Great Khan ever conquer more than a chunk of the galaxy and no one ever submits to him.
Gage Sep 10, 2020 @ 12:57pm 
No need to thank us and there is nothing to apologize for. We have to thank you for the work you did. All the best for you and stay healthy.
Mage Martin  [author] Sep 9, 2020 @ 6:10pm 
*the college semester has started
Mage Martin  [author] Sep 9, 2020 @ 6:08pm 
Update: Unfortunately the college semester has resumed, and I will no longer have the time or willpower to work on this mod. Apologies that I was not able to finish the Alphamod compatablity patch or to fix these bugs. Thank you for giving this mod a try! If anyone wants to take over and work on this that is fine with me. I will also come back next Summer. Thanks again!
Gage Sep 7, 2020 @ 10:23am 
Too true. The Khan is just a sitting duck. He gets wiped off the map as you described and I even don't touch him. The AI kills him in more or less no time.
clumsyraz Sep 6, 2020 @ 7:27pm 
This sounds like a fun mod, it's just too bad that the Khan doesn't do anything when he spawns. Maybe it's just the settings I play on, but he doesn't do much other than die like two years after spawning.
Azona Aug 16, 2020 @ 12:01pm 
after long time he just died :(
Azona Aug 16, 2020 @ 11:10am 
hmm my great khan doenst do much stll in multiplayer, he expansded fast to serrounding empty space then doenst do much. while power is enough to wage wars
Gage Jul 28, 2020 @ 6:24am 
TY for looking into it. Strange thing is that it all works fine as long as I use the "trigger command" (1 year after midgame start) at the beginnig of a new game.
Without looking into your code I have an idea what might cause the problem. My "midgame start" is not at default. I always alter it. Maybe this causes the problem and not AM. Can it be the case that your internal "default" is not updated at game start? Just an idea.
Mage Martin  [author] Jul 27, 2020 @ 2:22pm 
Another update, I have been unable to replicate any of these issues on my end, which leads to believe that they are caused by mod conflicts. I don't really know how to deal with those, but I will attempt to make this mod compatible with AlphaMod, since that seems to be the most common issue. Thank you again for reporting these problems!
Mage Martin  [author] Jul 24, 2020 @ 9:56pm 
No problem!
Zvtok Jul 24, 2020 @ 2:53pm 
Actually, just to confirm, it wasn't your mod. It was a mod called "The Zenih of The Fallen Empires 3.0". Sorry for the confusion. :)
Mage Martin  [author] Jul 24, 2020 @ 12:38pm 
Quick update, I was unable to replicate the war goals not existing, so I believe that this is most likely caused by a mod conflict, and I don't really know how to deal with that unfortunately.
Mage Martin  [author] Jul 22, 2020 @ 4:18pm 
Got it, I will look into all of these issues as soon as I can, thank you for reporting these problems!
Zvtok Jul 22, 2020 @ 10:22am 
I can't declare war as fanatic purifiers due to no war goals existing and I don't see any other wars in the galaxy. This may be related to your modification.
Gage Jul 20, 2020 @ 12:18pm 
@Kinneyj47
First off all thnaks for your work. Really adss somethimg to the game. I have a similar problem as MidnightCoffee and I'm running AM as well. The Khan does not spawn until I force him to do so by menue. AM is located above your mod in the load order. There is no other way to load it because I'm running UI-O as well and AM needs to be loaded prior to UI-O to enable the biger planet view of UI-O.
Maybe that helps you to see what goes wrong.

BTW. The Khan is as little weak. The AI Empires killed him around 10 mins after he has spawned. Happened the last 3 games. Playing at Admiral level with highest aggro settings.
Technaboo Jul 19, 2020 @ 5:38pm 
I noticed that the great khan in my game is hostile to nobody and thus doesnt expand at all.d
Mage Martin  [author] Jul 2, 2020 @ 6:38pm 
Any information is helpful, thanks!
MidnightCoffee Jul 2, 2020 @ 5:28pm 
If it helps at all, im mostly running AlphaMod and its sub-mods plus the suggest ones within the discussions. I dont believe any of them conflict but it may help you narrow it down to just being a mod issue, or something within my load order. I didn't really know where to put this mod in that rip
Mage Martin  [author] Jul 2, 2020 @ 12:45pm 
@MidnightCoffe, description is fixed, including a compatibility section, and I will look into the Great Khan spawning within the first decade. Hope that helps! Thanks!
Mage Martin  [author] Jul 2, 2020 @ 12:37pm 
Whoops, somehow the mod description got messed up, my bad. Will fix it right away, the list of edited files should be in there.
MidnightCoffee Jul 1, 2020 @ 9:48pm 
Can you make a list of compatibility or a discussion of the files you edited? I have the Great Khan spawning within the first decade on some playthroughs, seems to be random.
ScarletAurelia Jun 23, 2020 @ 9:03am 
Or the option to have that. Makes for more intensity of not knowing when it will start, and having to plan conquests around it potentially happening.
Mage Martin  [author] Jun 22, 2020 @ 7:47pm 
So you would prefer the Great Khan spawning had a bit of a random element?
ScarletAurelia Jun 22, 2020 @ 7:19pm 
If possible, a edict or mod option to determine mid game start time? The randomness is still enjoyed.
ChipopHQ Jun 22, 2020 @ 3:47pm 
amazing!
Mage Martin  [author] Jun 22, 2020 @ 3:31pm 
The Khan should now spawn in roughly 1 year after the mid-game start date.
ChipopHQ Jun 22, 2020 @ 2:30pm 
thanks! I want the great khan spawn in when the mid game starts!
Mage Martin  [author] Jun 22, 2020 @ 2:27pm 
Sure I will work on throwing that in!
ChipopHQ Jun 21, 2020 @ 10:50am 
I want to have the great kahn spawn every time.
megabot Jun 19, 2020 @ 11:37pm 
is there a way to make the great khan truly immortal though? like, not by battle death but by the means of him not getting poisoned and dying so that i can be unified under him
Mage Martin  [author] Jun 18, 2020 @ 12:58pm 
No problem!
jowe01 Jun 18, 2020 @ 12:56pm 
Super, thank you really very much, Kinneyj47!
Mage Martin  [author] Jun 18, 2020 @ 12:22pm 
Hope that helps!
Mage Martin  [author] Jun 18, 2020 @ 12:22pm 
As for compatibility I really don't know.
Mage Martin  [author] Jun 18, 2020 @ 12:22pm 
@jowe01 The Great Khan awakens normally, and expands normally. You just have a few new options for dealing with them. You can become a machinesmith if you have shields 4, armor 4 and kinetics 4 through the same method you become a satrapy, just click on the option that says "we seek an alternate arrangement." instead of the surrender option. In this case the khan will not establish a base in your systems, nor will you pay any form of tribute. However, the khans new ships will all have tier 4 tech. For fabricator, you must have an alloy income over 100 monthly, and you will pay 10% of your alloy income in tribute. Additionally, your capital world will produce a new fleet for the Great Khan periodically. The Great Khan will also not place a base in your home system. If the Great Khan does manage to conquer the galaxy before croaking, they will receive and extra 50 years of lifespan.
jowe01 Jun 18, 2020 @ 11:00am 
What about compatibility with the most popular mods, like NSC?
jowe01 Jun 18, 2020 @ 10:59am 
Could somebody elaborate a bit more on whjat exactly the mod does? Transform territories conquered by the Khan into vassals that pay tribute in technology or alloys? Anything else? Additional "unfair" advantages to the Khan?
ChipopHQ Jun 17, 2020 @ 7:06am 
can you make sure the great khan always spawn?
Spider Jun 16, 2020 @ 4:41pm 
This does sound like a REALLY cool idea. I'm definitely going to be following this.
Steelkitten7 Jun 16, 2020 @ 1:31pm 
I'm actually coming across this for the first time, as I got some of the DLC not long back. I'm currently mounting an offensive to try and contain the threat.
Spirit Jun 16, 2020 @ 4:00am 
yes we KHAN !
TheDoctorFat Jun 15, 2020 @ 10:37pm 
This is a very interesting idea, I like it. It gives more roleplay oppertunity, especially if the aftermath involves Country X not liking Country A because A sided with the Khan who lost and X sided with Independance, or something like that.
Stahlseele Jun 15, 2020 @ 1:48pm 
Anytime ^^
Mage Martin  [author] Jun 15, 2020 @ 1:40pm 
It definitely sounds like an interesting mechanic. I will have to think about it. Thanks for the idea!
Stahlseele Jun 15, 2020 @ 1:36pm 
Or maybe, even more hardcore, just like how you get the choice to be the robot uprising in some cases, you could leave your empire, take over the "empire" of the Khan and have your original empire as a satrapie under your rule now.
I mean, with the new federations system, this should be kinda doable right?